Traitor/Sleeper Agent Game Mode

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laserdogbad
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Traitor/Sleeper Agent Game Mode

Post by laserdogbad » 27 Dec 2016, 21:35

Summary (a quick, 2-3 sentence summary): Both Marines and Xeno's both have players that get traitor objectives about 10-15 minutes into the round.

Benefits (How this will benefit the server and game as a whole): New Interesting Game mode

Details (Description of how you think this would work, the benefits, etc): Some of the xeno's that spawn are from another sub species of aliens, that want to disrupt and cause mayhem to the tribe that is on the planet. They can purchase traitor items that convert other xenos, and traitor items that allow them to disguise as a marine, or to kill other xeno's. Traitor Xeno's that take too much damage or convert too many others lose their disguse, and are revealed as a diffrent sub species that is coloured differently (yellow,green,blue,white?). The Objectives they get involve things such as killing off facehuggers, making sure a certain other xeno dies, or requiring a certain number of a caste to die during the round.

Traitor Marines get the default traitor item selection, and are assigned to sabotage either their squad, or another squad.

Implementation (Optional, if you have an idea how to implement it): Modified Traitor Gamemode

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Skane10634
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Re: Traitor/Sleeper Agent Game Mode

Post by Skane10634 » 27 Dec 2016, 21:37

-1 Xenos are all mind controlled by Queen, ALL OF THEM, throughout the universe, dumb idea, please check your lore next time.

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SUPERMAN112
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Re: Traitor/Sleeper Agent Game Mode

Post by SUPERMAN112 » 27 Dec 2016, 21:39

neutral... could be kinda cool to have a Ash kinda person, but this is pretty much why the CL exists
for aliens total -1, xenos dont work like that
ImageROUNDS WON AS QUEEN:39 ROUNDS LOST AS QUEEN:3
SOLO PREDATOR BATTLES WON AS QUEEN:8
SOLO PREDATOR BATTLES LOST AS QUEEN: 0

Absque sudore et labore nullum opus perfectum est

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Arachnidnexus
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Re: Traitor/Sleeper Agent Game Mode

Post by Arachnidnexus » 27 Dec 2016, 21:42

Red vs black xenos was a thing in the expanded lore, but -1 on this specific traitor xeno thing. Does not really seem like it would add anything and I'd rather have a dedicated "infiltrator" game-mode if such a thing was to be implemented (*cough* The Thing ice map *cough*).

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Heckenshutze
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Re: Traitor/Sleeper Agent Game Mode

Post by Heckenshutze » 28 Dec 2016, 00:52

Marines are so centered in fighting xenos that a traitor would screw them too easily. Nobody is going to suspect from a human when a battle againts aliens is going down. However, it would give the MPs something to do.

Also, we had a Changeling or "Thing" round once, but it was more an event than anything.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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Snypehunter007
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Re: Traitor/Sleeper Agent Game Mode

Post by Snypehunter007 » 28 Dec 2016, 09:58

As said underneath the "READ BEFORE MAKING A SUGGESTION" section.

Things to stop asking about (auto-denied):
Game Modes (we are working on it, and there is a discussion sticky)

Also what you are suggesting wouldn't work now due to how a normal round of CM would work. All xenos really have to be working together or the marines will make progress against their lines and eventually win.

The same also applies to marines as the act of simply having a traitor MT will ruin the round for the entire marine side. All the MT would have to do is ensue their are no other MTs/CE around a blow the SM to ruin the game for the marines.

Also, why would xenos have to purchase items they aren't a real "society" in the sense that they don't need money or other other basic commodities. They never need to build anything other than nests and eggs. That's the WHOLE point of their species.

With all of these points and those made above . . .

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apophis775
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Re: Traitor/Sleeper Agent Game Mode

Post by apophis775 » 28 Dec 2016, 14:11

Denied and warned for violation of suggestion rules.
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flamecow wrote: "unga dunga me want the attachment" - average marine

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