[Research] Boiler "Sack"

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Swagile
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[Research] Boiler "Sack"

Post by Swagile » 15 Feb 2017, 16:33

Summary (a quick, 2-3 sentence summary): When dissecting a Boiler, a special "sack" drops. This can be applied to any STANDARD ammo (M4A1 pulse, shotgun slugs, shotgun buckshot) to make it into the incendiary version of that ammo. This can only be used once, so use it wisely.

Benefits (How this will benefit the server and game as a whole): Allows a research alternative to getting incendiary ammo, something that affects all xenos except Queen + Rav, but makes it a very limited research (need a dead Boiler, which is rare unless xenos fuck up / are bad).

Details (Description of how you think this would work, the benefits, etc): Read above.

Implementation (Optional, if you have an idea how to implement it): Coding.
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Casgair
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Re: [Research] Boiler "Sack"

Post by Casgair » 15 Feb 2017, 16:39

Neat idea, but boilers always explode on death -- would have to be changed to implement.

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Imperator_Titan
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Re: [Research] Boiler "Sack"

Post by Imperator_Titan » 15 Feb 2017, 16:44

Incendiary buckshot would devastate crushers since any rambo marine can just run up to them and PB them. Sticking to neutral for this one.

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Snypehunter007
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Re: [Research] Boiler "Sack"

Post by Snypehunter007 » 15 Feb 2017, 17:00

-1

Because, as previously mentioned, the boiler explodes upon death.
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Swagile
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Re: [Research] Boiler "Sack"

Post by Swagile » 15 Feb 2017, 17:38

Eh, I forgot about that.

I distinctly remember them not exploding at all and just leaving a corpse.

I guess I don't see enough boiler deaths in person then.
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Caryl
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Re: [Research] Boiler "Sack"

Post by Caryl » 05 Mar 2017, 05:17

There have been cases of Boilers dying in-tact. One such thing was that a boiler died out of weeds, its corpse was in mint condition. *Insert Ok sign.jpg* with *Wink.jpg*
Death, is just another part of life.

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Re: [Research] Boiler "Sack"

Post by Snypehunter007 » 24 Apr 2017, 14:50

We are currently rethinking research. This is going to be locked for now.
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