Berserker exosuits for late game.
- Xenosandbox
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Berserker exosuits for late game.
Summary (a quick, 2-3 sentence summary): Give the researcher a long term goal that requires a lot of work. and a way for the marines to combat the T3 swarms.
Benefits (How this will benefit the server and game as a whole): Give a cool new feature to the feature junkies, and finally make researchers useful in a tangible way.
Details (Description of how you think this would work, the benefits, etc): A frame would be sent to cargo after the researcher gets the Corporate liason to request it, the delivery would include the berserker frame and the circuit boards the armor would take 15 plasteel sheets to construct, after that a stack of wires and a chem machine circuit board (For the adrenaline system) it would basically be a person permanently stuck in a mech with a heavy machine gun and flamer.
Implementation (Optional, if you have an idea how to implement it): New type of mech that can't be exited, once entered the operator would pass out until the researcher loaded 3 syringes of hyerzine into it, at which point it would activate for about 15 minutes as a pseudo power cell, the mech would go dormant after this time and in order to refill it a reasearchers ID card is required to unlock the panel.
if anything make it admin spawn only or WO only or MAYBE even a new ERT.
Benefits (How this will benefit the server and game as a whole): Give a cool new feature to the feature junkies, and finally make researchers useful in a tangible way.
Details (Description of how you think this would work, the benefits, etc): A frame would be sent to cargo after the researcher gets the Corporate liason to request it, the delivery would include the berserker frame and the circuit boards the armor would take 15 plasteel sheets to construct, after that a stack of wires and a chem machine circuit board (For the adrenaline system) it would basically be a person permanently stuck in a mech with a heavy machine gun and flamer.
Implementation (Optional, if you have an idea how to implement it): New type of mech that can't be exited, once entered the operator would pass out until the researcher loaded 3 syringes of hyerzine into it, at which point it would activate for about 15 minutes as a pseudo power cell, the mech would go dormant after this time and in order to refill it a reasearchers ID card is required to unlock the panel.
if anything make it admin spawn only or WO only or MAYBE even a new ERT.
DELTARDS ACTIVATE! ~Delta war cry.
- CrimsonAerospace
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Re: Berserker exosuits for late game.
No, Gods no, do not add this for standard CM game modes.
BUT, WO? For late game combat? I could see this. But only, ONLY for WO.
+1
BUT, WO? For late game combat? I could see this. But only, ONLY for WO.
+1
Kane "Saint" Romano - Laid back kid just trying to see the galaxy. Reveres the dead, and takes it upon himself to record all the actions and deaths of the Battalion to pass on.
Dossier ---> viewtopic.php?f=91&t=16104
Dossier ---> viewtopic.php?f=91&t=16104
- SecretStamos (Joshuu)
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Re: Berserker exosuits for late game.
I have a hard time believing the USCM would ever Eversor one of their own members.
Especially given the fact they are a patrol/scouting force on the frontier.
Especially given the fact they are a patrol/scouting force on the frontier.
- CrimsonAerospace
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Re: Berserker exosuits for late game.
I mean, the story element is interesting, but I just dunno about it fitting the marines. The suit seems neat, but only in certain circumstances.SecretStamos (Joshuu) wrote:I have a hard time believing the USCM would ever Eversor one of their own members.
Especially given the fact they are a patrol/scouting force on the frontier.
Kane "Saint" Romano - Laid back kid just trying to see the galaxy. Reveres the dead, and takes it upon himself to record all the actions and deaths of the Battalion to pass on.
Dossier ---> viewtopic.php?f=91&t=16104
Dossier ---> viewtopic.php?f=91&t=16104
- coroneljones
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Re: Berserker exosuits for late game.
Wey Yu on the other hand....Building better Deathsquads?SecretStamos (Joshuu) wrote:I have a hard time believing the USCM would ever Eversor one of their own members.
Especially given the fact they are a patrol/scouting force on the frontier.
But on a serious note
Going to go between neutral and -1 on this, sadly
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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- ShortTemperedLeprechaun
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Re: Berserker exosuits for late game.
I'd support this, but only as an WO thing. I see no real use or rationalization for a standard game mode, but with the later game swarms of WO, I'd support it.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- NoahKirchner
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Re: Berserker exosuits for late game.
+1 for WO, have it be a one time drop from the commander to give out to a marine, and have the machine gun be a smartgun and the flamer a.... flamer and remove the hyperzine/building requirements.
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- Snypehunter007
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Re: Berserker exosuits for late game.
For the reasons stated above . . .
-1
-1
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- forwardslashN
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Re: Berserker exosuits for late game.
This doesn't really fit in with our lore. Denied.
The ambivalent giant white baldie in a jungle near you.