Rasp collision/impact warning

Locked
User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Rasp collision/impact warning

Post by Sarah_U. » 10 Jan 2017, 19:56

Summary (a quick, 2-3 sentence summary):
Using a method of your choosing, warn which deck will be hit by the rasp prior to crashing.
Optionally warn if it's fore, center or rear.
Optionally warn the specific surrounding area (Engineering, Medbay, etc. Directly) instead.

Benefits (How this will benefit the server and game as a whole):
Permits the quick evacuation and lockdown of an area.
Much more realistic.
QoL improvement to limit an unfriendly mechanic to players who cannot respond to such a course of event.

Details (Description of how you think this would work, the benefits, etc):
"John was having a good survivor round; He was able, through exhaustive roleplay and skills, to evade all aliens and reach teh Sullaco. Unfornately, he was killed by RNG god and the rasp."
^ Obviously we don't want this to happen to any of us; Either as alien or marine. So it'd be nice if either a sound, warning or any 'hint' be given at the location prior to crashing.

An idea would be to place a marker down, see where that marker is, then give that data over a world / announcement.

Implementation (Optional, if you have an idea how to implement it):
Coding magic, this could be done quite easely with some effort.
Last edited by Sarah_U. on 10 Jan 2017, 19:58, edited 1 time in total.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Rasp collision/impact warning

Post by Karmac » 10 Jan 2017, 19:58

This defeats the purpose of the crash completely, somebody already suggested this to Apop I believe and he said exactly what I just mentioned.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Rasp collision/impact warning

Post by Sarah_U. » 10 Jan 2017, 20:00

Well, yes it does. But as stated (methink), you could warn only like 5-10 seconds ahead so people need to RUSH OUT and RUSH TOWARD the location. Aliens will have way enough time to scramble in during the panic and if marines are blindly rushing toward it it'll simply cause a looooot of problem for THEM.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
LordLoko
Registered user
Posts: 830
Joined: 16 Oct 2014, 13:35

Re: Rasp collision impact warning

Post by LordLoko » 10 Jan 2017, 20:02

+1

I think it's better if the message says which deck and if it's fore, center or starbaord, but not specify where it's going to crash.

And the advantage of syaing "fore/starboard" is that the common player doesn't know those naval terms and will be confused, neglecting any metarush.
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page

Image
Image

Image

I don't play CM, currently in a break.

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Rasp collision impact warning

Post by Sarah_U. » 10 Jan 2017, 21:10

LordLoko wrote:+1

I think it's better if the message says which deck and if it's fore, center or starbaord, but not specify where it's going to crash.

And the advantage of syaing "fore/starboard" is that the common player doesn't know those naval terms and will be confused, neglecting any metarush.
I really like that idea. Probably can be done by checking the relative tile to maximum etc, but unsure on my end.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
wastedfate
Registered user
Posts: 75
Joined: 16 Dec 2015, 04:01

Re: Rasp collision/impact warning

Post by wastedfate » 12 Jan 2017, 02:05

+1 Not a fan of warning where on each deck though. Just top or bottom, and if you don't want to die, you dive for the nearest ladder. This way the marines won't wait in top center to rush top rear when it crashes.
Image

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Rasp collision/impact warning

Post by Sarah_U. » 13 Jan 2017, 19:06

This was somewhat implemented. Asking that it is kept for furthering the information given or locked for being accepted/completed.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Rasp collision/impact warning

Post by Snypehunter007 » 15 Feb 2017, 18:49

An warning has been implemented for when the Rasputin is sent up by the xenos. It is left ambiguous intentionally.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked