Add the rasputin missile rule into the rules, where it should be

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NoahKirchner
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Add the rasputin missile rule into the rules, where it should be

Post by NoahKirchner » 22 Mar 2017, 23:29

Summary (a quick, 2-3 sentence summary): Add a rule into the xeno rules section about using the rasp as a missile.

Benefits (How this will benefit the server and game as a whole): Allows people who don't read the changelog to know it's a rule instead of banning them for ignorance when it is in the changelog instead of the rules section.

Details (Description of how you think this would work, the benefits, etc): Add it to the rules.

Implementation (Optional, if you have an idea how to implement it): