Remove crusher's ability to carry huggers.

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immaspaceninja
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Remove crusher's ability to carry huggers.

Post by immaspaceninja » 20 Jan 2017, 11:32

Summary (a quick, 2-3 sentence summary): See the title.

Benefits (How this will benefit the server and game as a whole): Adds some more R E A L I S M (That everyone seeks for some reason) by preventing huge rhinos from carrying those small fragile spooders in their large legs that they use to STOMP EVERYTHING THAT SURROUNDS THEM INTO THE ABYSS and then gently applying said spooders on people's faces.

Details (Description of how you think this would work, the benefits, etc): When a crusher tries to pick up a hugger, he gets a small red message saying something funny (Or just stomps it).

Implementation (Optional, if you have an idea how to implement it): Coding, right?
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NoahKirchner
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Re: Remove crusher's ability to carry huggers.

Post by NoahKirchner » 20 Jan 2017, 11:40

I'd be up for this if you slightly buffed crushers in their whole RUNNY SMASHY CRASHY DEMOLISH front, because this is still a pretty big ish nerf.
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immaspaceninja
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Re: Remove crusher's ability to carry huggers.

Post by immaspaceninja » 20 Jan 2017, 11:53

NoahKirchner wrote:I'd be up for this if you slightly buffed crushers in their whole RUNNY SMASHY CRASHY DEMOLISH front, because this is still a pretty big ish nerf.
They'll still be good at what they're supposed to do (Shielding with their headcrest, wrecking baricades, initiating fights with stomps etc). This nerf will only affect situations, when crusher decides to pick on multiple marines himself by instantly disabling one of them with a 'stomp-apply huggers' combo, which is pretty cancerous.
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Crab_Spider
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Re: Remove crusher's ability to carry huggers.

Post by Crab_Spider » 20 Jan 2017, 12:31

You see those spikes on its back? That's how it's holding the huggers. The Carrier doesn't drop its stored huggers because the dorsal tubes on its back are curved enough to allow the huggers to stay latched on until the Carrier needs to throw it, in which the dorsal tubes will loosen.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Remove crusher's ability to carry huggers.

Post by Karmac » 20 Jan 2017, 12:42

to sum up everyone's opinion ever:

that's dumb.
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NoahKirchner
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Re: Remove crusher's ability to carry huggers.

Post by NoahKirchner » 20 Jan 2017, 12:42

Crab_Spider wrote:You see those spikes on its back? That's how it's holding the huggers. The Carrier doesn't drop its stored huggers because the dorsal tubes on its back are curved enough to allow the huggers to stay latched on until the Carrier needs to throw it, in which the dorsal tubes will loosen.
If we're doing everything by the lore, every dorsal'd alien could hold 12 huggers and runners could hold 0. This is a balance updated first and foremost.
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immaspaceninja
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Re: Remove crusher's ability to carry huggers.

Post by immaspaceninja » 20 Jan 2017, 12:54

Crab_Spider wrote:You see those spikes on its back? That's how it's holding the huggers. The Carrier doesn't drop its stored huggers because the dorsal tubes on its back are curved enough to allow the huggers to stay latched on until the Carrier needs to throw it, in which the dorsal tubes will loosen.
Like Noah already mentioned, runners are still able to carry huggers even without dorsal tubes.
Furthermore, its not proved that other species other than carriers are using their tubes to carry huggers.
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Toroic
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Re: Remove crusher's ability to carry huggers.

Post by Toroic » 20 Jan 2017, 13:05

immaspaceninja wrote:They'll still be good at what they're supposed to do (Shielding with their headcrest, wrecking baricades, initiating fights with stomps etc). This nerf will only affect situations, when crusher decides to pick on multiple marines himself by instantly disabling one of them with a 'stomp-apply huggers' combo, which is pretty cancerous.
Firstly, I often don't use huggers at mature or elite, and support huggers being limited to carrier and queen.

That said, there are several things wrong with your post and perspective.

1) Crushers are terrible at taking out plasteel barricades. They can't charge them, and their damage below elite is pitiful.

2) If you're using the realism angle, then why can runners use huggers but not crushers?

3) A crusher or any xeno taking on multiple marines themselves is completely normal. Marines usually have double to triple combat capable numbers normally, and if xenos aren't doing well that number can easily creep up to quintuple. Long time players know that the game is pretty much over if xenos can reach 1:1.

Basically, I support this idea for a lot more than just the crusher, even though I hardly would be affected by it personally. However, I'm not convinced you have a strong grasp of crusher mechanics.
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Re: Remove crusher's ability to carry huggers.

Post by Crab_Spider » 20 Jan 2017, 13:12

immaspaceninja wrote:Like Noah already mentioned, runners are still able to carry huggers even without dorsal tubes.
Furthermore, its not proved that other species other than carriers are using their tubes to carry huggers.
That's a theory. The Aliens Universe doesn't delve into the xenomorphs' autonomy ,their evolution, weaknesses or how they function. The Carrier is non-canon, and because we don't see what xenomorphs do with their dorsal tubes, carrying huggers would seem more as a viable explanation.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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immaspaceninja
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Re: Remove crusher's ability to carry huggers.

Post by immaspaceninja » 20 Jan 2017, 13:31

1. I was talking about the normal ones, made of tables, because the plasteel baricades are (surprise, surprise) meant for countering crusher's and rav's charges that can literally slice tables apart.

2. Letting runners run around with huggers is something that cant be avoided in my opinion due to in-game balance. We can't have m41 that kills t1s and t2s with 2 shots for the same reason.

3. I'm fine with xeno being strong and capable of fighting a group of marines at once, but only if it doesn't involves those cheap and unfun (for both sides?) ways to defeat their foe. Give crushers something other in exchange would be nice, because it'd make gameplay more intense for xeno and less frustrating for marine playes.
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Re: Remove crusher's ability to carry huggers.

Post by UltimateShrekFan » 24 Jan 2017, 18:40

+1, I agree completely.

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Re: Remove crusher's ability to carry huggers.

Post by Snypehunter007 » 24 Jan 2017, 19:40

Duplicate: viewtopic.php?f=59&t=5893

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Re: Remove crusher's ability to carry huggers.

Post by forwardslashN » 27 Jan 2017, 13:00

Duplicate.
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The ambivalent giant white baldie in a jungle near you.

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