Xeno Equavilient Of Hugger Waking

Aredal
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Xeno Equavilient Of Hugger Waking

Post by Aredal » 17 Feb 2017, 09:48

Summary (a quick, 2-3 sentence summary):
Allow xenos to shake up their sisters from stuns such as explosives/shock.
Benefits (How this will benefit the server and game as a whole):
Balances out the cheapness of waking up a fellow marine to let him stab a knife into his face while having an acid blooded alien monstrosity on it.
Details (Description of how you think this would work, the benefits, etc):
Have the xeno help intent shake up knocked out fellow xenos, this will encourage cooperation, stop xenos from pushing and shoving eachother so much, and allow for xenos to take more risks against dug in marines with 1000 mines inside and around their FOB which will make the games more dynamic and allow for more action.
Implementation (Optional, if you have an idea how to implement it):
Using the human code for shaking up on xenos.

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Derpislav
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Re: Xeno Equavilient Of Hugger Waking

Post by Derpislav » 17 Feb 2017, 09:55

Bruh.
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Re: Xeno Equavilient Of Hugger Waking

Post by Jroinc1 » 17 Feb 2017, 10:01

Hard -1
Hugger shaking is bug abuse. Report it as such. Apparently not anymore...
Ayys do NOT need near-immunity to the only stuns 'rines can give.
Last edited by Jroinc1 on 17 Feb 2017, 11:09, edited 1 time in total.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Xeno Equavilient Of Hugger Waking

Post by coroneljones » 17 Feb 2017, 10:11

Jroinc1 wrote: Hugger shaking is bug abuse. Report it as such.
Not bug abuse anymore
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Re: Xeno Equavilient Of Hugger Waking

Post by LarryOrtega » 17 Feb 2017, 10:23

-1, too much buffs for xenos right now
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In 1,000 years a relic. In 5,000 years archaeological remains. In 10,000 years an ancient mystery.
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Re: Xeno Equavilient Of Hugger Waking

Post by Stivan34 » 17 Feb 2017, 11:08

Xenos are already OP, why buff them more? -1
Dabbingly dab.


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Re: Xeno Equavilient Of Hugger Waking

Post by Jroinc1 » 17 Feb 2017, 11:09

coroneljones wrote:Not bug abuse anymore
When did THAT change?
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Xeno Equavilient Of Hugger Waking

Post by Swagile » 17 Feb 2017, 11:29

> removing the only stun marines have left against xenos

do you even play marine?

- 1
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Re: Xeno Equavilient Of Hugger Waking

Post by Toroic » 17 Feb 2017, 11:45

-1 from me.

Bodyblock and drag 2 xeno team is sufficient.
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Re: Xeno Equavilient Of Hugger Waking

Post by Aredal » 17 Feb 2017, 15:59

Swagile wrote:> removing the only stun marines have left against xenos

do you even play marine?

- 1
I play both sides, and I do not enjoy one side having more cheese than the other. Also explosive stuns are not rare, try UGLs. Esspecialy fun if you take 3 rifles down, and pack your backpack with UGLs.

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Re: Xeno Equavilient Of Hugger Waking

Post by completelynewguy » 17 Feb 2017, 16:05

-1, if you just hide and run away and wait until you're an elite - mature if you want to risk it - alien, then you're basically good to go on countering stuns.

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Re: Xeno Equavilient Of Hugger Waking

Post by Swagile » 17 Feb 2017, 16:10

Aredal wrote:I play both sides, and I do not enjoy one side having more cheese than the other. Also explosive stuns are not rare, try UGLs. Esspecialy fun if you take 3 rifles down, and pack your backpack with UGLs.
UGL no longer fits in a backpack.

Best tactic still around is having three rifles, and thats it.

Bonus points if cargo is competent and packs UGL's on a supply drop.

But yeah, xenos have a lot of cheesy moves, and removing marine cheesy moves before removing xeno cheesy moves is just another step to making marine a masochistic choice over just going xeno another round.
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Re: Xeno Equavilient Of Hugger Waking

Post by Aredal » 17 Feb 2017, 16:17

Swagile wrote:UGL no longer fits in a backpack.

