Oh Splinter? She's gotten a 'it o' n' upgrade. (Make robo limbs a bit harder to break)

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Crab_Spider
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Oh Splinter? She's gotten a 'it o' n' upgrade. (Make robo limbs a bit harder to break)

Post by Crab_Spider » 23 Feb 2017, 12:38

Summary (a quick, 2-3 sentence summary): Increase the damage threshold for robotic limbs, that once reached, will begin to malfunction more frequently than they used to be.

Benefits (How this will benefit the server and game as a whole): Players who use robotic limbs for RP purposes or to escape the consequences of bone fractures, will have an easier experience. Less stress on having to find welding goggles, welders, cable coil

Details (Description of how you think this would work, the benefits, etc): As the summary suggests, increase the damage threshold for robotic prosthetics to 8 brute damage , and a 4 burn damage
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Implementation (Optional, if you have an idea how to implement it):
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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forwardslashN
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Re: Oh Splinter? She's gotten a 'it o' n' upgrade. (Make robo limbs a bit harder to break)

Post by forwardslashN » 26 Feb 2017, 21:11

People take robolimbs for powergaming purposes. I see this as encouraging that. Though prosthetics will likely need to be changed at some point to make them interesting; denied for now.
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The ambivalent giant white baldie in a jungle near you.

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