Rule revision.

Locked
User avatar
Nefelibata
Registered user
Posts: 8
Joined: 24 Feb 2015, 18:59

Rule revision.

Post by Nefelibata » 24 Feb 2015, 19:26

I'd like to spark a discussion with the administration team about the pros and cons of disallowing aliens to create hull breaches. I'm just going to dive straight in here with a bullet list of what I can see from my game-play as xeno/human:

Pros:
-Allows xenos to employ their biological advantage of being resistant to space and use area denial tactics, enriching game-play in an immersive and dynamic fashion.
-Lets players experience another faucet the coding has to offer, including awesome, violent decompression, lung decompression, temperature drops, resource management, and the potential engineering restoration of decompressed zones. Think Deadspace
-Levels the playing field in sure-to-die situations for xenos in certain situations.
-Forces marines to think and manage resources.

Cons:
-Potentially laggy
-Construed as OP by administration team due to cbf attitudes and is unlikely to be granted
-Critically impacts game progression/ dynamics
-meta/grief potential
-creates zones uninhabitable for hosts/infection
-Could be reasonably construed as OP if aliens exploit it constantly

I believe it should be allowed in special circumstances, such as when aliens are assaulting the Sulaco, they should be allowed to breach freely, and when aliens are under assault they should be able to breach defensively and not seal them. Aliens should not be allowed to breach 'just because' and any back-up routes into space should be sealed with a double, perhaps triple resin door air-lock, as I make sure to always do.

Furthermore, I think players should receive light bans in regards to this if it is not intended as griefing and their past notes do not have offenses, also taking into consideration player disposition, because it takes literally less than a minute to absolve the impact on the game by freezing the dynamic atmospheric code on a tile set.

User avatar
Mycroft Macarthur
Donor
Donor
Posts: 256
Joined: 19 Feb 2015, 14:05
Location: this small blue-green planet called earth, came here for the beer and the bitches.
Byond: Feodrich
Contact:

RE: Rule revision.

Post by Mycroft Macarthur » 24 Feb 2015, 19:49

i can see how it would give the aliens a number of advantages, and it could be acceptable SOME of the time under slightly different circumstances, as it is however even if the marines genuinely wanted to prepare just in case of breaches there are nowhere NEAR enough gas masks or emergency extended oxygen tanks onboard, even if we collected ALL the emergency tanks onboard there are what, 10? 12 of them onboard? at round start we often have 20 to 30 marines, not counting the late joiners we get over time, to fully equip a fraction of the total marine force we would have to spend time searching the entire sulaco for tanks before we leave for our mission, this could take quite a long time as not all of them are in areas we can access so we would have to break into areas we arent allowed access to, almost forcing us to break the rules.

on that note you damn well better believe we would begin looting the nostromo like crazy or separating from our squads to acquire now NECESSARY supplies, even if there were larger tanks to be found on the sulaco (there arent) we would then lose our backpack slot wearing 02 which many players need for ammo or other supplies, medics and engineers would be fucked and even standards would be hard pressed since they cant put shotguns in their suit storage slot.

as for the part where we can "restore decompressed zones" what SS13 have you been playing? even in REGULAR servers no one ever repairs this shit, what was that? some tiny ass closet in the edge of the ship that no one goes to got bombed? WELP! BETTER CALL THE SHUTTLE HURR DURR, even in the VERY RARE occaisions you have the time to do so it takes like 30 minutes to repair a decompressed area even when you have all the time you need, no interruptions, all the supplies you need and so on, you have to repair the breaches then find a way to restore the air content and undo the whole, "depressurization" thing, good luck doing that while being moved around by random assholes in tight quarters or while in the middle of COMBAT.

if this was changed then we would need gas masks and extended emergency oxy tanks added to the vendors in GREAT NUMBERS (to be fair i dont see why they arent already), and then if you were screwed because you didnt bring a mask and tank for just in case....well thats your own fault for deciding you didnt need one, THEN we would need a way to seal breaches very quickly (perhaps giving us metal foam nades would work but we'd need ALOT of them and we'd lose those extra slots so the standards are the only people who could carry them), maybe we could carry some form of deployable shield gens that fit in our pack that render an entire area breathable and issue free in terms of depressurization, buying us time to repair them?
Image

User avatar
Nefelibata
Registered user
Posts: 8
Joined: 24 Feb 2015, 18:59

RE: Rule revision.