Best tactic still around is having three rifles, and thats it.

Bonus points if cargo is competent and packs UGL's on a supply drop.

But yeah, xenos have a lot of cheesy moves, and removing marine cheesy moves before removing xeno cheesy moves is just another step to making marine a masochistic choice over just going xeno another round.
They don't fit in anymore? Damn, I wanted to try doing it again, a shame. I guess I will stick to buckshot and incenerator. And if xeno cheese gets "removed" by the "hugger combat removal" aka hugger combat rework, this would be a straight buff, not a balance fix. I know that xenos have alot of cheese, but marines have cheese too, and they have one more cheese than xenos, which is this, that is why I made this suggestion.

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Re: Xeno Equavilient Of Hugger Waking

Post by Casany » 17 Feb 2017, 17:47

Aredal wrote:They don't fit in anymore? Damn, I wanted to try doing it again, a shame. I guess I will stick to buckshot and incenerator. And if xeno cheese gets "removed" by the "hugger combat removal" aka hugger combat rework, this would be a straight buff, not a balance fix. I know that xenos have alot of cheese, but marines have cheese too, and they have one more cheese than xenos, which is this, that is why I made this suggestion.
Let's count, shall we?

Xeno: Screeche(1), tackle-spam(12), corner-spit(3),charge(2), pounce(2), huggers(~30) and tacklespam (for good measure)

Marines: UGL grenades (three, with three rifles nine which all have a big sprite and blink red with long explosion times) Handheld grenades, grenade launcher and the SADAR. So, let's do a quick tally

Xeno: ~50
Marine: ~27

So tell me again, who has more stuns?
Last edited by Casany on 17 Feb 2017, 17:53, edited 1 time in total.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

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Re: Xeno Equavilient Of Hugger Waking

Post by Joe4444 » 17 Feb 2017, 17:50

Casany wrote:Let's count, shall we?

Xeno: Screeche(1), tackle-spam(12), corner-spit(3),charge(2), pounce(2), and tacklespam (for good measure)

Marines: UGL grenades (three, with three rifles nine which all have a big sprite and blink red with long explosion times) Handheld grenades, grenade launcher and the SADAR. So, let's do a quick tally

Xeno: 5*
Marine: ~2

So tell me again, who has more stuns?
you forgot huggers which stun.

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Re: Xeno Equavilient Of Hugger Waking

Post by Casany » 17 Feb 2017, 17:51

Joe4444 wrote:you forgot huggers which stun.
Was about to add that, soz
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Re: Xeno Equavilient Of Hugger Waking

Post by Aredal » 17 Feb 2017, 18:52

Casany wrote:Let's count, shall we?

Xeno: Screeche(1), tackle-spam(12), corner-spit(3),charge(2), pounce(2), huggers(~30) and tacklespam (for good measure)

Marines: UGL grenades (three, with three rifles nine which all have a big sprite and blink red with long explosion times) Handheld grenades, grenade launcher and the SADAR. So, let's do a quick tally

Xeno: ~50
Marine: ~27

So tell me again, who has more stuns?
Screech>Sadar, Tacklespam>3/6 hit burstfire crit from ranged, corner spit>corner shooting, pounce>riot shield, huggers>UGLs and mines, tacklespam>bulletspam.
Also marines can just use REDACTED, which is on the basic map, and it is so cheap I want to remove it every round at roundstart. Also an another cool counterbalance to melee stuns of xenos are shotguns, which got their very needed buff. And incenerators are really good counter cheese too, since they are a high ammo 1 hit kill on runners bassicaly.

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Re: Xeno Equavilient Of Hugger Waking

