Hugger combat removal suggestion

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Simo94
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Hugger combat removal suggestion

Post by Simo94 » 08 Feb 2017, 22:21

Summary (a quick, 2-3 sentence summary):
Since ancient times, hugger combat was never the problem, double hugging was the issue

Benefits (How this will benefit the server and game as a whole):
A better way to reduce hugger combat and not focus all the power on a few xeno castes (carrier)

Details (Description of how you think this would work, the benefits, etc):
A marine is supposed to have 2 chances to get hugged: the first time with a helmet and the second time if you don't a new one, what was happening is marines getting pounced instantly double hugged from a fresh helmet, and then decapped in a big macro shit show, my suggestion to remove hugger combat and a few others to balance things out are as the following considering the game is in its normal state before this test week:
-Make all xenos able to carry 1 hugger only except Carriers maybe, this would encourage working as team for xenos to hug a certain someone and reduces solo xenos instant hug decap raping everyone, you will need two xenos to tag team to instantly hug someone from a fresh helmet
-Make SLs and Specs helmets tank 2 huggers, or SL only if thats too much
-Make B18 spec helmet completely immune to face huggers, I am sure one guy immune to it is managable by xenos, they have enough tools to murder without hugging, also it only makes B18 somewhat useful
-As for Xeno buff compensation I think yall know how to do that, either increase furry hosts at round start, reduce progress needed to evolve/upgrade, lower the time needed to burst while nested to like double compared to non nested marines...etc, there are many ways to buff xenos

Implementation (Optional, if you have an idea how to implement it):
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Rain7x
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Re: Hugger combat removal suggestion

Post by Rain7x » 08 Feb 2017, 22:23

I like the idea of xenos only being able to carry 1 hugger at a time, not sure how I feel about the others.. Neutral for now.
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wastedfate
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Re: Hugger combat removal suggestion

Post by wastedfate » 08 Feb 2017, 22:28

I'm 90% sure we tried out only being able to carry one hugger for a few days. If I recall it resulted in a massive change in the winrate, and got reverted.
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Simo94
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Re: Hugger combat removal suggestion

Post by Simo94 » 08 Feb 2017, 22:30

feel free to only adapt the 1 hugger idea only, thats my main suggestion, you can balance or dismiss all the others and balance things out however you want, just remove the solo double hugging please
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louisloftcraft
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Re: Hugger combat removal suggestion

Post by louisloftcraft » 08 Feb 2017, 22:31

Yeah I think this is a good suggestion and I support this.

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Mook476
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Re: Hugger combat removal suggestion

Post by Mook476 » 08 Feb 2017, 22:34

I think only carrying 1 hugger would be a pretty dope addition +1
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SUPERMAN112
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Re: Hugger combat removal suggestion

Post by SUPERMAN112 » 08 Feb 2017, 22:52

I prefer this more recent change/test, one hugger is just kinda annoying, its like giving a kid a poison lolly-pop... so cruel... but in all seriousness I think if you took this hugger test and nerfed carriers a bit it would work well
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forwardslashN
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Re: Hugger combat removal suggestion

Post by forwardslashN » 10 Feb 2017, 16:56

The point of removing hugger combat is to remove hugger combat. This doesn't remove hugger combat, and hugger combat as it is works okay. Denied.
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