Holodamage

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Jembo
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Holodamage

Post by Jembo » 24 Feb 2017, 17:47

Summary: Hugger combat getting you down? And the solution during the gameplay test just didn't feel right? Remove huggers from the runner cast, and all it's evolution and upgrade their disarm to cause holodamage.

Benefits: More challenging than the two hugger one minute stun. But also provides more of a benefit for xenos as it gives more options to capture people without having to constantly run back to the hive to get huggers. Less complaining from marines, and more options and tools for xenos.

Implementation: It'd require a bit of balancing to get it right, but reduce the push down chance on disarm for hunter classes. While adding that each successful disarm would apply a stack of holodamage until the target passes out or is unable to move. I mean right now a hunter - runner can pounce on a lone marine and kill them before the stun wears off, or just about kill them. During the same period of time a marine could be knocked out and safely taken back to the hive. Might require some balancing to keep xenos from spamming disarm on already captured marines to keep them paralyzed while captured.

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Rain7x
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Re: Holodamage

Post by Rain7x » 24 Feb 2017, 18:17

-1, the way it was done in the hugger combat removal was so much better
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Sneakyr
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Re: Holodamage

Post by Sneakyr » 25 Feb 2017, 00:00

-1, for reason above.
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I'm Frankie Day, resident SL along with various other roles.

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forwardslashN
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Re: Holodamage

Post by forwardslashN » 26 Feb 2017, 21:09

We're exploring our options. This is denied for now.
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