Adding a more jungle vibe to Lv 624

Locked
User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Adding a more jungle vibe to Lv 624

Post by TopHatPenguin » 22 Jan 2017, 21:37

Summary (a quick, 2-3 sentence summary): Add in more trees, bushes and vines to make Lv624 into more a jungle.

Benefits (How this will benefit the server and game as a whole): Making a jungle feel more like a jungle.

Details (Description of how you think this would work, the benefits, etc): Add in more bushes, vines and trees to add to the jungle feel, for example perhaps vines growing over the paths and around the buildings more and just in general more of it, would provide another use for the flamethrower and machete.

WO, even has bushes so it's effectively just placing the sprite over the map.

Implementation (Optional, if you have an idea how to implement it): Mapping.
Last edited by TopHatPenguin on 19 Mar 2017, 18:43, edited 1 time in total.

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Adding a more jungle vibe to Lv 624

Post by Karmac » 22 Jan 2017, 21:38

Evil jungle monsters when?
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
McRipfist
Registered user
Posts: 345
Joined: 30 May 2016, 15:47
Location: Trenches, LV-624
Byond: McRipfist

Re: Adding a more jungle vibe to Lv 624

Post by McRipfist » 22 Jan 2017, 21:42

Noice idea. I'm behind it 100%.
+1
Image

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Adding a more jungle vibe to Lv 624

Post by Crab_Spider » 22 Jan 2017, 22:08

+1 makes sense. Add a Xenomorph gorilla too.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
SchofieldMK2
Registered user
Posts: 45
Joined: 27 Dec 2016, 11:12
Location: Colombia
Byond: Stanclk

Re: Adding a more jungle vibe to Lv 624

Post by SchofieldMK2 » 22 Jan 2017, 22:36

+1 I want snakes. ((Joke))
It would be more useful the machete and the knife
-
-
-
-

User avatar
UnknownMurder
Registered user
Posts: 2243
Joined: 15 Dec 2014, 08:03
Location: Ascension

Re: Adding a more jungle vibe to Lv 624

Post by UnknownMurder » 23 Jan 2017, 08:36

Perhaps more Jungle Vibe as much as the jungle vibe from Whiskey Outpost or Metal Gear Solid: Snake Eater (MGS3).
Image

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Adding a more jungle vibe to Lv 624

Post by Swagile » 23 Jan 2017, 09:40

More jungle feel will also enforce the whole "don't meta rush" concept, considering rushing through jungle tiles is suicide if xenos are camping them and are even remotely decent as xenos. So spending time cutting down the jungle will give more time for xenos without making it overpowered (not enough to get Elite R3's before contact unless marines are extremely incompetent).
Image

User avatar
SecretStamos (Joshuu)
Registered user
Posts: 1291
Joined: 15 Oct 2014, 12:32
Location: Stars & Stripes

Re: Adding a more jungle vibe to Lv 624

Post by SecretStamos (Joshuu) » 23 Jan 2017, 16:23

I'd like to do this, but it will take a lot of work on my end.

User avatar
DeadLantern
Registered user
Posts: 289
Joined: 12 Jun 2016, 21:43

Re: Adding a more jungle vibe to Lv 624

Post by DeadLantern » 24 Jan 2017, 17:44

SecretStamos (Joshuu) wrote:I'd like to do this, but it will take a lot of work on my end.
It would be worth it...

Also a +1
Here kitty, kitty, kitty. Meow. Here, Jonesy.


- Famous last words of Brett



BILL 'THE SCIENCE GUY' NYE
https://gyazo.com/b01d61873def37f2ddaf3bbae46768b8
https://gyazo.com/8492d6aad124105ce58a64b1af07f8ba
https://gyazo.com/b96aaa77c6fee23d879d8700497b1e87

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Adding a more jungle vibe to Lv 624

Post by TopHatPenguin » 19 Mar 2017, 18:44

SecretStamos (Joshuu) wrote:I'd like to do this, but it will take a lot of work on my end.
Couldn't we just use the WO bushes so it's just mapping in the end?

User avatar
SecretStamos (Joshuu)
Registered user
Posts: 1291
Joined: 15 Oct 2014, 12:32
Location: Stars & Stripes

Re: Adding a more jungle vibe to Lv 624

Post by SecretStamos (Joshuu) » 19 Mar 2017, 19:25

TopHatPenguin wrote:Couldn't we just use the WO bushes so it's just mapping in the end?
i'd rather blow my brains out than use the WO bushes tbh

User avatar
McRipfist
Registered user
Posts: 345
Joined: 30 May 2016, 15:47
Location: Trenches, LV-624
Byond: McRipfist

Re: Adding a more jungle vibe to Lv 624

Post by McRipfist » 19 Mar 2017, 20:07

Anything to make the jungle feel like a jungle and not a painted green box maze.
Image

User avatar
TheMaskedMan2
Registered user
Posts: 821
Joined: 15 Feb 2017, 12:37
Location: United States, Georgia
Byond: TheMaskedMan2

Re: Adding a more jungle vibe to Lv 624

Post by TheMaskedMan2 » 20 Mar 2017, 04:17

SecretStamos (Joshuu) wrote:I'd like to do this, but it will take a lot of work on my end.
Have fun! Now back to the dev dungeon!

Nah but +1. It's just a neat idea, add it to the list of things to do which i'm sure you have!

I'm too tired to be browsing forums.
Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk

User avatar
Sidriel
Registered user
Posts: 42
Joined: 18 Mar 2017, 12:21
Byond: Sidriel

Re: Adding a more jungle vibe to Lv 624

Post by Sidriel » 21 Mar 2017, 17:34

I think LV is fine the way it is. There is thick jungle in southwest corner that nobody visits, and it makes sense that most of the Jungle would have been cleared since it's been colonized for 20 years.
unga dunga me want peridaxon.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Adding a more jungle vibe to Lv 624

Post by TopHatPenguin » 06 Apr 2017, 23:59

Gonna give this a good ol'friendly bump.

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Adding a more jungle vibe to Lv 624

Post by Snypehunter007 » 29 Apr 2017, 02:13

Invalid due to LV being taken out of rotation.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked