xeno respawning
- adamkad2
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- Joined: 04 Jan 2017, 16:19
- Byond: adamkad1
xeno respawning
Summary (a quick, 2-3 sentence summary):Make respawn as xeno increase in delay the more you die
Benefits (How this will benefit the server and game as a whole):encourage xenos to be less reckless when they got spare larvas, make griefer lifes harder (and mayby more trackable). and mayby gives those dumb idiots you call marines a lil bigger chance
Details (Description of how you think this would work, the benefits, etc):Everytime you die as a xeno, the cd for respawn as xeno would increase, so you cant get back in and probally get killed again so soon
People get really reckless when theres a lot of spares, and some people just die on purpose to weaken xenos. This could solve it all. And mayby increase win chance for the moron team a bit
Implementation (Optional, if you have an idea how to implement it):the same way the standard 5 minute countdown was made?
Benefits (How this will benefit the server and game as a whole):encourage xenos to be less reckless when they got spare larvas, make griefer lifes harder (and mayby more trackable). and mayby gives those dumb idiots you call marines a lil bigger chance
Details (Description of how you think this would work, the benefits, etc):Everytime you die as a xeno, the cd for respawn as xeno would increase, so you cant get back in and probally get killed again so soon
People get really reckless when theres a lot of spares, and some people just die on purpose to weaken xenos. This could solve it all. And mayby increase win chance for the moron team a bit
Implementation (Optional, if you have an idea how to implement it):the same way the standard 5 minute countdown was made?
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
- Sneakyr
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Re: xeno respawning
Perhaps only for runner caste? They're the main culprit.
Neutral leaning towards +1. I'll see some other opinions first.
Neutral leaning towards +1. I'll see some other opinions first.
I'm Frankie Day, resident SL along with various other roles.
- Crab_Spider
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Re: xeno respawning
+1 I can see this working. Xenos need to be more careful and the only way we can do that is a) remove hugger combat or b) this
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- TheMaskedMan2
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Re: xeno respawning
+1 If you are a competent Xeno you can easily get back in, if you are that one shit who's bad and dies a million times it lets better players play. As well as Xenos who made a dumb mistake, not to mention the griefers will be lessened.
I would propose just add 5 minutes every time. Oh, and make Bloody Larva deaths not count, some of those can't be helped. Perhaps all Larva deaths not count? Griefers would still be idiots but it's a lot more obvious you are griefing if a Larva runs out of the hive and "Larva died at Landing Zone 1!" Instead of a Runner, at least with a Runner it could just be a shit player or they can defend themselves as "Trying". Larva don't have an excuse unless the Queen approves a sneak spy Larva, which rarely happens.
Edits: Just some rewording of awkward to read sentences.
I would propose just add 5 minutes every time. Oh, and make Bloody Larva deaths not count, some of those can't be helped. Perhaps all Larva deaths not count? Griefers would still be idiots but it's a lot more obvious you are griefing if a Larva runs out of the hive and "Larva died at Landing Zone 1!" Instead of a Runner, at least with a Runner it could just be a shit player or they can defend themselves as "Trying". Larva don't have an excuse unless the Queen approves a sneak spy Larva, which rarely happens.
Edits: Just some rewording of awkward to read sentences.
Last edited by TheMaskedMan2 on 03 Mar 2017, 18:57, edited 4 times in total.
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Marine: Vera Webb
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Predator: Vaya'Nylk
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
- Crab_Spider
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Re: xeno respawning
Hehe... *pulls on collar nervously* lets not get crazyTheMaskedMan2 wrote:+1 If you are a competent Xeno you can easily get back in, if you are that one shit who's bad and dies a million times it lets better plays who may have just made a dumb mistake take your place, not to mention the griefers will be lessened.
I would propose just add 5 minutes every time.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- adamkad2
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- Byond: adamkad1
Re: xeno respawning
Saying this as a xeno main, the speed at which xenos can refill loses early game is riddclous. also mayby add that larvas dont burst untill theres a viable host? less stuff to guard and less folks jumping right into t1
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
- Joe4444
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- Location: land of the sheep
Re: xeno respawning
*1 HOUR BETWEEN RESPAWN INTENSIFIES*Crab_Spider wrote:Hehe... *pulls on collar nervously* lets not get crazy
+1, as long as its not really crazy, perhaps.....10 seconds?
- adamkad2
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Re: xeno respawning
10 seconds would make no real difference, atleast 1 min, plus if you died to make it one hour, then you would have 12 deathcount and by then you either have made xenos lose or got punished for griefingJoe4444 wrote:*1 HOUR BETWEEN RESPAWN INTENSIFIES*
+1, as long as its not really crazy, perhaps.....10 seconds?
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
- Joe4444
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- Location: land of the sheep
Re: xeno respawning
the hour thing was a joke, but I feel 10 seconds will give xenos who are having a bad round a light punishment but xenos who keep charging will still get slowly weeded out.adamkad2 wrote:10 seconds would make no real difference, atleast 1 min, plus if you died to make it one hour, then you would have 12 deathcount and by then you either have made xenos lose or got punished for griefing
- adamkad2
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Re: xeno respawning
10 seconds punishment makes no obstruction in ereasing xeno's spare larvas, really, 6 kills per minute delayJoe4444 wrote:the hour thing was a joke, but I feel 10 seconds will give xenos who are having a bad round a light punishment but xenos who keep charging will still get slowly weeded out.
A bad round is a bad round. Try again later aye?
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
- Sailor Dave
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Re: xeno respawning
This wouldn't scale well during lowpop, where xenos have few numbers to begin with, and they're replaced by the same players generally.
-
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Re: xeno respawning
+1Scale it with low pop, let it be a turnable thing on. or maybe not even everytime to respawn. after dying twice as xeno it activates?
- forwardslashN
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Re: xeno respawning
More or less this. We'd need to change a lot of other stuff to make this work all-around. Denied for now.Sailor Dave wrote:This wouldn't scale well during lowpop, where xenos have few numbers to begin with, and they're replaced by the same players generally.
The ambivalent giant white baldie in a jungle near you.