Summary (a quick, 2-3 sentence summary):
Disallow the dragging and/or hiding of dead bodies prior to marine deployment.
Add a rule with some minor leeway for it.
Benefits (How this will benefit the server and game as a whole):
This will allow for survivors to have a chance to continue playing.
This will make the survivor's life easier as there will be less reasons to both kill and hide survivors, possibly making the pace slower on them.
This would be somewhat nice for roleplay where bodies are found there and there dismembered. Marines love to roleplay dead survivors somehow.
Details (Description of how you think this would work, the benefits, etc):
Basically, anything the xenos kill before first contact is just uninteresting much like the other preys they've left alone across the colony (E.g. LV624).
With this, they would be punished for pulling around survivors for no reasons other than light (But it's still implied that bringing a survivor all the way to the hive or across the map to another location, is not alright).
If there are no more monkeys and the queen decides that she (For whatever reasons) want to see the survivors, fine.
Rule gets removed must weeds or a purpose be accorded to bodies, but then please bring back DNA scanners for fixing husks.
Implementation (Optional, if you have an idea how to implement it):
Writing, then enforcement.
Pre-deployment drag rule
- Sarah_U.
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Pre-deployment drag rule
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- NoahKirchner
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Re: Pre-deployment drag rule
I agree with what this is trying to solve, but I am against staff intervention wherever staff intervention can be avoided. (Nothing against the staff, I'm just against the idea of staff intervention.)
I am neutral on this, but I do hope that it opens a lane to discuss how to make survivors not instantly die.
I am neutral on this, but I do hope that it opens a lane to discuss how to make survivors not instantly die.
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- Sarah_U.
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Re: Pre-deployment drag rule
I already suggested the opposite (Bodies having an use on weeds)
I don't like having 24/7 admin intervention, but the map isn't balanced in favor of survivor's survival one bit.
Should have a way for survivors to try to play it:
- Safe
- Actively
- Antagonistically
- Dangerously
AKA: Have a way for them to be cowards and win being cowards, and ways to have them robust their path to glory.
I don't like having 24/7 admin intervention, but the map isn't balanced in favor of survivor's survival one bit.
Should have a way for survivors to try to play it:
- Safe
- Actively
- Antagonistically
- Dangerously
AKA: Have a way for them to be cowards and win being cowards, and ways to have them robust their path to glory.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- NoahKirchner
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Re: Pre-deployment drag rule
Ya I agree with you that they need to be able to play it those four ways, but I'm not entirely sure rules are the way to go about it, specifically if it's only survivors. A way that I see to perhaps make survivors be able to... survive more, is to give them more hidey holes and whatnot, and hidey holes with more gameplay than hiding in a locker for 30 minutes as the marines deploy.Sarah_U. wrote:I already suggested the opposite (Bodies having an use on weeds)
I don't like having 24/7 admin intervention, but the map isn't balanced in favor of survivor's survival one bit.
Should have a way for survivors to try to play it:
- Safe
- Actively
- Antagonistically
- Dangerously
AKA: Have a way for them to be cowards and win being cowards, and ways to have them robust their path to glory.
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- Heckenshutze
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Re: Pre-deployment drag rule
How would you enforce this rule? Even if the queen orders not to kill the survivors at some point a xeno will do it because both species have their jerks.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
- Sarah_U.
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Re: Pre-deployment drag rule
I mean, the other idea I had was placing a wall of some sort around the colonies that'd temporarely stale the xenos. Although, it's mapping and I don't really feel like pushing mapping content 24/7 at devs.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- apophis775
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Re: Pre-deployment drag rule
Denied.
In the movies the aliens literally dragged away all the dead bodies prior to the marines arrival.
In the movies the aliens literally dragged away all the dead bodies prior to the marines arrival.
flamecow wrote: "unga dunga me want the attachment" - average marine