Summary (a quick, 2-3 sentence summary):
Using a method of your choosing, warn which deck will be hit by the rasp prior to crashing.
Optionally warn if it's fore, center or rear.
Optionally warn the specific surrounding area (Engineering, Medbay, etc. Directly) instead.
Benefits (How this will benefit the server and game as a whole):
Permits the quick evacuation and lockdown of an area.
Much more realistic.
QoL improvement to limit an unfriendly mechanic to players who cannot respond to such a course of event.
Details (Description of how you think this would work, the benefits, etc):
"John was having a good survivor round; He was able, through exhaustive roleplay and skills, to evade all aliens and reach teh Sullaco. Unfornately, he was killed by RNG god and the rasp."
^ Obviously we don't want this to happen to any of us; Either as alien or marine. So it'd be nice if either a sound, warning or any 'hint' be given at the location prior to crashing.
An idea would be to place a marker down, see where that marker is, then give that data over a world / announcement.
Implementation (Optional, if you have an idea how to implement it):
Coding magic, this could be done quite easely with some effort.
Rasp collision/impact warning
- Sarah_U.
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- Joined: 24 Apr 2016, 07:19
Rasp collision/impact warning
Last edited by Sarah_U. on 10 Jan 2017, 19:58, edited 1 time in total.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Karmac
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Re: Rasp collision/impact warning
This defeats the purpose of the crash completely, somebody already suggested this to Apop I believe and he said exactly what I just mentioned.
Garth Pawolski, or is it Powalski?
Back in action.
Back in action.
- Sarah_U.
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- Joined: 24 Apr 2016, 07:19
Re: Rasp collision/impact warning
Well, yes it does. But as stated (methink), you could warn only like 5-10 seconds ahead so people need to RUSH OUT and RUSH TOWARD the location. Aliens will have way enough time to scramble in during the panic and if marines are blindly rushing toward it it'll simply cause a looooot of problem for THEM.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- LordLoko
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- Posts: 830
- Joined: 16 Oct 2014, 13:35
Re: Rasp collision impact warning
+1
I think it's better if the message says which deck and if it's fore, center or starbaord, but not specify where it's going to crash.
And the advantage of syaing "fore/starboard" is that the common player doesn't know those naval terms and will be confused, neglecting any metarush.
I think it's better if the message says which deck and if it's fore, center or starbaord, but not specify where it's going to crash.
And the advantage of syaing "fore/starboard" is that the common player doesn't know those naval terms and will be confused, neglecting any metarush.
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- Sarah_U.
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- Joined: 24 Apr 2016, 07:19
Re: Rasp collision impact warning
I really like that idea. Probably can be done by checking the relative tile to maximum etc, but unsure on my end.LordLoko wrote:+1
I think it's better if the message says which deck and if it's fore, center or starbaord, but not specify where it's going to crash.
And the advantage of syaing "fore/starboard" is that the common player doesn't know those naval terms and will be confused, neglecting any metarush.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- wastedfate
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- Posts: 75
- Joined: 16 Dec 2015, 04:01
Re: Rasp collision/impact warning
+1 Not a fan of warning where on each deck though. Just top or bottom, and if you don't want to die, you dive for the nearest ladder. This way the marines won't wait in top center to rush top rear when it crashes.
- Sarah_U.
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- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Rasp collision/impact warning
This was somewhat implemented. Asking that it is kept for furthering the information given or locked for being accepted/completed.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Snypehunter007
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Re: Rasp collision/impact warning
An warning has been implemented for when the Rasputin is sent up by the xenos. It is left ambiguous intentionally.
Locking.
Locking.
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Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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