Post by Joe4444 » 17 Feb 2017, 19:03

Aredal wrote:Screech>Sadar, Tacklespam>3/6 hit burstfire crit from ranged, corner spit>corner shooting, pounce>riot shield, huggers>UGLs and mines, tacklespam>bulletspam.
Also marines can just use REDACTED, which is on the basic map, and it is so cheap I want to remove it every round at roundstart. Also an another cool counterbalance to melee stuns of xenos are shotguns, which got their very needed buff. And incenerators are really good counter cheese too, since they are a high ammo 1 hit kill on runners bassicaly.
secreech=infinite, all you have to do is wait for the timer to be done.
SADAR=need ammo,decent person so they don't blow up half their squad,not to INSTATLY get meta targeted.
Tackle spam=done as any caste at any upgrade level.
36 hit burstfire crit=young runner or less to fully crit them whilst no damage.
cornerspit=knocks down.
cornershoot=doesn't. s
hield=pray RNGesus you block it.
Pounce=almost always going to knock them down. huggers=queen can lay them like there's no fucking tomorrow, every caste can have 2 which is atleast one standard,spec,engi or medic stunned.
UGLs, 3 at max, extremely long det time, flashes red.
mines=crusher, pretty much anything above elite hunter can survive a mine, watch where you're going next time eh?
tacklespam=already covered.
bulletspam=FF.

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Re: Xeno Equavilient Of Hugger Waking

Post by Aredal » 17 Feb 2017, 19:43

Joe4444 wrote:secreech=infinite, all you have to do is wait for the timer to be done.
SADAR=need ammo,decent person so they don't blow up half their squad,not to INSTATLY get meta targeted.
Tackle spam=done as any caste at any upgrade level.
36 hit burstfire crit=young runner or less to fully crit them whilst no damage.
cornerspit=knocks down.
cornershoot=doesn't. s
hield=pray RNGesus you block it.
Pounce=almost always going to knock them down. huggers=queen can lay them like there's no fucking tomorrow, every caste can have 2 which is atleast one standard,spec,engi or medic stunned.
UGLs, 3 at max, extremely long det time, flashes red.
mines=crusher, pretty much anything above elite hunter can survive a mine, watch where you're going next time eh?
tacklespam=already covered.
bulletspam=FF.
And I would argue that you need a decent Queen to screech effectively and not die by going into an open field. To the fact that tackle spam can be done by anyone, bullet spam can be done by anyone too, for corner shooting not knocking down you should try using a shotgun with slugs. Shield is RNG, just like tackles are RNG, Pounce does not always knock people down( shields) and you need to hit, if you miss and hit an object you get stunned for a long enough time for someone to just point blank you. And for huggers, they need to get into melee, while 5 marines fire 3 bullets per barrage, and each bullet takes down a 1/4 of their health. For the "extremely long det time" on UGLs, just spam them, and use them as crowd control, if you place the shots well enough they wont be able to get out of the stun field. For mines, mines still blind the crusher, so go knife them next time eh? And friendly fire could be easly stopped by gitting gud.

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Re: Xeno Equavilient Of Hugger Waking

Post by Casany » 17 Feb 2017, 20:48

Arguing, which is really what this is, wont work here since it seems you just deflect facts with opinions. There are only four shields that marines get access to, BTW

but a -1 will!
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Re: Xeno Equavilient Of Hugger Waking

Post by LarryOrtega » 17 Feb 2017, 20:51

Just - 1 this post to death
"In 100 years more we will be a story.In 200 years an epic period.In 500 years a medieval tale.
In 1,000 years a relic. In 5,000 years archaeological remains. In 10,000 years an ancient mystery.
In 20,000 years a legend like Atlantis. We are nothing. Life is so short and death so long. "


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Re: Xeno Equavilient Of Hugger Waking

Post by MrJJJ » 18 Feb 2017, 02:20

People act like xenos will always be there to shake them up and do it in one shake, imao, the best thing would still be to just let them lay down and drag, since marines need to click to hit.
Although i still don't approve of this suggestion much, since chances of you being actually hit by explosives won't save you from bullet spam coming your way, this honestly devolved into "put random shit that has no meaning and argue it and spam with -1 because xenos don't need more buffs", to the point where i am just gonna quote most people here and point snype to here for a lock, this thread became too much ridiculous for its own good.

Jroinc1 wrote:Hard -1
Hugger shaking is bug abuse. Report it as such. Apparently not anymore...
Ayys do NOT need near-immunity to the only stuns 'rines can give.
Again, this seems to be assuming "one shake wake-up", which i honestly blame Aredal for not specifying, but it really should have been obvious that it wasn't one-click shake, if you ever got hit by a grenade, it takes a lot more than one-shake to wake a marine up, this isin't near-immunity, if you stun something with a nade, either it is going to get dragged off or dead.
LarryOrtega wrote:-1, too much buffs for xenos right now
No explanation given, and relates to what i said, preety much a shitpost because "muh xeno buffs".
Stivan34 wrote:Xenos are already OP, why buff them more? -1
Better than the last, but runs off Jroinc1's one-click shake assumption, again, its not one-shake, at worst this is a minor buff that you probably will ever actually notice.
Swagile wrote:> removing the only stun marines have left against xenos

do you even play marine?

- 1
I assume you didin't read what Aredal actually said, he is asking for xenos to be able to shake their fellow xenos up, and if you ever got stunned by a grenade, its NOT a one-click shake up so this isin't removing a stun, and as far i am aware, yeah, he does.
Toroic wrote:-1 from me.

Bodyblock and drag 2 xeno team is sufficient.
Toroic got it on spot, even if this was to be implemented, dragging is just a better thing to do, which is why i am just gonna request a lock.
completelynewguy wrote:-1, if you just hide and run away and wait until you're an elite - mature if you want to risk it - alien, then you're basically good to go on countering stuns.
Again, not reading the thread, you can't be instantly shaken up after being hit by a ROCKET or a UGL, you can't counter stuns by running up and shaking a xeno up, this is also already being done, since its just better to do when you are a young rav for example, mature ravs are better.
Swagile wrote:
UGL no longer fits in a backpack.

Best tactic still around is having three rifles, and thats it.

Bonus points if cargo is competent and packs UGL's on a supply drop.

But yeah, xenos have a lot of cheesy moves, and removing marine cheesy moves before removing xeno cheesy moves is just another step to making marine a masochistic choice over just going xeno another round.
Where are you getting this from? nobody carries around 2 rifles, i always carry 1, you never need more than 1, like, ever, people who do this are really are, at best i seen shotguns and rifle combo, but 2 rifles is never needed, you can just get a mag harness.
The best tactic is to sit in a FOB, you never need 3 rifles, i should really ask if YOU play marine.
As far as i am aware, CARGO never packs UGL's onto their supply crates, they aren't that important and don't even get used much on ground suprisingly.
And this is not removing a marine cheesy move, it's not even that cheesy really, he is litteraly asking what marines already can do, shake fellow comrades up.
Casany wrote:
Let's count, shall we?

Xeno: Screeche(1), tackle-spam(12), corner-spit(3),charge(2), pounce(2), huggers(~30) and tacklespam (for good measure)

Marines: UGL grenades (three, with three rifles nine which all have a big sprite and blink red with long explosion times) Handheld grenades, grenade launcher and the SADAR. So, let's do a quick tally

Xeno: ~50
Marine: ~27

So tell me again, who has more stuns?
>huggers
>30
I sense you have no idea how to do math or how cheese is actually counted, here, let me do it for you.
Xeno: Tackle-spam, screech, corner-spit, stomp (charge isin't cheese, its the crusher stomp), pounce (cheesier when hunters have no delay on their pounce stun), hugger combat, combat nesting, hand-slashing or foot-slashing, TRUMP hivelords, runner/hunter pounce in and drop hugs and run off while marines FF, acid spitting walls, one-hit decaps with a helmet on.
Marine: UGL, mines, handheld grenades, GL's, SADAR, bodyblocking aliens, shotgun gyro + riot shield, death blossoms (also a tactic IRL), Really good FOB's, fake walls (which don't get damaged by acid spits last i checked), Nanomeds (cheesy but approved somewhat), hydro tray's, earmuffs to block queen screech, drinking fuck-ton of coffee, injecting synaptizine, combat drugs.
Let's do a PROPER tally now.
Xeno:11
Marine:16 (maybe even more)
The reason why xeno cheese seems more than marines is because marines rarely use or have them, while xenos always use them, but they exist, so thus they count, after all, someone IS using them at one point or another.
Aredal wrote:
Screech>Sadar, Tacklespam>3/6 hit burstfire crit from ranged, corner spit>corner shooting, pounce>riot shield, huggers>UGLs and mines, tacklespam>bulletspam.
Also marines can just use REDACTED, which is on the basic map, and it is so cheap I want to remove it every round at roundstart. Also an another cool counterbalance to melee stuns of xenos are shotguns, which got their very needed buff. And incenerators are really good counter cheese too, since they are a high ammo 1 hit kill on runners bassicaly.
what is this "REDACTED", the double-barrel? because i don't have the slightest idea what is this cheesy thing, or are you refering to alien mines?, incenerators can actually fail to ignite xenos, and runners never usually get hit by them, also again, how are you going to save a xeno from a shotgun backlash by shaking it up? the best thing to do is spit or tackle the guy, or body-block the next shot, by the time the marine fires again, it either hits because the xeno is critted, or misses because the xeno wasn't critted, got up and ran away.
Joe4444 wrote: secreech=infinite, all you have to do is wait for the timer to be done.
SADAR=need ammo,decent person so they don't blow up half their squad,not to INSTATLY get meta targeted.
Tackle spam=done as any caste at any upgrade level.
36 hit burstfire crit=young runner or less to fully crit them whilst no damage.
cornerspit=knocks down.
cornershoot=doesn't. s
hield=pray RNGesus you block it.
Pounce=almost always going to knock them down. huggers=queen can lay them like there's no fucking tomorrow, every caste can have 2 which is atleast one standard,spec,engi or medic stunned.
UGLs, 3 at max, extremely long det time, flashes red.
mines=crusher, pretty much anything above elite hunter can survive a mine, watch where you're going next time eh?
tacklespam=already covered.
bulletspam=FF.
I find it funny you say you need a decent person for SADAR, and that queen's don't get meta-targeted as well, if a queen is bad or not even decent, she will do bad screeches or fail to do any, you also rarely receive REALLY dumb people for SADAR.
Not 36 crit, 3 out of 6, 3 burstfire usually crit a runner tho, but you gonna need to remember accuracy and etc, since a xeno who hasn't already closed into melee with a lone marine is a bad xeno or a unlucky one.
Cornerspit and cornershooting is almost the same if you use lethal acid, the only time its truly used in good effect is in xeno nesting, which is where they use neurotoxin.
Shield and pounce are interesting topic, shields always block pounces from what i seen, but its a chance if they block slashing and spits.
Huggers and UGL's are very far off, which is kind of wierd for aredal to compare them, instead of bullets and huggers, also its 2 at max, with 2-3 sec detonating time, and flashes red, so its not that long, but its not long enough to stop all xenos from just running away when they see it instantly.
mines are...well, you described it.
bulletspam is a blossom of death if used right.
Casany wrote:Arguing, which is really what this is, wont work here since it seems you just deflect facts with opinions. There are only four shields that marines get access to, BTW

but a -1 will!
I would actually say you were the one to deflect facts with opinions, when you did a tally, by counting tacklespam twice and apparently placing huggers with (30), huggers aren't 30 cheeses, and this is a SUGGESTION Forum, things are MEANT to be argued whenether they should pass or be denied.
Also -1 doesn't do shit other than point how people feel about the suggestion, which so far been based too much on assumption and too little on being logical.
LarryOrtega wrote:Just - 1 this post to death
Too much shitposting fur me

Now that that's done, i am gonna go ahead and ask for a lock on this, the topic devolved into a garbage mess

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Re: Xeno Equavilient Of Hugger Waking

Post by Snypehunter007 » 18 Feb 2017, 02:26

Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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Re: Xeno Equavilient Of Hugger Waking

Post by Karmac » 18 Feb 2017, 06:58

Y'all need jesus
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Re: Xeno Equavilient Of Hugger Waking

Post by Casany » 18 Feb 2017, 09:32

OK, Mr.JJJ, I was doing a count about how many could be used. See, there are about... 12 castes, doubled means that each caste can use two huggers at the least, and a carrier can use 8. I didnt even add all of the huggers that could be used, it should be 32. I wasnt counting just general numbers, I was counting how many of each could be used and by how many people. See, 32 huggers can be used if there were one of each caste of the field, or just runners and a carrier at this point. 12 tacklespam was because EVERY caste can tacklespam like with the huggers.

I thought it would be easy to catch really
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