Exploitable Information is useless.

Locked
User avatar
MedicInDisquise
Registered user
Posts: 86
Joined: 10 May 2015, 06:20

Exploitable Information is useless.

Post by MedicInDisquise » 19 Dec 2016, 09:32

Summary (a quick, 2-3 sentence summary): There's a tab on the character creation, under Antag options. In it, you can put down Exploitable Info for antags. But in practice, the only people who can see it is God, You, and the admins. Completely useless.

Benefits (How this will benefit the server and game as a whole): By removing it, you pretty it up and remove a bit of useless code. Or if you actually make it useful for people, it can add more RP potential to the game.

Implementation (Optional, if you have an idea how to implement it): Admins could use it more during events, such as giving the CL/CO info about marines or information about any survivors. If it was accessible somehow without admins, such as a special object, it could be used at any time to get info that can give you RP power.
  • PFC Johan Leo
  • CL Mary Garcia
► Show Spoiler

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Exploitable Information is useless.

Post by Renomaki » 19 Dec 2016, 10:22

I think the reason it is there is that it is a leftover from the source code.

Keep in mind that this is heavily modified baystation code, which still has quite a few leftovers that weren't removed yet.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Exploitable Information is useless.

Post by forwardslashN » 20 Dec 2016, 19:26

If I'm not mistaken, I recall seeing CL's viewing this info. I might have done this myself in the past. Can anyone verify?
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Exploitable Information is useless.

Post by Sarah_U. » 20 Dec 2016, 19:43

I severely -1 its removal and actually want a deeper implementation of this; more feature is better than none.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
MedicInDisquise
Registered user
Posts: 86
Joined: 10 May 2015, 06:20

Re: Exploitable Information is useless.

Post by MedicInDisquise » 20 Dec 2016, 20:22

forwardslashN wrote:If I'm not mistaken, I recall seeing CL's viewing this info. I might have done this myself in the past. Can anyone verify?
I play CL a lot, so the only way I can think of you to see the info is via Weyland-Yutani giving you it or maybe with the file cabinet or employee records laptop. I'll need to check. But I don't think CL's can do it without admin intervention.
  • PFC Johan Leo
  • CL Mary Garcia
► Show Spoiler

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: Exploitable Information is useless.

Post by apophis775 » 28 Dec 2016, 16:33

It's leftover. It'll be removed when we do some updating to the join screen next year.
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine

Locked