Modified SIDE-GUNNER(s)... /The Door Gunners/

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XenonDragneel
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Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by XenonDragneel » 01 Mar 2017, 10:53

Summary: I think whenever I see that sentry on the side of the Rasputin's window spot... I think it's better to keep the xenos out of the LZ1. I think they should add a Manned-MG on the side just to protect the rasputin more often. You need to toggle the blast door and the MG by pushing the button... but the button can only be activate by the Pilot Officers.

Benefits (How this will benefit the server and game as a whole):
-1-Protect the Rasputin more often on the ground whenever the marines are currently on their way to Medevac bay...
-2-Keep out XENOS...
-3-Hold off the large forces of XENOS whenever they are pushing the marines toward the LZ1...
-4-Make pilots actually do more things on his dropship

Details (Description of how you think this would work, the benefits, etc):
First thing is.. remove the grilles and reinforced window(the bottom ones) and add metal barricades on the sides
Second... add blast doors on the wall to open and close the open space and
Third... M56D hidden but there's a button to put it out and the player have to man the MG

Implementation: Coding/Adding.

(This might not keep the lore straight about the Rasputin but eh... Engineers can just add sentry on the sides, I know that... but I think it should stay on the sides forever)
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by OatzAndHoes » 01 Mar 2017, 11:03

+1
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by adamkad2 » 01 Mar 2017, 11:04

oh mah gawd, yeaaaah. also mount em on both sides or make the jungle side doors boltable with a button
+1
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Crab_Spider » 01 Mar 2017, 11:12

-1 Why is the Pilot risking being fired upon by enemy troops? What purpose is this serving? What would you gain from this? Remove xenos from this and just look at what you're trying to achieve.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Joe4444 » 01 Mar 2017, 11:16

Crab_Spider wrote:-1 Why is the Pilot risking being fired upon by enemy troops? What purpose is this serving? What would you gain from this? Remove xenos from this and just look at what you're trying to achieve.
all it said was only the pilot could open it, its to A)provide fire when going on a gun run (the rasp would do these on other operations) and B)to provide cover fire for injured troopers and C)so they have a chance if the enemy have any sort of rocket that can penetrate and blow up the rasp.

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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Thatnewguy01 » 01 Mar 2017, 11:20

Just need to point out a small little problem that the manned machine guns do in fact hit marnies. So when baldie mc chrome dome hops on it could be the end for many poor marines
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by XenonDragneel » 01 Mar 2017, 11:21

Yea. I know that. I am going to see what the dev can do...
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Thatnewguy01 » 01 Mar 2017, 11:25

Other thing. The po if he prepared properly is the most prepared marine to handle anything in a close quater situation. Tactical shotgun with a helmet that's basically a b-18 Helmet. He doesn't really need a new weapon to defend the rasp -1 for now
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by XenonDragneel » 01 Mar 2017, 11:43

Thatnewguy01 wrote:Other thing. The po if he prepared properly is the most prepared marine to handle anything in a close quater situation. Tactical shotgun with a helmet that's basically a b-18 Helmet. He doesn't really need a new weapon to defend the rasp -1 for now
So you're saying tactical shotgun and b-18 defend the Rasputin........ just think about it and reread what you said... also shotgun in Rasputin will causes massive FF if it was buckshot. The whole point of this is to keep the demos like runners away from rasp so they don't come on quickly and kill the wounded.
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Artouris » 01 Mar 2017, 11:56

You do realize that this is a space craft designed to undergo atmospheric reheating? You know what happeneds when there's even a small opening right? Placing a gun on the side is just begging for a Columbia diaster 2.0
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Crab_Spider » 01 Mar 2017, 12:57

XenonDragneel wrote:So you're saying tactical shotgun and b-18 defend the Rasputin........ LMMAAOOOOOOOO just think about it and reread what you said... also shotgun in Rasputin will causes massive FF if it was buckshot. The whole point of this is to keep the demos like runners away from rasp so they don't come on quickly and kill the wounded.
Xenos don't board the Rasp unless the Queen wills it, which would be VERY rare. Xenos don't attack the Rasp unless they outnumber who's inside, and even then, they'd have no reason to board. The LZ is protected by mines, which can be barely avoid anyway. You have no idea what you're trying to achieve here, do you?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by XenonDragneel » 01 Mar 2017, 13:12

