Modified SIDE-GUNNER(s)... /The Door Gunners/
- XenonDragneel
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Modified SIDE-GUNNER(s)... /The Door Gunners/
Summary: I think whenever I see that sentry on the side of the Rasputin's window spot... I think it's better to keep the xenos out of the LZ1. I think they should add a Manned-MG on the side just to protect the rasputin more often. You need to toggle the blast door and the MG by pushing the button... but the button can only be activate by the Pilot Officers.
Benefits (How this will benefit the server and game as a whole):
-1-Protect the Rasputin more often on the ground whenever the marines are currently on their way to Medevac bay...
-2-Keep out XENOS...
-3-Hold off the large forces of XENOS whenever they are pushing the marines toward the LZ1...
-4-Make pilots actually do more things on his dropship
Details (Description of how you think this would work, the benefits, etc):
First thing is.. remove the grilles and reinforced window(the bottom ones) and add metal barricades on the sides
Second... add blast doors on the wall to open and close the open space and
Third... M56D hidden but there's a button to put it out and the player have to man the MG
Implementation: Coding/Adding.
(This might not keep the lore straight about the Rasputin but eh... Engineers can just add sentry on the sides, I know that... but I think it should stay on the sides forever)
Benefits (How this will benefit the server and game as a whole):
-1-Protect the Rasputin more often on the ground whenever the marines are currently on their way to Medevac bay...
-2-Keep out XENOS...
-3-Hold off the large forces of XENOS whenever they are pushing the marines toward the LZ1...
-4-Make pilots actually do more things on his dropship
Details (Description of how you think this would work, the benefits, etc):
First thing is.. remove the grilles and reinforced window(the bottom ones) and add metal barricades on the sides
Second... add blast doors on the wall to open and close the open space and
Third... M56D hidden but there's a button to put it out and the player have to man the MG
Implementation: Coding/Adding.
(This might not keep the lore straight about the Rasputin but eh... Engineers can just add sentry on the sides, I know that... but I think it should stay on the sides forever)
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- OatzAndHoes
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
+1
You don't know how badly I want space shuttle door gunners...
You don't know how badly I want space shuttle door gunners...
- adamkad2
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
oh mah gawd, yeaaaah. also mount em on both sides or make the jungle side doors boltable with a button
+1
+1
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
- Crab_Spider
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
-1 Why is the Pilot risking being fired upon by enemy troops? What purpose is this serving? What would you gain from this? Remove xenos from this and just look at what you're trying to achieve.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Joe4444
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
all it said was only the pilot could open it, its to A)provide fire when going on a gun run (the rasp would do these on other operations) and B)to provide cover fire for injured troopers and C)so they have a chance if the enemy have any sort of rocket that can penetrate and blow up the rasp.Crab_Spider wrote:-1 Why is the Pilot risking being fired upon by enemy troops? What purpose is this serving? What would you gain from this? Remove xenos from this and just look at what you're trying to achieve.
- Thatnewguy01
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
Just need to point out a small little problem that the manned machine guns do in fact hit marnies. So when baldie mc chrome dome hops on it could be the end for many poor marines
- XenonDragneel
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
Yea. I know that. I am going to see what the dev can do...
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- Thatnewguy01
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
Other thing. The po if he prepared properly is the most prepared marine to handle anything in a close quater situation. Tactical shotgun with a helmet that's basically a b-18 Helmet. He doesn't really need a new weapon to defend the rasp -1 for now
- XenonDragneel
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
So you're saying tactical shotgun and b-18 defend the Rasputin........ just think about it and reread what you said... also shotgun in Rasputin will causes massive FF if it was buckshot. The whole point of this is to keep the demos like runners away from rasp so they don't come on quickly and kill the wounded.Thatnewguy01 wrote:Other thing. The po if he prepared properly is the most prepared marine to handle anything in a close quater situation. Tactical shotgun with a helmet that's basically a b-18 Helmet. He doesn't really need a new weapon to defend the rasp -1 for now
Last edited by XenonDragneel on 01 Mar 2017, 13:13, edited 1 time in total.