Post by Nefelibata » 24 Feb 2015, 20:24

Pocket shield gens would be OP and unrealistic. That's pulling atmospheric pressure out the ass-end of nowhere. You have large air/oxygen canisters unused in atmosherics and ''''''''''''toxin''''''''''' (lmao) storage in science for that. Scavenging for oxygen is fun.





I'd really love if Apophis or another coder familiar with bay12 atmos code and its impact on server load weighed in on this.

User avatar
Mycroft Macarthur
Donor
Donor
Posts: 256
Joined: 19 Feb 2015, 14:05
Location: this small blue-green planet called earth, came here for the beer and the bitches.
Byond: Feodrich
Contact:

RE: Rule revision.

Post by Mycroft Macarthur » 24 Feb 2015, 20:34

oh yeah because no SL or CO ever will have an issue with you running off on your own and abandoning your squad where you will almost certainly get captured and hugged. while i admit i have no idea what im looking at in atmos. why would the aliens not just destroy everything in there or using acid to prevent you from restoring atmospherics to key areas? i regularly melt everything in atmospherics because you HAVE TO if you want to make a nest in there, the parts you cant walk on take up ALOT of space, nevermind the part where the aforementioned space heaters and canisters are now protecting the aliens from your bullets, they will understand the concept of mobile cover and use it AGAINST us.

so far every part of this just feels like it will screw marines unless all of us have very easy access to internals (which on some level would remove the point of what you are suggesting)

you are however forgetting one important thing, you suggested this to give aliens an edge? how much of an edge will it be the moment you give the marines excuses to break out sec hardsuits, now they take like half damage from all your attacks AND they're immune to huggers for like five hits or more, some admins may ban you instantly for wearing sec hardsuits even while in space (where you NEED some kind of pressure suit) but some admins will just shrug and do nothing, "welp, one alien depressurized a room way across the opposite end of the ship so we had to equip the entire marine team with them, sorry buddy"
Image

User avatar
Allan1234
Donor
Donor
Posts: 583
Joined: 15 Oct 2014, 20:16
Location: Canada, BC, Vernon

RE: Rule revision.

Post by Allan1234 » 25 Feb 2015, 03:22

We dont really allow it, also atmos only gets fucked when the marines weld vents because it cuts off atmos. also this wont be a issue in the conversion anymore.
M.O.T.H.E.R. Status Update


Warning.

Continued actions may result in loyalty chip activation, as well as the implementation of Politically Correct subsystems. We don't want that, now do we?


ADMIN LOG: Apophis775/(Erin Kowalski) has created a M.O.T.H.E.R. report



Image

http://www.moddb.com/mods/dwu-battlestar-galactica-mod

User avatar
Nefelibata
Registered user
Posts: 8
Joined: 24 Feb 2015, 18:59

RE: Rule revision.

Post by Nefelibata » 25 Feb 2015, 03:55

Mycroft you're complaining about incompetent squad leaders and problems that are beyond this proposal. It's not that hard to rally people up and go places. Plus, Marines would be restricted to only using hard suit in decompressed areas, balancing the mix and preventing them from rushing into them unprepared. Destroying key items is a valid tactic imo, and that just gives marines extra stress to get moving and not turtle. The only way aliens would be able to have time to destroy ALL of the resources is if marines sat around and prepared for a siege. You're just being whiny.

"We dont really allow it" this is that fuck-all attitude I was talking about.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

RE: Rule revision.

