Larva Hiding

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NoahKirchner
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Larva Hiding

Post by NoahKirchner » 11 Dec 2016, 08:51

Summary (a quick, 2-3 sentence summary): Have SSD larva be able to be hidden in resin walls (only walls, not doors or anything), until they become no longer SSD.

Benefits (How this will benefit the server and game as a whole): It would prevent one escaping marine or survivor from massacring 10-20 larvae in their escape attempt, but would still allow larvae to be killed whenever the marines come en masse. It would also prevent having a hive with 10-20 SSD xenos just sort of... sitting there.

Details (Description of how you think this would work, the benefits, etc): Once an SSD larva is born, a drone, hivelord, or the queen can drag it next to a resin wall. They can then use the grab intent to grab them and put them in the wall. This will basically act as if the wall is ontop of the larva, and if a marine wants to kill the new larva then they would have to shoot the wall first and then shoot the bebe xeno. If a player jumps into one of the larvas though, it would force them out of the wall and they could go about their lives as hellish demon monsters.

Implementation (Optional, if you have an idea how to implement it): Coding and spriting and stuff.
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MrJJJ
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Re: Larva Hiding

Post by MrJJJ » 11 Dec 2016, 09:54

I mean...kay? this seems possible, but i don't think it would be really high on dev team list to do things, although to be honest xenos should really stop letting hosts go unguarded

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NoahKirchner
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Re: Larva Hiding

Post by NoahKirchner » 11 Dec 2016, 12:53

MrJJJ wrote:I mean...kay? this seems possible, but i don't think it would be really high on dev team list to do things, although to be honest xenos should really stop letting hosts go unguarded
No I know it'd be very low on the list. As far as keeping hosts guarded, if the hive is getting attacked or it's lowpop, one survivor/captured marine (especially) can easily take out one sentinel, murder the entire number of remaining larvae and basically win the game. I have seen it happen once or twice, once as an ayylmao.
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MrJJJ
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Re: Larva Hiding

Post by MrJJJ » 12 Dec 2016, 21:39

NoahKirchner wrote:one survivor/captured marine (especially) can easily take out one sentinel,
If you witness this happening, that Sentinel brought shame upon everyone, because with resin corner neuro shooting, they really should have no problem with captured marines.

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NoahKirchner
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Re: Larva Hiding

Post by NoahKirchner » 12 Dec 2016, 21:44

MrJJJ wrote:If you witness this happening, that Sentinel brought shame upon everyone, because with resin corner neuro shooting, they really should have no problem with captured marines.
Fair enough, it was a rather poorly designed nest and a rather unrobust sentinel.
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Snypehunter007
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Re: Larva Hiding

Post by Snypehunter007 » 06 Apr 2017, 19:45

Old topic, no support.
Snypehunter007 wrote:
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
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forwardslashN
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Re: Larva Hiding

Post by forwardslashN » 09 Apr 2017, 12:24

The way I've always viewed it, if a lone marine escapes and murders a batch of larvae, that's probably because the aliens weren't paying attention. And that's their fault, so this is denied.
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