LAT for marines
- Durper
- Registered user
- Posts: 163
- Joined: 17 Nov 2015, 04:04
- Location: Trapped in a nest, Pls send help
LAT for marines
Summary (a quick, 2-3 sentence summary):
Give marines other effective means of taking down armored targets and weapon variety.
LAT in the title stands for "Light Anti Tank" weapon because the Sadar is like a "Heavy Anti Tank" weapon.
Benefits (How this will benefit the server and game as a whole):
Having more unique loadouts and squad tactics.
Details (Description of how you think this would work, the benefits, etc):
Marines rely on specs to take down the Big Xeno's and if the specs dies and no squad leader is available their equipment becomes useless, So I suggest giving the marines a LAT like for example the M72 Law but a space version. It's relatively simple to use so a standard marine should be able to use it.
-The LAT would need to be a throw away weapon so 1 shot, 1 use only,
-Has back-blast
-Needs to be wielded to be fired
-Would be prepacked with an AT shell.
-It can go on the marines back slot sacrificing the backpack and it could also go in the suit storage since you can fit bigger weapons in it.
-It should not have any attachments slots because it's a throw away weapon and would waste attachments.
-Like the Sadar, the LAT will not be able to fire in the Sulaco.( I don't how AT effects the breaches so I'll just say it can't fire inside the ship).
There would be 2 LAT's available in each squad, like the flamer it would be in the SL's prep room so it can be distributed among the squad.
RO would also be able to get more but the price should be more expensive than Sadar ammo by a LARGE margine to prevent spam orders, and the LAT crate being delivered would have 4 LAT's inside.
Implementation (Optional, if you have an idea how to implement it):
spriting and coding.
Give marines other effective means of taking down armored targets and weapon variety.
LAT in the title stands for "Light Anti Tank" weapon because the Sadar is like a "Heavy Anti Tank" weapon.
Benefits (How this will benefit the server and game as a whole):
Having more unique loadouts and squad tactics.
Details (Description of how you think this would work, the benefits, etc):
Marines rely on specs to take down the Big Xeno's and if the specs dies and no squad leader is available their equipment becomes useless, So I suggest giving the marines a LAT like for example the M72 Law but a space version. It's relatively simple to use so a standard marine should be able to use it.
-The LAT would need to be a throw away weapon so 1 shot, 1 use only,
-Has back-blast
-Needs to be wielded to be fired
-Would be prepacked with an AT shell.
-It can go on the marines back slot sacrificing the backpack and it could also go in the suit storage since you can fit bigger weapons in it.
-It should not have any attachments slots because it's a throw away weapon and would waste attachments.
-Like the Sadar, the LAT will not be able to fire in the Sulaco.( I don't how AT effects the breaches so I'll just say it can't fire inside the ship).
There would be 2 LAT's available in each squad, like the flamer it would be in the SL's prep room so it can be distributed among the squad.
RO would also be able to get more but the price should be more expensive than Sadar ammo by a LARGE margine to prevent spam orders, and the LAT crate being delivered would have 4 LAT's inside.
Implementation (Optional, if you have an idea how to implement it):
spriting and coding.
Last edited by Durper on 08 Feb 2017, 22:30, edited 2 times in total.
Credits go to: Evan Stelf
-
- Registered user
- Posts: 283
- Joined: 19 Jun 2016, 21:40
- Location: Canada
- Byond: Scrat505
Re: LAT for marines
Having a total of 8 free AT rockets, plus any of four specs that choose SADAR, plus any rockets and additional LATs ordered would result in a rocket hell for the Xenos, not even contained to four individuals.
-1, 4 SADAR users is enough.
-1, 4 SADAR users is enough.
- Durper
- Registered user
- Posts: 163
- Joined: 17 Nov 2015, 04:04
- Location: Trapped in a nest, Pls send help
Re: LAT for marines
They're suppose to be a throw away and it's AT so most of those rockets will be missed shots, they're also suppose to be expensive to replace to not spam order it from the RO.Scrat505 wrote:Having a total of 8 free AT rockets, plus any of four specs that choose SADAR, plus any rockets and additional LATs ordered would result in a rocket hell for the Xenos, not even contained to four individuals.
