Rework how damage & crit works

Locked
User avatar
mullvad
Registered user
Posts: 63
Joined: 12 Dec 2016, 06:40
Byond: mullvad

Rework how damage & crit works

Post by mullvad » 13 Dec 2016, 14:51

Summary:

Damage is awful, a small bruise has a chance to fuck you up, and when you go into critical you are mostly just staring at a black screen, this suggestion intends to change that!!
  • Players should be allowed to crawl at the expense of some oxygen, and stamina damage when in critical.
  • Players should be allowed to mutter in deep crit, at the cost of some oxygen damage.
  • Players should be allowed to use items whilst in the prone stance, possibly at the expense of stamina and oxygen damage maybe even brute damage when firing a gun.
Benefits:

Being put into crit no longer results into a game-over, but instead allows you to possibly recover

Implementation:

This should be rather easy to implement, the bay medical/life system isn't that bad and I'd be willing to assist where needed

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Rework how damage & crit works

Post by forwardslashN » 13 Dec 2016, 14:55

Most people don't want to touch Baymed because it's obtuse, sprawling, and has dependencies every where. It's not a bad suggestion, and this is not a denial, but that's why you don't see stuff like this. It's a pain to code, test, and implement successfully.
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Rework how damage & crit works

Post by Snypehunter007 » 09 May 2017, 17:57

Old. No support.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked