Add several types of armors with variants to research for the marines.
Each variants MAY have several tiers, but all have their own specializations to focus their utility and role.
Benefits (How this will benefit the server and game as a whole):
This would give a way for marines to specialize a bit more.
This would add dynamic.
Gives a much needed additional purpose to research.
Allows for various new opportunities to implement equipment in research.
Grants marines a way to counter nerfs related to movement, armor and huggers in a gameplay friendly and realistic way (Good for community & gameplay, yay?)
Details (Description of how you think this would work, the benefits, etc):
Research can research material and combat research to get basic armors that specialize in certain stats like movement and mobility, armor (b18) and/or improve existing armorsets.
They could potentially get more and more research going to get full exosuits with onboard injectors and auto-splinting, etc.
All examples, make your own stuff, but the base idea is there.
Edit: Here's a few examples of armors that could be discussed and implemented:
- E-3a Adaptive Armor | The E-3a Adaptive Armor is an high end exosuit that clamp to its wearer. It is a marvel of combat engineering and allows the wearer to soak damage while hindering his mobility. It can attach certain helmets to its frame to grant its wearer with a more complete protection.
The helmets in question doesn't include the base helmet, but you can wear it separately. It works as an hardsuit and would grant decent protection against everything, but it's very high end and comes with no inventory capacity. People need to remove it to threat you and it takes a while to recover once you pull back, if you can even run out of the fight with that thing. - M4X Armor | (Directly from wiki:) An update to the aging M3 vest, M4X armor provides better protection against high-velocity impacts than its predecessor without sacrificing mobility. Instead of a basic vest and infantry 'bucket' helmet, the M4X incorporates full-body protection with armored sleeves, thick gloves, and a full-face helmet complete with a light ballistics-resistant visor.
The armor is also augmented with a lightweight body frame to help the wearer maintain his balance whenever he is hit with tremendous force, like body blows from an onrushing Xenomorph or Yautja. Most notably, and unlike its predecessor, the armor also incorporates light resistance to Xenomorph acid blood.
While the M4X is superior in all aspects to the M3, the armor is still undergoing field testing with several Marine combat units before being issued to the entire US Colonial Marine Corps - CMk1 Armor | The Carrier Mark1 armor is an armor dedicated to the transport of equipment and various items across the battlefield. Made to support the high demands in logistic inside the medical and engineering combat units, this armor offers no decrease in performance compared to the M3 armor, but offers more capacity for storing and holding items on one-self, doubling the space offered.
The armor is a good example of combat inovations, and it is said prototypes will soon be ongoing tests. (Requires combat tech due to the low changes)
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