Allow players to succumb

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mullvad
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Allow players to succumb

Post by mullvad » 13 Dec 2016, 16:27

Summary (a quick, 2-3 sentence summary):

Allow players to succumb when they aren't infected.

Benefits (How this will benefit the server and game as a whole):

No more staying in crit, and allowing yourself to properly die, preventing the medical staff from wasting their time.

Implementation (Optional, if you have an idea how to implement it):

Warning: dirty & written in notepad on a mobile phone.

Code: Select all

/mob/living/verb/succumb()
	set hidden = 1

	if (src.status_flags && (src.status_flags & XENO_HOST))
		src << "\blue You can't succumb."
	else if ((src.health < 0 && src.health > -95.0))
			src.adjustOxyLoss(src.health + 200)
			src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss()
			src << "\blue You have given up life and succumbed to death."		
			return

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apophis775
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Re: Allow players to succumb

Post by apophis775 » 13 Dec 2016, 16:33

This would be counter intuitive since we are eventually removing cloning.
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mullvad
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Re: Allow players to succumb

Post by mullvad » 13 Dec 2016, 16:38

How so? There might be reasons when you actually want to succumb, such as wanting to leave the current round because you have things to do beyond being at your keyboard.

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Tranquill
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Re: Allow players to succumb

Post by Tranquill » 13 Dec 2016, 16:50

I agree, it doesn't have to be for cloning purposes. You can make it for reasons that mullvad explained, if you are stuck in crit and are going to die anyways, from a Xeno slashing you to death but, you don't wanna exit out until you die.

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forwardslashN
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Re: Allow players to succumb

Post by forwardslashN » 13 Dec 2016, 17:06

mullvad wrote:How so? There might be reasons when you actually want to succumb, such as wanting to leave the current round because you have things to do beyond being at your keyboard.
We specifically have rules to prevent that. You can ghost or cryo yourself if you need to leave. Random suicide breaks RP, and can screw over marine leadership if you're an XO, as an example.
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mullvad
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Re: Allow players to succumb

Post by mullvad » 13 Dec 2016, 17:08

forwardslashN wrote:We specifically have rules to prevent that. You can ghost or cryo yourself if you need to leave. Random suicide breaks RP, and can screw over marine leadership if you're an XO, as an example.
I'm not talking about suicide here, but xenos mashing your face up which causes you to sit in hardcrit in the middle of nowhere, I'd rather succumb and have a chance at being cloned/brought-back than being forced to ghost.

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forwardslashN
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Re: Allow players to succumb

Post by forwardslashN » 13 Dec 2016, 17:13

mullvad wrote:I'm not talking about suicide here, but xenos mashing your face up which causes you to sit in hardcrit in the middle of nowhere, I'd rather succumb and have a chance at being cloned/brought-back than being forced to ghost.
I might have mistook what you were trying to say. In terms of what apophis was talking about, with cloning being gone, succumbing will mean you won't come back at all. As far as the current gameplay goes, people succumb to prevent larva while nested, not any other reason. It was removed because of that, and bleeding out was made to be more destructive, so that you wouldn't spend an eternity in critical. It's still possible to spend a bunch of time in hardcrit, but these are usually really rare cases, and wouldn't let you succumb until the end either way.
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Re: Allow players to succumb

Post by Snypehunter007 » 23 Dec 2016, 17:21

This looks like a denied topic to me.

Asking this to be locked.
Reached "Leet" post status on 3/14/17.
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Re: Allow players to succumb

Post by apophis775 » 28 Dec 2016, 15:07

Denied.
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