[Research] Extra Materials

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Swagile
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[Research] Extra Materials

Post by Swagile » 15 Feb 2017, 16:27

Summary (a quick, 2-3 sentence summary): Right now, EVERY xeno corpse gives the SAME amount of xeno materials when you dissect them, meaning there is absolultey 0 difference between a Crusher corpse and a Runner corpse. To improve research, how about the amount of materials you can salvage from a corpse goes up by 2x per tier. So T1 is as usual, T2 you get 2x materials, and T3 you get 4x materials, so you can actually do something worthwhile that will shift the tide of the battle of marines somehow put down a T3 and bring the corpse back to Sulaco.

Benefits (How this will benefit the server and game as a whole): Make Researcher more of a vital impact on the battlefield instead of just the laser scapel dispensor 90% of the time and a explosive specialist 10% of the time (I know he can do more, but most of the time he's only seen as above).

Details (Description of how you think this would work, the benefits, etc): Read above.

Implementation (Optional, if you have an idea how to implement it): Coding.
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Snypehunter007
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Re: [Research] Extra Materials

Post by Snypehunter007 » 15 Feb 2017, 16:58

Hell, why not?

+1
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Caryl
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Re: [Research] Extra Materials

Post by Caryl » 05 Mar 2017, 05:20

+1, increase resource yield! Specially when Xeno Bio-Stuff costs more materials.
Death, is just another part of life.

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Wubs4Scrubs
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Re: [Research] Extra Materials

Post by Wubs4Scrubs » 11 Apr 2017, 08:20

+1

I'm all for additions that add function and playability to research.
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Snypehunter007
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Re: [Research] Extra Materials

Post by Snypehunter007 » 25 Apr 2017, 09:54

We are currently rethinking reasearch. I am going to lock this for now.
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