Summary (a quick, 2-3 sentence summary):
Make it so that if the Xenos get onto the Sulaco by way of Queen-launch (regardless of if it's the pod or the Rasputin) that from then on any Xenos on the ground be counted as MIA. Or possibly just make this trigger if more than a certain amount of the Hive is on the launched pod/rasputin so the game won't anti-climatically end from the Queen sending an empty pod or Rasputin or if these are launched with a bare minimum amount of Xenos.
Benefits (How this will benefit the server and game as a whole):
It lowers game "slow down". The idea behind the Xenos going up to the Sulaco is for it to be the 'final act' of the episode/round. So the idea that if a few Xenos happen to be on the ground when most of the hive launched up and got destroyed prolonging the round and forcing the Marines - who at this point are likely pretty hurt - to go down and hunt them down (which could result in further prolongation as they might get infected) is silly and makes it exhausting. Granted, they could start prepping the pods... but just evacuating the ship when it's been cleared of enemies doesn't make much sense and the unnecessary wait shouldn't be there.
Granted, some of you might argue: 'true, but they only have two chances! If they fail the next invasion, the Xenos have no way up and they lose!'
While this is true, we all know this isn't going to happen anytime soon. Unless there are a substantial amount of Xenos on the ground (which there likely won't be as most would've gone in a first invasion) we'll be waiting for the crippled marines to go down to hunt them as the Xenos play hit and run and wait so they can evolve to try again. Not only does this all slow down the third act of the game if any Xenos do remain planet side, it also gives them an annoying advantage.
Xenos are meant to be the stronger of both teams - but giving them an advantage that halts the game to the crawl and makes it boring for everyone involved is of interest to no one.
Details (Description of how you think this would work, the benefits, etc):
If a certain amount of the hive (up to people to figure out what amount would be for the best) are found to be on the Sulaco, the game treats all planet side Xenos as MIA for the purpose of victory. The Queen should have no importance in this amount. Meaning that if the Queen sends her hive up (and its past that specified trigger amount) she too will count as MIA. This would function similarly to how Marines who are caught outside the Sulaco not counting as being Alive for the purpose of a Xeno victory.
Failed Xeno invasion results in loss
- ParadoxalObserver
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- liltiptop
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- Byond: liltiptop
Re: Failed Xeno invasion results in loss
+1
Too many rounds go on longer than they should because one drone is left on the planet, and can become a backup queen. Once the queen is ready to make the rasp go full koolaid man on the Sulaco, there should be NO turning back.
Or hell, make a failed invasion result in a marine minor.
Too many rounds go on longer than they should because one drone is left on the planet, and can become a backup queen. Once the queen is ready to make the rasp go full koolaid man on the Sulaco, there should be NO turning back.
Or hell, make a failed invasion result in a marine minor.
- Katsukai
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- Byond: katsukai1
Re: Failed Xeno invasion results in loss
+1
Agree what liltiptop states about backup queens, also could stop queens using the pod as glorified missiles when they don't board on them and just launch them cause more collateral damage.
Agree what liltiptop states about backup queens, also could stop queens using the pod as glorified missiles when they don't board on them and just launch them cause more collateral damage.
- KingKire
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Re: Failed Xeno invasion results in loss
Just came from a round where both the pod and the rasp were launched, xenos failed, and aliens were on the ground. No mods online to restart the round resulted in a game of CM extended, so this is a big gameplay flaw that needs tuning and isnt a rare circumstance.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Katsukai
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- Byond: katsukai1
Re: Failed Xeno invasion results in loss
Yep, they even tried to justify it as ic issue.KingKire wrote:Just came from a round where both the pod and the rasp were launched, xenos failed, and aliens were on the ground. No mods online to restart the round resulted in a game of CM extended, so this is a big gameplay flaw that needs tuning and isnt a rare circumstance.
- Joe4444
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- Location: land of the sheep
Re: Failed Xeno invasion results in loss
...neutral.If its turned on when no admins are on, sure. Most admins bomb the last few xenos anyway so I don't really see the point..
- Wubs4Scrubs
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Re: Failed Xeno invasion results in loss
Neutral
Usually when the aliens fail their invasion of the Sulaco the round isn't over (at least in my experience) but rather it just extends the round by a couple hours. One example that comes to mind is when the Queen forgot to lock down the rasp on the ground so the rasp was called up with the vast majority of the aliens on it, but not the Queen. The aliens on the Sulaco were slaughtered but since the Queen was still alive on the ground the round went on as there was still a chance. This was on Ice Colony so the map is huge and at this point there weren't many marines left so it would take forever for them to find the Queen. Long story short the aliens won after the marines were picked off one by one due to atmos in the underground and ladder combat being fun features. The round ended up being around 5 hours long and dead chat was so salty (me included) that the admins had to mute it twice over the course of the round.
Changing the system to be the way you describe is great for the people in dead chat who don't have time to sit around for 3 hours and wait for another round, however at the same time I would completely understand the argument that this system would cut the round short for players who play smartly and survive till the end. I'm not sure which way to go on this personally because I think the reason I would give this a +1 is because as much as I love salting in dead chat nobody likes to sit out and watch other people have all the fun even if your death was totally your fault. That being said I think I'm horribly biased on the matter so I won't go one way or the other.
Usually when the aliens fail their invasion of the Sulaco the round isn't over (at least in my experience) but rather it just extends the round by a couple hours. One example that comes to mind is when the Queen forgot to lock down the rasp on the ground so the rasp was called up with the vast majority of the aliens on it, but not the Queen. The aliens on the Sulaco were slaughtered but since the Queen was still alive on the ground the round went on as there was still a chance. This was on Ice Colony so the map is huge and at this point there weren't many marines left so it would take forever for them to find the Queen. Long story short the aliens won after the marines were picked off one by one due to atmos in the underground and ladder combat being fun features. The round ended up being around 5 hours long and dead chat was so salty (me included) that the admins had to mute it twice over the course of the round.
Changing the system to be the way you describe is great for the people in dead chat who don't have time to sit around for 3 hours and wait for another round, however at the same time I would completely understand the argument that this system would cut the round short for players who play smartly and survive till the end. I'm not sure which way to go on this personally because I think the reason I would give this a +1 is because as much as I love salting in dead chat nobody likes to sit out and watch other people have all the fun even if your death was totally your fault. That being said I think I'm horribly biased on the matter so I won't go one way or the other.
- Snypehunter007
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Re: Failed Xeno invasion results in loss
This is how it happens right now, this is also an old suggestion from the Sulaco.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
Staff History:
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