-1, 4 SADAR users is enough.
It's also not a guarantee all/any specs would go Sadar, in fact it gives them the option NOT to go Sadar because AT is already available, and if most of the specs picked Snipers, B18, etc or if all of them died, marines would still have a Fall back AT weapon to use.
Credits go to: Evan Stelf
- Sneakyr
- Registered user
- Posts: 261
- Joined: 02 Jan 2017, 19:37
- Byond: Sneakyranger
Re: LAT for marines
Really, this seems like it would be more trouble than it is worth to implement, though I'm not on the dev team.
If we really wanted to balance this, perhaps four LATs that must be requested from RO and can only be issued to and used by squad leaders, similarly to how only SLs and specs can use spec gear.
In addition, they can be ordered, but for a only slightly less than ludicrous price and one in each crate. SADARs should remain the go-to weapon for hard hitting attacks.
The only benefit I can see is so the marines aren't out of luck against the heavy xenos if somehow not a single specialist decides to grab the SADAR.
If we really wanted to balance this, perhaps four LATs that must be requested from RO and can only be issued to and used by squad leaders, similarly to how only SLs and specs can use spec gear.
In addition, they can be ordered, but for a only slightly less than ludicrous price and one in each crate. SADARs should remain the go-to weapon for hard hitting attacks.
The only benefit I can see is so the marines aren't out of luck against the heavy xenos if somehow not a single specialist decides to grab the SADAR.
I'm Frankie Day, resident SL along with various other roles.
- caleeb101
- Registered user
- Posts: 539
- Joined: 26 Nov 2016, 06:04
- Byond: Caleboz45
Re: LAT for marines
Maybe 2 total aswell and they randomly alternate between the squads. The lore behind the two woul be that they were crap so the marines got rid of most of them but some have remained in the deepest darkest corners of prep because of hoarding. +1
Last edited by caleeb101 on 07 Feb 2017, 12:59, edited 1 time in total.
Frank Jensen/Al 'Varez' Suarez
- Enceri
- Registered user
- Posts: 364
- Joined: 06 Oct 2016, 23:37
- Location: state of depression
- Byond: Enceri
Re: LAT for marines
I really do like the idea, and it's well thought out. I agree with Sneakyr, saying RO should be able to get them for large prices, but I still think marines should get the one shot rifle.
+1 because I like the idea.
+1 because I like the idea.
- ExGame
- Registered user
- Posts: 110
- Joined: 03 Jun 2016, 13:46
- Location: Deutschland
Re: LAT for marines
Basically a panzerfaust.
William Frost - An old guard USCM Officer
- "The easy way generally gets you killed."
Wolf Anderson - Eccentric NCO
- "When it's clicking like that you need to reload!"
- "The easy way generally gets you killed."
Wolf Anderson - Eccentric NCO
- "When it's clicking like that you need to reload!"
- CrimsonAerospace
- Registered user
- Posts: 269
- Joined: 06 Jan 2017, 11:09
- Location: In the Rear, With the Gear
- Byond: CrimsonAerospace
Re: LAT for marines
I like it, but this is going to be auto-denied due to the "don't suggest weapons" rule for Suggestions.
Kane "Saint" Romano - Laid back kid just trying to see the galaxy. Reveres the dead, and takes it upon himself to record all the actions and deaths of the Battalion to pass on.
Dossier ---> viewtopic.php?f=91&t=16104
Dossier ---> viewtopic.php?f=91&t=16104
- Mook476
- Registered user
- Posts: 505
- Joined: 19 Sep 2016, 20:01
- Byond: Mook476
Re: LAT for marines
+1 I like this idea a lot and think it'll improve game play but having it be expensive to order sounds pretty good as well
Joakim 'Mook Sundberg some meme aka BIG DOG.
Bakuub R'ka some pred.
Bakuub R'ka some pred.