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- Artouris
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
You do realize that this is a space craft designed to undergo atmospheric reheating? You know what happeneds when there's even a small opening right? Placing a gun on the side is just begging for a Columbia diaster 2.0
- Crab_Spider
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
Xenos don't board the Rasp unless the Queen wills it, which would be VERY rare. Xenos don't attack the Rasp unless they outnumber who's inside, and even then, they'd have no reason to board. The LZ is protected by mines, which can be barely avoid anyway. You have no idea what you're trying to achieve here, do you?XenonDragneel wrote:So you're saying tactical shotgun and b-18 defend the Rasputin........ LMMAAOOOOOOOO just think about it and reread what you said... also shotgun in Rasputin will causes massive FF if it was buckshot. The whole point of this is to keep the demos like runners away from rasp so they don't come on quickly and kill the wounded.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- XenonDragneel
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
I am not achieving ANYTHING here. Stop saying that. You are right about the queen will part... but ehhhhh nope... everyday I've seen runner come to Rasputin in a stealthy way and harm the wounded marine to death. The point is... the MG is to stop the raid of Xenos from entering Rasputin and scared them.Crab_Spider wrote:Xenos don't board the Rasp unless the Queen wills it, which would be VERY rare. Xenos don't attack the Rasp unless they outnumber who's inside, and even then, they'd have no reason to board. The LZ is protected by mines, which can be barely avoid anyway. You have no idea what you're trying to achieve here, do you?
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- Joe4444
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
HAHHAHAHAHAHAHAHAHAHAHAHAHAHAHCrab_Spider wrote:Xenos don't board the Rasp unless the Queen wills it, which would be VERY rare.
they board all the time and just grab wounded, rare my ass
- XenonDragneel
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
Yea... this is one of the major reason why I want door gunnersJoe4444 wrote:HAHHAHAHAHAHAHAHAHAHAHAHAHAHAH
they board all the time and just grab wounded, rare my ass
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- XenonDragneel
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
Also don't say engineers can set a defense at the LZ... some engineers are just blind and cares about their own shit...
When u talk sh** to the IB
- adamkad2
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
PO gets snagged so often and you say hes prepared?
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
- Crab_Spider
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
I think you just lost yourself there. If they entered the Rasputin with stealth then FORTIFY THE LZ or WELD THE EAST DOORS. If they slashed wounded Marines then it's reaching the point you're long overdue for a Rasp guard, aka MPs. A machine gun isn't going to do anything, you will still be overwhelmed and the design of the Rasp will make shooting ineffective.XenonDragneel wrote:I am not achieving ANYTHING here. Stop saying that. You are right about the queen will part... but ehhhhh nope... everyday I've seen runner come to Rasputin in a stealthy way and harm the wounded marine to death. The point is... the MG is to stop the raid of Xenos from entering Rasputin and scared them.
Runners sneaking into the Rasp are due to shitty Engineers/MTs, if they get inside, then you know who to blame.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- completelynewguy
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
+1(?) "If they run, they're Xenos. If they stand still and *dance, they're well disciplined Xenos."
But lorewise, this is already a stretch. Perhaps it would be better to implement the guns by having them bought from Cargo instead of having them installed at the start of a round.
But lorewise, this is already a stretch. Perhaps it would be better to implement the guns by having them bought from Cargo instead of having them installed at the start of a round.
- Monoo
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
Door guns... on a spacecraft?
Um.
Um.
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- NescauComToddy
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
Not really lore like, and the developers are seeking for lore right now. As Artouris said, It wouldn't really be compatible If we put physics on the table. -1 Not a bad idea, just don't see It working.
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- adamkad2
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
where the heck are those rocket launchers
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
- NescauComToddy
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
Shhh, on the Wings, darp. We just can't see It.adamkad2 wrote:where the heck are those rocket launchers
Peter.
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- Sneakyr
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
This is not true. I've seen solo xenos rambo on board the Rasputin, drop huggers and slash a bunch of marines then pounce & run away scott-free. Especially when Nexus is still being secured and there hasn't been enough time to secure LZ1.Crab_Spider wrote: Xenos don't attack the Rasp unless they outnumber who's inside, and even then, they'd have no reason to board.
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- Kerek
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
-1 bad idea. all it would do was promote ff, dissuade xenos and make an uneeded and boring role.
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Re: Modified SIDE-GUNNER(s)... /The Door Gunners/
Sorta implemented with the new Dropship update.
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