Hunter Sneak

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NoahKirchner
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Hunter Sneak

Post by NoahKirchner » 20 Dec 2016, 21:13

Summary (a quick, 2-3 sentence summary): Change the hunter's sneak sprite from the ACTUAL hunter sprite, and revert it to the previous one.

Benefits (How this will benefit the server and game as a whole): It will make sneaking more viable on weeds for hunters again.

Details (Description of how you think this would work, the benefits, etc): Keep the hunter sprite when not sneaking the same, but whenever they sneak remove the yellow bit on their chest and head because it makes them very easy to spot against weeds (the thing that they should best blend into)

Implementation (Optional, if you have an idea how to implement it):A sprite change.
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BobaFett07
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Re: Hunter Sneak

Post by BobaFett07 » 20 Dec 2016, 21:14

That is a good idea +1, but don't use the old one, it is ugly, just remove the yellow part

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MrJJJ
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Re: Hunter Sneak

Post by MrJJJ » 21 Dec 2016, 07:16

As of right now, the best hunter sneak is on weeds and from the behind, since most marine players focus on what they are firing at and not a sneaky hunter behind them, if they are otherwise not engaging anything, preety easy to see with a little focus.

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NoahKirchner
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Re: Hunter Sneak

Post by NoahKirchner » 21 Dec 2016, 12:10

MrJJJ wrote:As of right now, the best hunter sneak is on weeds and from the behind, since most marine players focus on what they are firing at and not a sneaky hunter behind them, if they are otherwise not engaging anything, preety easy to see with a little focus.
I've noticed myself spotting even completely still hunters on weeds with a bit of light because of that yellow patch.
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Crab_Spider
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Re: Hunter Sneak

Post by Crab_Spider » 21 Dec 2016, 12:50

NoahKirchner wrote:I've noticed myself spotting even completely still hunters on weeds with a bit of light because of that yellow patch.
Why would this be a good idea at all? The only caste that needed a rework was the sentinel, but apparently, a Hunter needs a yellow patch that fucks up the very reason xenomorphs were created; to be the perfect lifeforms. A yellow patch doesn't serve any purpose to the hive, and when you're supposed to be a Hunter, you're essentially screwing up your very job. Why would Hunters need to be identified more while on weeds? So the Marines can just meta and get a quick kill? Absolutely not. It's hard as it is be stealthy in this game, and given how xenos are just killed like nothing, reverting Warriors back to their original sprite would at least be a better solution.

+1 anyway.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Casany
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Re: Hunter Sneak

Post by Casany » 21 Dec 2016, 16:23

Crab_Spider wrote:Why would this be a good idea at all? The only caste that needed a rework was the sentinel, but apparently, a Hunter needs a yellow patch that fucks up the very reason xenomorphs were created; to be the perfect lifeforms. A yellow patch doesn't serve any purpose to the hive, and when you're supposed to be a Hunter, you're essentially screwing up your very job. Why would Hunters need to be identified more while on weeds? So the Marines can just meta and get a quick kill? Absolutely not. It's hard as it is be stealthy in this game, and given how xenos are just killed like nothing, reverting Warriors back to their original sprite would at least be a better solution.

+1 anyway.
Well, it was made yellow because it was super hard to tell a drone from a hunter. +1 though
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

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apophis775
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Re: Hunter Sneak

Post by apophis775 » 28 Dec 2016, 16:23

This is denied for now.

But I can't go into why, just say that "You'll see why soon(tm)".
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