- Retro
- Registered user
- Posts: 93
- Joined: 29 Dec 2016, 08:45
- Location: With Lucy in the sky With Diamonds
- Byond: Xxxretroxgears3
Re: LAT for marines
Sadly this will be auto-denied due to the rules, but it is a brilliant idea, there have not been any really "update" for the major weapons we have, still SMG, mk2, shotty, pistol, revolver. For specs in alpha, it has been b-18 + flamer, SADAR, smart gun, sniper, grenade launcher. Only major updates were for flamers, which are now part of the normal marine shit, and removing the original sniper and revamping the kit a bit, a which gave them the mod 8 pistol((recon)) or the cover thing ((marksman)). other than that it has been PMC weapons and shit. This would be a great improvement for the squads, and not relying on someone to go SADAR spec for the tier 3-4 xeno stomping power. One rocket should be fine, possibly two. HOPEFULLY, we may see this added sooner or later.
Praise Feweh the true lord and savior! Grant us your godly Midi's.
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: LAT for marines
Suggestion rules specifically state no weapon suggestions.
Giving the Marines a useable-by everyone AP SADAR shot doesn't appeal, no matter how limited. You have four specs who can go SADAR, and "Armoured targets" on the server, you can take down quickly enough with concentrated fire, or in the crusher's case, melee and fire.
Giving the Marines a useable-by everyone AP SADAR shot doesn't appeal, no matter how limited. You have four specs who can go SADAR, and "Armoured targets" on the server, you can take down quickly enough with concentrated fire, or in the crusher's case, melee and fire.
- Durper
- Registered user
- Posts: 163
- Joined: 17 Nov 2015, 04:04
- Location: Trapped in a nest, Pls send help
Re: LAT for marines
Rules state no New Guns(but if they mean other weapons like melee's and other stuff then gg me) and this is not a super-death gun, I'm merely giving an idea,but If it gets auto denied then so be it.
One of the reasons I suggested this is because I noticed the Sadar is the only spec weapon without a "light" version that standard marines can use, what I mean is...
-Rail scoped weapons, are poor man's sniper rifles with lower range and no night vision.
-Under barreled grenade launchers, are poor man's nade specs that have trouble reloading and no ammo type variety.
-M3 armor or any armor, are just armor like the B18 but worst and no Tricord dispenser.
-Guns in general, are smartgun's with varying damage, no IFF detector, and no night vision.
So I found it kinda weird. LAT's would be the poor man's Sadar.
Only difference with the LAT is that it starts out with more because it can only be used ONCE and squads would be spread out when using them so not all of the 8 starting LAT's would be used in one decisive battle and not all of them will hit and kill something.
And LAT's won't replace the Sadar, if any/all Sadar spec's are still combat effective and still have Sadar's it's more better to buy Sadar shells than it is to buy LAT's, but if all the Sadar specs are dead or have lost all the Sadars then marines have the option to save up to buy more LAT's since you can't restock them, this means they sacrifice points to buy more mines, sentries, and other materials if they choose to.
One of the reasons I suggested this is because I noticed the Sadar is the only spec weapon without a "light" version that standard marines can use, what I mean is...
-Rail scoped weapons, are poor man's sniper rifles with lower range and no night vision.
-Under barreled grenade launchers, are poor man's nade specs that have trouble reloading and no ammo type variety.
-M3 armor or any armor, are just armor like the B18 but worst and no Tricord dispenser.
-Guns in general, are smartgun's with varying damage, no IFF detector, and no night vision.
So I found it kinda weird. LAT's would be the poor man's Sadar.
Only difference with the LAT is that it starts out with more because it can only be used ONCE and squads would be spread out when using them so not all of the 8 starting LAT's would be used in one decisive battle and not all of them will hit and kill something.
And LAT's won't replace the Sadar, if any/all Sadar spec's are still combat effective and still have Sadar's it's more better to buy Sadar shells than it is to buy LAT's, but if all the Sadar specs are dead or have lost all the Sadars then marines have the option to save up to buy more LAT's since you can't restock them, this means they sacrifice points to buy more mines, sentries, and other materials if they choose to.
Credits go to: Evan Stelf
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: LAT for marines
Denied.
No new weapon suggestions.
No new weapon suggestions.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- Durper
- Registered user
- Posts: 163
- Joined: 17 Nov 2015, 04:04
- Location: Trapped in a nest, Pls send help