Map Unique Xenos

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Wubs4Scrubs
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Map Unique Xenos

Post by Wubs4Scrubs » 13 Mar 2017, 16:15

Summary: If you read the comics or some extended universe stuff for Xenomorphs you'll find all types of crazy xeno variants like bull xeno, mantis xeno, shark xeno, etc. It would be interesting in certain NPC mobs when infected would produce a unique caste larva.

Benefits: Would be a way to add castes that make sense to the game while also staying true to the lore. Plus who doesn't love new shit to shoot at? (Except the people who have to sprite + code it)

Details: Make certain maps have mobs which when impregnated will produce a unique xeno which cannot choose things like runner, drone, etc but instead transformed into something specific. These unique NPCs would be rare on maps so maybe like 2 or 3, whatever the balance teem deems appropriate.

Implementation: This would only apply to specific animals that the xenos capture because if all animals like the monkey produced these unique variants the entire starting xeno force would be part monkey. Instead I was thinking that each map adds a more rare animal on it possibly with a random spawn or something that produced a unique caste of xeno. One idea could be on LV-624 have like 2 snakes that spawn on the map which produce a unique xeno with deadlier acid spit or maybe it can melee marine and incur toxin damage.

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The mantis morph ^
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Crab_Spider
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Re: Map Unique Xenos

Post by Crab_Spider » 13 Mar 2017, 16:23

Wubs, you have singlehandedly made my point of existing on this forum useless. Take my NEAUTRAL and accept it. I like the idea but on paper it still has some flaws, what if survivors pull the ultimate dick move and hunt these creatures down, or what if Marines meta kill them to prevent these castes from showing up?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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MauroVega
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Re: Map Unique Xenos

Post by MauroVega » 13 Mar 2017, 16:30

Crab_Spider wrote:Wubs, you have singlehandedly made my point of existing on this forum useless. Take my NEAUTRAL and accept it. I like the idea but on paper it still has some flaws, what if survivors pull the ultimate dick move and hunt these creatures down, or what if Marines meta kill them to prevent these castes from showing up?
We ban the survivor,hunting monkeys aint ok,the same would apply to this
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War

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Wubs4Scrubs
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Re: Map Unique Xenos

Post by Wubs4Scrubs » 13 Mar 2017, 16:38

Crab_Spider wrote:Wubs, you have singlehandedly made my point of existing on this forum useless. Take my NEAUTRAL and accept it. I like the idea but on paper it still has some flaws, what if survivors pull the ultimate dick move and hunt these creatures down, or what if Marines meta kill them to prevent these castes from showing up?

What Mauro said, I've never personally seen marines running around shooting monkeys on the planet when the xenos haven't gotten them all by the time the marines touch down. Plus that kind of meta gaming isn't allowed so this would fall under that if it were implemented I imagine.
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Snypehunter007
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Re: Map Unique Xenos

Post by Snypehunter007 » 13 Mar 2017, 17:11

Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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