Summary (a quick, 2-3 sentence summary): It is against the rules to take additional materials and take anything MTs want to give you as an engineer. Same should apply to medics.
Benefits (How this will benefit the server and game as a whole): Less metagaming, less powergaming.
Details (Description of how you think this would work, the benefits, etc): Have admins investigate every medic roundstart.
Implementation (Optional, if you have an idea how to implement it): Add a rule.
Disallow medics gearing up in Medbay and receiving chems.
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Disallow medics gearing up in Medbay and receiving chems.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Swagile
- Registered user
- Posts: 1149
- Joined: 19 Jan 2017, 11:56
- Byond: Swagile
Re: Disallow medics gearing up in Medbay and receiving chems.
Please no.
Medic is already stressful as it is, hampering their ability to heal people even more will just make people not want to play medic at all and / or sit in Sulaco till "confirmed" xeno sightings.
Medic is already stressful as it is, hampering their ability to heal people even more will just make people not want to play medic at all and / or sit in Sulaco till "confirmed" xeno sightings.
- UltimateShrekFan
- Registered user
- Posts: 71
- Joined: 07 Oct 2016, 12:48
- Byond: UltimateShrekFan
Re: Disallow medics gearing up in Medbay and receiving chems.
Is it? I thought as long as the CE/MT cleared it, it's not theft.Derpislav wrote:It is against the rules to take additional materials and take anything MTs want to give you as an engineer. Same should apply to medics.
.
- dylanstrategie
- Registered user
- Posts: 201
- Joined: 20 Jul 2016, 16:20
Re: Disallow medics gearing up in Medbay and receiving chems.
Should be fixed, re-open if this is still an issue