Crab_Spider wrote:Xenos don't board the Rasp unless the Queen wills it, which would be VERY rare. Xenos don't attack the Rasp unless they outnumber who's inside, and even then, they'd have no reason to board. The LZ is protected by mines, which can be barely avoid anyway. You have no idea what you're trying to achieve here, do you?
I am not achieving ANYTHING here. Stop saying that. You are right about the queen will part... but ehhhhh nope... everyday I've seen runner come to Rasputin in a stealthy way and harm the wounded marine to death. The point is... the MG is to stop the raid of Xenos from entering Rasputin and scared them.
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Joe4444 » 01 Mar 2017, 13:13

Crab_Spider wrote:Xenos don't board the Rasp unless the Queen wills it, which would be VERY rare.
HAHHAHAHAHAHAHAHAHAHAHAHAHAHAH

they board all the time and just grab wounded, rare my ass

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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by XenonDragneel » 01 Mar 2017, 13:15

Joe4444 wrote:HAHHAHAHAHAHAHAHAHAHAHAHAHAHAH

they board all the time and just grab wounded, rare my ass
Yea... this is one of the major reason why I want door gunners
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by XenonDragneel » 01 Mar 2017, 13:22

Also don't say engineers can set a defense at the LZ... some engineers are just blind and cares about their own shit...
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by adamkad2 » 01 Mar 2017, 13:26

PO gets snagged so often and you say hes prepared?
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This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...

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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Crab_Spider » 01 Mar 2017, 13:26

XenonDragneel wrote:I am not achieving ANYTHING here. Stop saying that. You are right about the queen will part... but ehhhhh nope... everyday I've seen runner come to Rasputin in a stealthy way and harm the wounded marine to death. The point is... the MG is to stop the raid of Xenos from entering Rasputin and scared them.
I think you just lost yourself there. If they entered the Rasputin with stealth then FORTIFY THE LZ or WELD THE EAST DOORS. If they slashed wounded Marines then it's reaching the point you're long overdue for a Rasp guard, aka MPs. A machine gun isn't going to do anything, you will still be overwhelmed and the design of the Rasp will make shooting ineffective.

Runners sneaking into the Rasp are due to shitty Engineers/MTs, if they get inside, then you know who to blame.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by completelynewguy » 01 Mar 2017, 19:15

+1(?) "If they run, they're Xenos. If they stand still and *dance, they're well disciplined Xenos."

But lorewise, this is already a stretch. Perhaps it would be better to implement the guns by having them bought from Cargo instead of having them installed at the start of a round.

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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Monoo » 01 Mar 2017, 21:36

Door guns... on a spacecraft?

Um.
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by NescauComToddy » 01 Mar 2017, 23:10

Not really lore like, and the developers are seeking for lore right now. As Artouris said, It wouldn't really be compatible If we put physics on the table. -1 Not a bad idea, just don't see It working.
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by adamkad2 » 02 Mar 2017, 14:07

where the heck are those rocket launchers
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by NescauComToddy » 02 Mar 2017, 17:02

adamkad2 wrote:where the heck are those rocket launchers
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Sneakyr » 02 Mar 2017, 20:19

Crab_Spider wrote: Xenos don't attack the Rasp unless they outnumber who's inside, and even then, they'd have no reason to board.
This is not true. I've seen solo xenos rambo on board the Rasputin, drop huggers and slash a bunch of marines then pounce & run away scott-free. Especially when Nexus is still being secured and there hasn't been enough time to secure LZ1.
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Kerek » 12 Mar 2017, 19:11

-1 bad idea. all it would do was promote ff, dissuade xenos and make an uneeded and boring role.
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/

Post by Snypehunter007 » 19 Jun 2017, 17:56

Sorta implemented with the new Dropship update.
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