Rasputin gun run/fire support beacon

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liltiptop
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Rasputin gun run/fire support beacon

Post by liltiptop » 03 Mar 2017, 01:46

Summary (a quick, 2-3 sentence summary):
A beacon for SLs that will allow the PO to send the rasp over, and fire on any targets that the sentry guns see. This will be controlled by the PO's console, and requires an active beacon, one time use. (Like OB)

Benefits (How this will benefit the server and game as a whole):
Allows the PO to be more involved with the operation, and allows SLs to support their squads with covering fire, giving them time to retreat, push, or heal themselves.

Details (Description of how you think this would work, the benefits, etc):
When PO launches the shuttle, it'll go into transit, and the squad who threw the beacon will have an alert that says something like, "Support incoming!" Then the Rasputin will stick around for like 10 seconds or so, if command launched it, or 15-20 seconds, and faster arrival time if the PO launched it while having custom data put in the flight plan. Then leave the area to the LZ or Sulaco, wherever the PO/command launched it from.

Implementation (Optional, if you have an idea how to implement it):
The Rasputin should have a shadow outline on the ground below it, and have the 4 sentry guns basically invisible and invincible. The actual Rasputin should be in mid-flight for the whole duration.

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caleeb101
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Re: Rasputin gun run/fire support beacon

Post by caleeb101 » 03 Mar 2017, 02:09

While I do like this idea, it sounds like it would be very difficult to code in and could have alot of ugly bugs with it. Neutral leaning on +1
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RedsPro
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Re: Rasputin gun run/fire support beacon

Post by RedsPro » 03 Mar 2017, 03:49

Spawning darkness in the shape of the Rasp and invis turrets spawning for around ten seconds. Not bad but maybe just a missile run or some shit.
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Thatnewguy01
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Re: Rasputin gun run/fire support beacon

Post by Thatnewguy01 » 03 Mar 2017, 08:05

Rasp doesn't really have the guns for this. The guns on it are effective on slow moving targets. It doesn't have chain guns on it but rather slow firing 3 round burst anti personal bullets
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Boltersam
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Re: Rasputin gun run/fire support beacon

Post by Boltersam » 03 Mar 2017, 11:25

EDIT: Actually no, it wasn't denied, still a duplicate.

viewtopic.php?f=59&t=8953&p=96320&hilit ... %23#p96320

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forwardslashN
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Re: Rasputin gun run/fire support beacon

Post by forwardslashN » 04 Mar 2017, 15:24

Duplicate.
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