Ground Map Vehicles

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Caryl
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Ground Map Vehicles

Post by Caryl » 23 Feb 2015, 14:03

This is an idea for the Ground Map vehicles since the map is large enough to be able to handle these roughriders.

The idea is roughly similar to that of a mech, only the marines can enter the vehicle (Most preferrably an APC) and get teleported to an isolated Z-level which has the layout of the inside of the APC. Let me sum it up:

____________
| o o |
] [[]
|_o______o__|

The above is an APC Sprite where the marines have to enter from its entry/exit hatch (left side ' ] ') .

When they do they get teleported to an isolated Z-level which has the layout of the APC's interior :

_______________________
| X X X X X X [] |
| [] C |
] XD[]
] XD[]
| [] C |
| X X X X X X [] |
-------------------------------------

Apologies if it looks sucky but, this is the interior layout that is on another Z-level.
The X's represent chairs. the []'s represent interior walls and the []'s to the right represent the windows. The D's are the driver's console (if clicked, the driver's view gets changed to where the cockpit of the APC Sprite is) where he is allowed to move the vehicle. The C's represent Camera consoles (if clicked the co-driver or marine sitting beside the driver can also see what the driver sees on a mounted camera).

This way, the marines can actually feel like they are mobilizing inside an APC where real travel time is taken into account and free-movement while inside the APC's interior gives them a good atmosphere of being bad-ass marines being sent into a warzone.
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RE: Ground Map Vehicles

Post by Mycroft Macarthur » 23 Feb 2015, 14:17

that all sounds really cool but i could see potential lag issues, i am also curious as to how it would function on a gameplay level, if aliens destroy the apc for example what happens to the guys in the Z-level? do they just blow up or get teleported? are the aliens even CAPABLE of destroying it? will the apc have weapons that can fire on the nearby building or aliens? if so how would it work or be balanced? is it just another m41a or is it a proper tank weapon or something.

very interesting concept i would be all for, and it may be necessary to keep the marines together until they reach the base on the planet because you know some idiot would get lost and die horribly to the weather before they even SEE the aliens for the first time but i can see the marines really using this, im already thinking of turning it into a proper fallback point and turning part of the inside into a medbay since aliens would be unable to get in or destroy it (and even if they could it literally can run and gun more safely then even HIT since it has those gigantic guns up top and cant exactly be pounced) and thats just one example, aliens would be screwed if marines just cowered in it after a bad push (and why wouldnt they, it would even be safer then the sulaco)
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RE: Ground Map Vehicles

Post by razerwing » 23 Feb 2015, 15:00

The way I see it Mycroft, it'd be about the same thing as the Shuttles we use now, just on the ground. At least, I think that's how they'd work.

As to their armament, I think whatever it is it'd have to be an admin power. We don't want holes being blown willy-nilly into whatever building the marines are going into.
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RE: Ground Map Vehicles

Post by Redfield5 » 23 Feb 2015, 15:04

Me gusta. Will debate when I am done learning about juvenile law.
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RE: Ground Map Vehicles

Post by Allan1234 » 23 Feb 2015, 16:00

shuttles move via teleportation it could be possible but it would take ALOT of work to make it so, also as i stated in staff chat yesterday night, It would cause ALOT of issues both game play wise and the vehicles themselves would be buggy and hard to control on the squarest terrain, also i can for-see ALOT of friendly fire and meta/power gaming with it as well as people running others over and others complaining that its too "OP"
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RE: Ground Map Vehicles

Post by UnknownMurder » 23 Feb 2015, 17:14

I shall name one of the Ground Vehicle....
The Phantom.

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RE: Ground Map Vehicles

Post by AdmiralArcadia » 23 Feb 2015, 20:24

d5bd1d823351a62a2c5123a7497d8984.png

After taking a look at your little representation of the interior, I actually mapped it out. 12 seats total (1 driver, 1 co-driver, and 10 passengers.)

One console for actually driving, two for cycling through the front/rear cams, and another for controlling some kind of weapon mounted on the vehicle from the inside.

I think each squad should have two APCs, and the weapon should do damage equivalent to that of the pulse rifle.

Since it would be a pain in the ass to make a whole z-level rotate, I also suggest using the screen shake effect[like the one where when you're hit by a bullet, your screen shakes around a bit] for whenever the APC turns.
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RE: Ground Map Vehicles

Post by Caryl » 24 Feb 2015, 00:56

By george, that layout looks amazing. But yeah, it could prove too much work but we can still re-use bits and pieces of the code to make it work.
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RE: Ground Map Vehicles

Post by apophis775 » 24 Feb 2015, 02:44

Eh, probably not.
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RE: Ground Map Vehicles

Post by UnknownMurder » 24 Feb 2015, 08:03

Mechs are being removed. This will be gone by then.

