Defibrillator scissors

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nerocavalier
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Defibrillator scissors

Post by nerocavalier » 24 Jan 2017, 19:37

Summary (a quick, 2-3 sentence summary): Give medics an item that'll let them cut up the uniform of a dead marine so they don't have to remove clothing in order to increase chances of success.

Benefits (How this will benefit the server and game as a whole): To reduce the amount of things medics have to deal with. Defibrillators have a wind up time, medics already have to babysit the marine so they don't die again, and on top of this they also have to redress them afterwards and do it in a place where they won't get shot up by turrets. This is, of course, not mentioning the wounded they have to heal. All in all, that's a lot of things to force onto 8 people.

Details (Description of how you think this would work, the benefits, etc): It'll reduce marines who upon being defibbed get shot up by turrets, medics having to spend more time on someone that should be okay, and make medic life less hell.

Implementation (Optional, if you have an idea how to implement it): Coding and spriting, unfortunately.
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Re: Defibrillator scissors

Post by Snypehunter007 » 24 Jan 2017, 19:38

nerocavalier wrote:Summary (a quick, 2-3 sentence summary): Give medics an item that'll let them cut up the uniform of a dead marine so they don't have to remove clothing in order to increase chances of success.

Benefits (How this will benefit the server and game as a whole): To reduce the amount of things medics have to deal with. Defibrillators have a wind up time, medics already have to babysit the marine so they don't die again, and on top of this they also have to redress them afterwards and do it in a place where they won't get shot up by turrets. This is, of course, not mentioning the wounded they have to heal. All in all, that's a lot of things to force onto 8 people.

Details (Description of how you think this would work, the benefits, etc): It'll reduce marines who upon being defibbed get shot up by turrets, medics having to spend more time on someone that should be okay, and make medic life less hell.

Implementation (Optional, if you have an idea how to implement it): Coding and spriting, unfortunately.
Not to sound like an asshole but won't adding ANOTHER thing for the medic to do just cause more work?
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Re: Defibrillator scissors

Post by nerocavalier » 24 Jan 2017, 19:40

Snypehunter007 wrote:Not to sound like an asshole but won't adding ANOTHER thing for the medic to do just cause more work?
Ideally, this would be a simple point and click instead of having to drag the marine onto you, stand still for 5 seconds to take off their jumpsuit, then stand still another 20 seconds to put their stuff back on since logically they'll be too wounded to move.
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Re: Defibrillator scissors

Post by Snypehunter007 » 24 Jan 2017, 19:44

nerocavalier wrote:Ideally, this would be a simple point and click instead of having to drag the marine onto you, stand still for 5 seconds to take off their jumpsuit, then stand still another 20 seconds to put their stuff back on since logically they'll be too wounded to move.
Is it a new thing that you have to take off their uniform? Last time I used the defib, you just used it on them.
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Re: Defibrillator scissors

Post by Helgraf » 24 Jan 2017, 19:45

Snypehunter007 wrote:Is it a new thing that you have to take off their uniform? Last time I used the defib, you just used it on them.
I can confirm you have to take their uniform off. Atleast I had to when I did it this morning.
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Re: Defibrillator scissors

Post by nerocavalier » 24 Jan 2017, 19:45

Snypehunter007 wrote:Is it a new thing that you have to take off their uniform? Last time I used the defib, you just used it on them.
Yes. Having the armor and uniform reduces your chances of success at defibbing now.
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Re: Defibrillator scissors

Post by Gentlemanly_headcrab » 24 Jan 2017, 19:45

+1 all my 1's dragging a body out of a combat situation, finding a place without mines or turrets, stripping them nude, making sure they don't freeze to death midway through revival and doing all that in 5 minutes while baldy mc baldson tries to slap the defib out of your hand so you can heal the burn on his arm that he can't survive ten more seconds with. Medics need a little boost with the Defib update, at least in my opinion.
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Re: Defibrillator scissors

Post by TopHatPenguin » 24 Jan 2017, 19:46

Snypehunter007 wrote:Is it a new thing that you have to take off their uniform? Last time I used the defib, you just used it on them.
Takes roughly 1 defib without uniform and proper medical application to the body to res someone.
Take a hell of a lot more with a jumpsuit and armour on, which means it's a waste to try and do it with armour or jumpsuit on because the success rate falls dramatically with the jumpsuit on then even further with armour and a jumpsuit to neigh impossible.

Also +1

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Re: Defibrillator scissors

Post by Snypehunter007 » 24 Jan 2017, 19:47

Jesus, I had three people quote me within a few seconds. I'll stay neutral for now, though you guys are aware that you can't wear armor without a uniform right?
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Re: Defibrillator scissors

Post by TheSpoonyCroy » 24 Jan 2017, 19:50

Overall I will give this a +1 or something very similar.

The recent removal of cloning has really demonstrated major flaws with how defibs work. Wounded troopers getting gunned down by sentries is something that been happening quite frequently these past few days and probably longer but not in this magnitude. I can understand the Real life usage of the defib being used on bare skin but like many things that strive for realism it really hampers gameplay since it just makes for more pointless work for medics who right now are having a rough time. So having a way to negate/minimize this issue would be quite useful and it keeps some bits of realism

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Re: Defibrillator scissors

Post by SovietKitty » 24 Jan 2017, 19:50

+1

I'm a long time medic player, and probably have the vast majority of my hours on it. With that, I can triage most wounds, apply the fix, and treatment well on the move in a relatively low amount of time. But, by far the longest part of this process is this flow chart.

