CO Whitelist Applies to WO

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completelynewguy
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CO Whitelist Applies to WO

Post by completelynewguy » 08 Jan 2017, 19:26

Summary (a quick, 2-3 sentence summary):
In English: The Commander Whitelist applies to the Whiskey Outpost game mode.

Benefits (How this will benefit the server and game as a whole):
Prevents WO rounds from being ruined due to people who haven't learned what checking the "WO Roles" box does.

Details (Description of how you think this would work, the benefits, etc):
When the CO dies, the marines will no longer receive supply drops.Therefore, if the CO's a baldie or someone that doesn't frequently play in a Bridge role, then it's very likely that they will be the main cause of the marines losing outside of bravo fucking up immensely.

Implementation (Optional, if you have an idea how to implement it):
Apply the same code from the Whitelist to WO.

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Re: CO Whitelist Applies to WO

Post by NoahKirchner » 08 Jan 2017, 19:29

Maybe instead of having a whitelist apply to WO, have there be two seperate options in the setup character screen. One for WO Commander, one for WO Doctor. This way people who aren't quite experienced enough to be a CO in normal CM can still be a CO here.
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Re: CO Whitelist Applies to WO

Post by TopHatPenguin » 09 Jan 2017, 00:55

I wouldn't say that the CO position in WO requires someone competent it just depends on them living, the rest of the job is done by squad leads and general comms and as such it has a lower skill grade needed compared to your average round.
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Re: CO Whitelist Applies to WO

Post by Shyguychizzy » 09 Jan 2017, 01:09

I mean thing is there are times those whitelisted don't want to be CO and want to be a marine. Then again somebody of competence would be nice or somebody who wants to be or knows what they are doing. Thing is, if no one has that WO box filled doesn't matter who you are you can get fitted with a random WO Role. For instance one WO I was hoping for marine or SL...then I luckily get CO one round the next I get doc which not well experienced in I do have good amount but rarely have done doctoring or surgeries. Didn't have meh WO box on...it was off.
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Re: CO Whitelist Applies to WO

Post by CrimsonAerospace » 09 Jan 2017, 01:36

I like it, but A, I don't have a whitelist and am a good Commander, I just don't want to MAKE one...

And two, if we do this, chances are it will be like NORMAL CM, and we will NEVER have a Commander.
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Re: CO Whitelist Applies to WO

Post by Jaketeaking » 09 Jan 2017, 05:03

NoahKirchner wrote:Maybe instead of having a whitelist apply to WO, have there be two seperate options in the setup character screen. One for WO Commander, one for WO Doctor.
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Re: CO Whitelist Applies to WO

Post by Artouris » 09 Jan 2017, 11:17

This is something that I don't want to add to Whiskey. CO just literally has to stay alive if his SLs are competent. However there is sort of a fix inbound, but not in yet.

One the problems actually stems from how the CO/Doctor code is built off of which generates the issue. The Doctor issue will no longer apply after the next update to whiskey gets in. However I notice the game might still force the job on a random due to how the code work's (still looking into fixing it), but they'll be getting support next update from people who also want to play commander if they are new and/or don't play command roles. So this won't be a issue for much longer.
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Re: CO Whitelist Applies to WO

Post by NescauComToddy » 09 Jan 2017, 13:05

CO Role In WO Is basically sit In the bunker.No need to Be a "Snowflake" To do It.
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Re: CO Whitelist Applies to WO

Post by forwardslashN » 09 Jan 2017, 13:07

This will be implemented when we are further in development on WO. Resolved.
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