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RE: Ground Map Vehicles

Post by TopHatPenguin » 24 Feb 2015, 15:49

The only thing I don't get about this is that what happens if the apc is slashed to bits by aliens where do the marines inside go or do they just die...
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RE: Ground Map Vehicles

Post by Redfield5 » 24 Feb 2015, 15:53

Osalaa Wooki wrote: The only thing I don't get about this is that what happens if the apc is slashed to bits by aliens where do the marines inside go or do they just die...
I'd like to see them try to slash up an up-armored vehicle.
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RE: Ground Map Vehicles

Post by TopHatPenguin » 24 Feb 2015, 15:58

Redfield5 wrote: I'd like to see them try to slash up an up-armored vehicle.
Well then spit acid at it :)
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RE: Ground Map Vehicles

Post by SecretStamos (Joshuu) » 24 Feb 2015, 16:14

OsalaaWooki wrote: The only thing I don't get about this is that what happens if the apc is slashed to bits by aliens where do the marines inside go or do they just die...
The APC could just be disabled and rendered useless. The marines inside are unharmed, but trapped and vulnerable to the aliens boarding. Given the close-quarters environment of the APC, they'd probably want to clear out once that happens.

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RE: Ground Map Vehicles

Post by Allan1234 » 24 Feb 2015, 16:35

as apop said this will most likely not happen, the only apc like vehicle i have even seen was in the 40K server and that thing is buggy as hell and annoying to control
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RE: Ground Map Vehicles

Post by AdmiralArcadia » 24 Feb 2015, 17:27

There would also be the problem of the APCs hitbox.
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RE: Ground Map Vehicles

Post by Void00 » 24 Feb 2015, 19:03

Redfield5 wrote: I'd like to see them try to slash up an up-armored vehicle.
Ravager's are used by the hive to slash spaceship's to bits and pieces... and ya know , spaceship are in nano-titan. duh.
(and also Ravager's are anti-vehicle unit's , in the game we took them from.)
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RE: Ground Map Vehicles

Post by AdmiralArcadia » 24 Feb 2015, 19:16

Void00 wrote: Ravager's are used by the hive to slash spaceship's to bits and pieces... and ya know , spaceship are in nano-titan. duh.
(and also Ravager's are anti-vehicle unit's , in the game we took them from.)
So maybe only Ravagers could pierce their armor, or like corroders with their acid.
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RE: Ground Map Vehicles

Post by Caroes » 25 Feb 2015, 19:47

UnknownMurder wrote: Mechs are being removed. This will be gone by then.
WHAT

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RE: Ground Map Vehicles

Post by coroneljones » 27 Feb 2015, 07:24

Heinrick Archsider wrote: as apop said this will most likely not happen, the only apc like vehicle i have even seen was in the 40K server and that thing is buggy as hell and annoying to control
It isnt that buggy/Hard to control..Atleast for me its easy as hell....well when you have explosive shots its easy to do anything

On the APC..it would be interesting..maybe make it mech like with one pilot and marines can Hop in the back for transport?
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RE: Ground Map Vehicles

Post by Void00 » 27 Feb 2015, 08:40

coroneljones wrote: It isnt that buggy/Hard to control..Atleast for me its easy as hell....well when you have explosive shots its easy to do anything

On the APC..it would be interesting..maybe make it mech like with one pilot and marines can Hop in the back for transport?
or just an half-track ATV, which is still realistic , and would be easier to control in a squared enviroment.
(as you might now , half-track vehicles can easily make square turn by turn on themselves without the need of moving)
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RE: Ground Map Vehicles

Post by razerwing » 27 Feb 2015, 14:48

Or, we could just slap a tank's transmission system into the Colonial Marine's APC.
http://fc04.deviantart.net/fs70/i/2012/ ... 280mnh.png

The standard Colonial Marines M577 Armored Personnel Carrier isn't exactly a tank, but the wheels each receive power independently from each other. Essentially, it means that this thing can turn on a dime.

It's in cannon, it even has weapons should we choose to go that route, and it can hold up to thirteen squad members and enough ammo for three days fighting (cannonically).
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RE: Ground Map Vehicles

Post by LordLoko » 27 Feb 2015, 16:06

Why the wheels has happy faces?
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RE: Ground Map Vehicles

Post by razerwing » 27 Feb 2015, 16:59

Because they're Happy Wheels.

Hurr hurr.
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RE: Ground Map Vehicles

Post by AdmiralArcadia » 28 Feb 2015, 22:05

SSCMAPC.png
razerwing wrote: Or, we could just slap a tank's transmission system into the Colonial Marine's APC.
http://fc04.deviantart.net/fs70/i/2012/ ... 280mnh.png

The standard Colonial Marines M577 Armored Personnel Carrier isn't exactly a tank, but the wheels each receive power independently from each other. Essentially, it means that this thing can turn on a dime.

It's in cannon, it even has weapons should we choose to go that route, and it can hold up to thirteen squad members and enough ammo for three days fighting (cannonically).
I edited my previous interior map to make the APC look more like that one... Kind of... I'll work on some prototype sprites next I guess.
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