Summary (a quick, 2-3 sentence summary): Xenobio is rarely used, yet a lot of the items are fun while not being game breaking. Change the amount of items you harvest from xenos based on cast, and tier. So xenobio can make more goodies, perhaps inspiring marines to risk bringing back more bodies.
Benefits (How this will benefit the server and game as a whole): Would get more people involved and excited for xenobio. As in it's current form it's rarely used, and all the items created from it aren't too powerful, and having a few extra floating around wouldn't upset balance. It's a awesome feature we should promote using it more.
Details (Description of how you think this would work, the benefits, etc): I would change what drops from autopsies based on cast. Combat cast would drop more chitin as they're more armored front line fighters. Sentinels are more acid, as I can see harvesting more acid from them, and their evolution. Drones and their kind are builders and have more resin to collect. Queens should drop an abundance of materials. The more evolved forms are larger and tougher. A boiler would have more acid to harvest than a sentinel. A crusher more chitin than a runner. Just makes sense if you ask me.
Implementation (Optional, if you have an idea how to implement it): Coding.
Xeno Autopsy buff.
- Swagile
- Registered user
- Posts: 1149
- Joined: 19 Jan 2017, 11:56
- Byond: Swagile
Re: Xeno Autopsy buff.
This is exactly one of my suggestions.
- Dapper Stache
- Registered user
- Posts: 112
- Joined: 11 Nov 2016, 21:03
- Location: His web... that's where humans live, right?
- Byond: Dapper Stache
Re: Xeno Autopsy buff.
I enjoy it. Anything to give research more to think about gets my vote, because as is they're either just messing with grenades or messing around in general after they get the basic stuff done, and xenobio never really gets any love, both RP wise and from a game standpoint. +1
I play Aria Vivici. I think people like me. I'm not sure why.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Xeno Autopsy buff.
Can you post your topic here?Swagile wrote:This is exactly one of my suggestions.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- Swagile
- Registered user
- Posts: 1149
- Joined: 19 Jan 2017, 11:56
- Byond: Swagile
Re: Xeno Autopsy buff.
http://colonial-marines.com/viewtopic.php?f=59&t=11344Snypehunter007 wrote:Can you post your topic here?
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Xeno Autopsy buff.
Duplicate.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler