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mullvad
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Post
by mullvad » 13 Dec 2016, 14:51
Summary:
Damage is awful, a small bruise has a chance to fuck you up, and when you go into critical you are mostly just staring at a black screen, this suggestion intends to change that!!
- Players should be allowed to crawl at the expense of some oxygen, and stamina damage when in critical.
- Players should be allowed to mutter in deep crit, at the cost of some oxygen damage.
- Players should be allowed to use items whilst in the prone stance, possibly at the expense of stamina and oxygen damage maybe even brute damage when firing a gun.
Benefits:
Being put into crit no longer results into a game-over, but instead allows you to possibly recover
Implementation:
This should be rather easy to implement, the bay medical/life system isn't that bad and I'd be willing to assist where needed
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forwardslashN
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Post
by forwardslashN » 13 Dec 2016, 14:55
Most people don't want to touch Baymed because it's obtuse, sprawling, and has dependencies every where. It's not a bad suggestion, and this is not a denial, but that's why you don't see stuff like this. It's a pain to code, test, and implement successfully.
The ambivalent giant white baldie in a jungle near you.
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Snypehunter007
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Contact:
Post
by Snypehunter007 » 09 May 2017, 17:57
Old. No support.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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