Post
by KingKire » 29 Dec 2016, 17:48
Im unsure on this. on one hand, this might promote squads to stick closer together, on the other hand, if you break a marine line, they are gonna be run down and slaughtered which happens pretty regularly already.
You also have to add in the effects of wounds/ broken limbs/ dragging anything, and you'll have some excruciatingly slow marines paired up with healthy average speed ones.
possible effects:
-xenos are now definitely speed demons, which is appropriate to their lore, able to easily rundown any two legged mammal they see
- Wounded marines are now very slow by comparision, making a trip of any distance with any mobility wound might just mentally exhaust the player by itself. Possibly see more marines carrying other marines just to speed them out, instead of marines walking back to base. possible need to buff marines helping other marines move.
-melee fights are now visably in the xenos favor. favored by the lore.
- xenos become harder to run down and kill, which imo, is the primary way marines kill xenos. ( they see a lone xeno, they chase it, trying to get as close as they can to pump as many shots into it as they can) This is a big buff to xenos as they now are able to hit and run while surviving at low health more often.
-marine ranged accracy might be buffed to emphasize that staying in a slow tight formation/ focused firepower is the way to go.
- marines less likely to break out and (chase/ run from) lone xenos scince they are now definitly slower then any xeno by comparison. reduction in rambo/ one man army tactics. veteran players less effective at turning tides.
marines can indeed juke xenos, but i'd attribute that more to SS13's clunky melee click-attack system then anything.
all in all, i guess i would lean towards a +1 just to see the overall effect, if marines are buffed in regards to accuracy/ carrying wounded troops.