->Move dead marine away from sentry, or behind it. -> Remove exosuit -> Remove uniform -> apply defib -> equip uniform -> equip armor -> equip ID -- Based off server lag this could actually be an annoying, tedious endeavor.

Something like a clipping tool that exposes the chest in an emergency situation so I can save their lives without making sure they aren't getting murdered by sentries, the cold, or leaving others who need my attention to die because I picked this dude would benefit medic gameplay greatly. It's such a quality of life fix for the clunky SS13 system.
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Re: Defibrillator scissors

Post by RadiantFlash » 24 Jan 2017, 19:56

It's far too easy to lose track of ID's, if the patient is heavily borked. These scissors are really needed, and save a damn lot of time.

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Re: Defibrillator scissors

Post by Jesstreeter » 24 Jan 2017, 21:22

+1 At this point, this practically needs to be done for the defibrillator to be considered a viable and valuable tool. As it is, it's a clunky, excessively time-consuming procedure for something that's going to take place in the middle of a combat zone.

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Re: Defibrillator scissors

Post by MrJJJ » 25 Jan 2017, 00:15

+1, I rather have my medic or anyone's medic spend a few seconds to make their chances of success much better than waiting 10 seconds as they remove my uniform and armor, and then i have to spend 20 seconds to put all my stuff back on

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Re: Defibrillator scissors

Post by Swagile » 25 Jan 2017, 00:36

Yeah this is really fucking frusterating as a combat medic, especially later game, since your getting piles of bodies coming in and you have to do this to /EVERY SINGLE FUCKING MARINE/ that comes in dead.
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Re: Defibrillator scissors

Post by Derpislav » 25 Jan 2017, 06:12

+1. Yes.
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Re: Defibrillator scissors

Post by Zantus » 25 Jan 2017, 09:28

+1, of course, anything to make the process faster
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Re: Defibrillator scissors

Post by Surrealistik » 25 Jan 2017, 12:57

How about instead we just let the defib work through clothes normally as a QoL/gameplay thing rather than be concerned with this irrelevant sliver of simulationism?
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Re: Defibrillator scissors

Post by Swagile » 25 Jan 2017, 13:25

Surrealistik wrote:How about instead we just let the defib work through clothes normally as a QoL/gameplay thing rather than be concerned with this irrelevant sliver of simulationism?
Im fine with this, id just assume people who are more into realism than gameplay would get upset about not having this suggestion in instead.
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Re: Defibrillator scissors

Post by Sarah_U. » 25 Jan 2017, 23:16

I'm fine with this suggestion, but instead of breaking the items in the way give them an alternate form that's "damaged" and let them wear them with penalty to chest protection.

I know it's silly, but it'll be good for both redeploying during a Sullaco assault and also an incentive to go back to the armory for grabbing a new pair of clothes. +1
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Re: Defibrillator scissors

Post by TopHatPenguin » 07 Apr 2017, 00:37

Would be a pretty nice medic change to help with defibs although having it just defib through clothes could be a nice quality of life change.

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Re: Defibrillator scissors

Post by Crab_Spider » 07 Apr 2017, 08:47

+1 Losing my shit or having someone's stuff get stolen is very crappy, but... make it so that when the patient is defibbed, they can't use their equipment for 5 minutes until stabilized
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Re: Defibrillator scissors

Post by phil235 » 07 Apr 2017, 09:33

nerocavalier wrote:Summary: Give medics an item that'll let them cut up the uniform of a dead marine so they don't have to remove clothing in order to increase chances of success.

Benefits: To reduce the amount of things medics have to deal with. Defibrillators have a wind up time, medics already have to babysit the marine so they don't die again, and on top of this they also have to redress them afterwards and do it in a place where they won't get shot up by turrets. This is, of course, not mentioning the wounded they have to heal. All in all, that's a lot of things to force onto 8 people.

Details: It'll reduce marines who upon being defibbed get shot up by turrets, medics having to spend more time on someone that should be okay, and make medic life less hell.
-1
An item that takes an inventory slot from the medic but which has a very niche use..Meh. Plus there's the whole issue of having to change the sprite of the cut clothes, both the item's sprite and the sprite on the marine. That's a lot of work when you could just simply allow the defibrillator to work through uniforms (but not through armor).

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Re: Defibrillator scissors

Post by nerocavalier » 07 Apr 2017, 09:58

phil235 wrote:-1
An item that takes an inventory slot from the medic but which has a very niche use..Meh. Plus there's the whole issue of having to change the sprite of the cut clothes, both the item's sprite and the sprite on the marine. That's a lot of work when you could just simply allow the defibrillator to work through uniforms (but not through armor).
This was when taking off the uniform would take off the ID, seeing that it doesn't happen anymore, this isn't needed.

Just waiting for it to be locked at this point.
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Re: Defibrillator scissors

Post by Swagile » 07 Apr 2017, 11:26

Still needed because removing everything on a marines body just to defib them is shit due to losing equipment all the time. Unless your a special role that has access to a labeler, or you beg for one, your shit will be stolen and you won't be able to figure out who did it, leaving you as naked as the day you were born with nothing to your name but your boot knife during ACTIVE COMBAT.
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