Post by TopHatPenguin » 25 Feb 2015, 06:17

The main point that stands out to me is that if you breach it will either normaly cause a pressure overload and fuck everything up causing marines to bash into walls and die from lack of oxygen which has happened and made that round pretty shit and not fun at all believe me.

So i don't like the idea of letting aliens breach because it makes it way to easy for them by allowing them to infect marines who are on the ground suffocating or have been pushed over by pressure making it so there is no resistance.
Last edited by TopHatPenguin on 25 Feb 2015, 06:46, edited 1 time in total.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
javierpwn
Registered user
Posts: 1
Joined: 29 Jul 2014, 19:18
Location: Florida
Contact:

RE: Rule revision.

Post by javierpwn » 25 Feb 2015, 07:13

Repairing breaches is relatively simple concerning fixing the breach itself and restoring pressure. All fixing a breach would require you to have, would be a bunch of metal rods and floor tiles (or a stack of metal to make them yourself). Repressurizing an area can be done using the atmospheric alarms, unlocking their interface and setting the environmental settings to fill. It can also be done with air pumps, and releasing canisters of gas.

With the remark of atmospherics being melted, none of the atmospherics equipment that can block your path is essential. Most of the computers being used for regulation of gases entering or leaving the system. However, the piping can be a tad harder to fix when removed.
Image

User avatar
Void00
Registered user
Posts: 125
Joined: 15 Oct 2014, 12:24
Location: Italy , Tuscany

RE: Rule revision.

Post by Void00 » 25 Feb 2015, 12:18

The main concern is , lets be honest , that large-scale atmospheric changes cause massive amounts of lag.
And we end up using kill-air a lot.
Meaning that breaches would be useless.

Also , when breaches were kinda-allowed , the aliens metagamed the hell out of them , by bashing windows and killing everyone in a matter of minutes.
Image Biography and photos here

User avatar
Allan1234
Donor
Donor
Posts: 583
Joined: 15 Oct 2014, 20:16
Location: Canada, BC, Vernon

RE: Rule revision.

Post by Allan1234 » 25 Feb 2015, 13:17

if we ever do allow breach's it will be with a controlled C4 explosion via Wey-yu commandos
Nefelibata wrote: "We dont really allow it" this is that fuck-all attitude I was talking about.
I don't like your attitude, i made a statement because it's true and you come at me like a asshole.
Last edited by Allan1234 on 25 Feb 2015, 13:19, edited 1 time in total.
M.O.T.H.E.R. Status Update


Warning.

Continued actions may result in loyalty chip activation, as well as the implementation of Politically Correct subsystems. We don't want that, now do we?


ADMIN LOG: Apophis775/(Erin Kowalski) has created a M.O.T.H.E.R. report



Image

http://www.moddb.com/mods/dwu-battlestar-galactica-mod

User avatar
Nefelibata
Registered user
Posts: 8
Joined: 24 Feb 2015, 18:59

RE: Rule revision.

Post by Nefelibata » 25 Feb 2015, 16:50

HeinrickArchsider wrote: if we ever do allow breach's it will be with a controlled C4 explosion via Wey-yu commandos

I don't like your attitude, i made a statement because it's true and you come at me like a asshole.
rofl. it's just that you provided an ultimatum with no reason behind it.

Dabbster
Registered user
Posts: 34
Joined: 20 Feb 2015, 00:31

RE: Rule revision.

Post by Dabbster » 26 Feb 2015, 02:29

I had the perfect picture to oppose this, but can't seem to find it.
In short, a marine threw a welder grenade, that spilled welder fuel all over the floor, an alien later smashed the light, and ignited the fuel, lit everything on fire, and all the marines in the area got sucked into a wall and died. I think about 3 or 4 aliens died from the pressure too.

anyways, make aliens able to be pushed over from pressure and you get my +1

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

RE: Rule revision.

Post by apophis775 » 04 Apr 2015, 16:19

Closed because outdated by new rules.
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine

Locked