From the information provided by Rahlzel, we are lead to believe that those who are accepted are recognised for their leadership abilities.
To be whitelisted is to be trusted that you have authority over the entire marine team and ship crew, and you are intimately educated with said authority. The purpose of the Commander is to instill a sense of purpose, organization, and focus with his or her subordinates. To have a Commander wake from cryo-sleep is to have hope of being freed from chaos or stagnation.
He goes on to state that competency isn't the primary consideration, but rather, their ability to contribute to the round.
However, it has very little to do with how successful they are at winning a round. A Commander might do everything right and still lose the game. Commanders are not robusting round-winners. They do the best they can with what they have by utilizing leadership, tactics, and of course, roleplay.
Being a non-toxic member of the community also helps.
Head Staff reserve the right to deny any application if we feel an applicant has had too many bans, negative notes, or other problems to deserve being whitelisted.
From what I can understand, these requirements can be summarised into three short sentences.
- Display strong leadership potential
- Contribute to the round in a positive manner
- Don't be a shitler
There are numerous examples of voter misinformation that I can list off the top of my head. One person, Artouris, has gone through every application, and has voted either "yes" or "no" depending on whether he knows the individual player and their character, or not. From what I understand, this was never the idea behind voting. Another person, Surrealistik, has made numerous individuals support the usage of performance enhancing drugs on the battlefield, and never establishing an FOB in the nexus, as his factors for voting. If they respond positively, he changes his vote away from "no", to a "yes". From what I understand, this was never the idea behind voting. It doesn't end here, either. Renomaki has come to the conclusion that you are only a true commander if you refuse to allow marines to retreat. If you're more of a turtler, he punishes you by giving you a "no" vote, worth 1.5 "yes" votes. From what I understand, this was never the idea behind voting.
Ultimately, these beliefs aren't their fault. They were misinformed. It is rather the failure to clearly state the requirements of being accepted as an applicant. "Yes" and "no" votes should be used by players to decide whether the commander meets those requirements, rather than some arbitrary ones made up on the spot.
There are two solutions to this problem, that if combined, will result in a much more effective whitelist process.
The first is to establish clear requirements. This may take a bit of discussion, but I believe the following will work well:
- The player's first login must have been over two weeks ago
- The player must not negatively contribute to the community - that means a large list of notes and an extensive ban history, not being a NoahKirchner, or a Youbar
- The player must show competence in roleplaying
- The player must show decent leadership abilities or
- the player must positively impact the round
The next solution is to place an emphasis on quality over quantity votes. Every vote should come with a strong justification in the comments. Voting "no" because the player called you a jackass once isn't a good reason. Voting "no" because the player has repeatedly given jibberish orders in the past, or SSD'd halfway into the round multiple times, is. Likewise, voting "yes" because you like the player isn't a good reason. Voting "yes" because the player has met all the minimum requirements listed is. While the number of votes will be reduced, the reasoning will be much more clear, and it'd still remain fairly simple. For example,
- Yes[, the player's login was more than two weeks ago]
- No[, the player does not negatively contribute to the community]
- Yes[, the player has been a competent roleplayer]
- Yes[, the player shows leadership capability/creates unique rounds]
"Bill Carson, although a controversial commander due to his capability to completely divide the marines into opposing sides, produces unique situations for players to experience. He's always contributed positively to the rounds I've had with him, and is a fairly decent roleplayer."
Alternatively,
"I've only seen John Doe a few times as command staff, but I believe he has the capability to serve as a commander. He has met all the minimum requirements for the whitelist, and I haven't seen any cases of severe incompetence. His leadership is seen by some as average in quality, but I believe he'll become vastly more experienced in the future."
Even if this type of voting is not enforced, it may be beneficial to weight the votes of those who have given their opinion adequately, over those who have simply clicked "yes" or "no" on a whim. I suggest making them worth 3 standard votes.
I'm going to end my mini-essay here. To summarise, add some clear requirements for the commander whitelist applications, and favour quality votes over quantity votes.