ID Lock MK221 Tactical Shotgun

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Karmac
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ID Lock MK221 Tactical Shotgun

Post by Karmac » 04 Jan 2017, 07:00

Summary (a quick, 2-3 sentence summary): ID lock the gun to Command Staff and MP's, the only people that should have access to it.

Benefits (How this will benefit the server and game as a whole): Stop standards from powergaming and asking higher ups for THEIR guns so that they can spam buckshot as they rambo the queen.

Details (Description of how you think this would work, the benefits, etc): Command Staff and MP's will actually have decent guns in the case of a sulaco defence, and xenos won't be killed by a rambo with a tac shotty spamming buckshot.

Implementation (Optional, if you have an idea how to implement it): The same way Tazers are ID locked or PMC guns are ID locked I presume.
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NoahKirchner
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Re: ID Lock MK221 Tactical Shotgun

Post by NoahKirchner » 04 Jan 2017, 07:16

I like the idea to prevent it being used at roundstart, but the problem I see with it is after the Sulaco's been boarded. A lot of times, once the xenos are onboard, if you're not a marine or in requisitions you basically need to scavenge for a weapon or pick one up on the ground if the xenos are *RIGHT THERE*. On many occasions, as a researcher or bridge staff, I've had to take a stunned MP's shotgun to blast away the runner currently tying pretzels out of his entrails, and this would make that a lot more difficult.
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RadiantFlash
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Re: ID Lock MK221 Tactical Shotgun

Post by RadiantFlash » 04 Jan 2017, 08:13

I believe requistion might Also be able to get tact shottors in one of their crates on random chance. ID locking would stop marines from using them, sadly.

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Re: ID Lock MK221 Tactical Shotgun

Post by Crab_Spider » 04 Jan 2017, 08:29

+1 To make it easy to cut down a list of suspects, and prevent blatant forms of powergaming (InterroLuis) where possible. I've noticed the new restriction on PMC Gear has prevented Marines from just killing them the moment they board, and given how powerful that gear is, I agree.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: ID Lock MK221 Tactical Shotgun

Post by Crab_Spider » 04 Jan 2017, 08:31

RadiantFlash wrote:I believe requistion might Also be able to get tact shottors in one of their crates on random chance. ID locking would stop marines from using them, sadly.
Would it be plausible to replace those with custom built shotguns?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Sarah_U.
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Re: ID Lock MK221 Tactical Shotgun

Post by Sarah_U. » 04 Jan 2017, 11:37

-1

ID locks are anti-lore as a starter on the weapons of the marines.
Not being able to use a lethal weapon during a situation of emergency, simply because:
A) You don't have the proper ID.
B) You lost your ID.
C) Hey, ID system is broken, jam (Not an actual feature, ik, logical argument).

Is freakin' stupid. You shouldn't add safety mechanisms on a weapon that could prove to backfire at the crew and render the gun useless.
Additionally, if you're beginning to ID lock every single weapons you'll eventually limit the usage of said weapons in the code and for other suggestions, making ideas like having a secure armory planetside that requires exhaustive efforts to break in, completely useless. (Yes, I'm referring to ice map)

PS: If you really want to fuck with the marines and lock that gun from use, make it use another shell caliber and separate the ammunition from the guns. Plus, if command gives you these shotguns I'd be 100% fine with MOTHER doing reports of theft and shit about a marine stealing it and requiring arrest since they're riot and defence weapons, not combat weapons.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Joe4444
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Re: ID Lock MK221 Tactical Shotgun

Post by Joe4444 » 04 Jan 2017, 11:43

-1 this is just...ugh,why would you ID lock a gun ON A MILITARY ship? the people who use guns the most often,hell its their job to use guns,as Sarah said it just wouldn't make sense,blame command for giving out their weapons anyway.

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Re: ID Lock MK221 Tactical Shotgun

Post by Crab_Spider » 04 Jan 2017, 12:10

Joe4444 wrote:-1 this is just...ugh,why would you ID lock a gun ON A MILITARY ship? the people who use guns the most often,hell its their job to use guns,as Sarah said it just wouldn't make sense,blame command for giving out their weapons anyway.
Except these cabinets can be broken into by anyone, and Karla Waldron has shown it's fairly easy to break into the brig. your PMC weapons are ID locked as well, and the Smartgun system doesn't work without the harness Both of these can wreck havoc with enough ammo and prep, and the Mk221 is no exception. Hell, it has a UGL and is semi automatic. If something is simply too powerful, then why would you give it to the very men who are likely to die.

It doesn't help that when an MP is SSD or killed while trying to detain a Marine or protect the XO/CO, their gear is stripped and to add insult to injury bringing it up WILL get a buckshot pellet in your chest. If your job is to command a fleet of soldiers, assist in that commanding, or otherwise protect, serve, and uphold Marine Law, you need to resort to strong firepower after a warning was issued.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Karmac
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Re: ID Lock MK221 Tactical Shotgun

Post by Karmac » 04 Jan 2017, 17:57

Sarah_U. wrote:-1

ID locks are anti-lore as a starter on the weapons of the marines.
Not being able to use a lethal weapon during a situation of emergency, simply because:
A) You don't have the proper ID.
B) You lost your ID.
C) Hey, ID system is broken, jam (Not an actual feature, ik, logical argument).

Is freakin' stupid. You shouldn't add safety mechanisms on a weapon that could prove to backfire at the crew and render the gun useless.
Additionally, if you're beginning to ID lock every single weapons you'll eventually limit the usage of said weapons in the code and for other suggestions, making ideas like having a secure armory planetside that requires exhaustive efforts to break in, completely useless. (Yes, I'm referring to ice map)

PS: If you really want to fuck with the marines and lock that gun from use, make it use another shell caliber and separate the ammunition from the guns. Plus, if command gives you these shotguns I'd be 100% fine with MOTHER doing reports of theft and shit about a marine stealing it and requiring arrest since they're riot and defence weapons, not combat weapons.

That's an incredibly well-made argument that brings up some good points, and I'm no longer looking for this suggestion to go through.
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Joe4444
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Re: ID Lock MK221 Tactical Shotgun

Post by Joe4444 » 06 Jan 2017, 16:20

Crab_Spider wrote:Except these cabinets can be broken into by anyone, and Karla Waldron has shown it's fairly easy to break into the brig. your PMC weapons are ID locked as well, and the Smartgun system doesn't work without the harness Both of these can wreck havoc with enough ammo and prep, and the Mk221 is no exception. Hell, it has a UGL and is semi automatic. If something is simply too powerful, then why would you give it to the very men who are likely to die.

It doesn't help that when an MP is SSD or killed while trying to detain a Marine or protect the XO/CO, their gear is stripped and to add insult to injury bringing it up WILL get a buckshot pellet in your chest. If your job is to command a fleet of soldiers, assist in that commanding, or otherwise protect, serve, and uphold Marine Law, you need to resort to strong firepower after a warning was issued.
breaking in is braking marine law...also,we're not the IG and we're not EXPECTED to die,we have a shit ton of stuff on us already,if command wants to give em out,let em.PS,the smartgun pen is like...nothing so anything mature plus is pretty much fine.

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Re: ID Lock MK221 Tactical Shotgun

Post by Bmc777 » 20 Jul 2017, 17:50

OP doesn't want suggestion to go through anymore. Moving to Resolved.

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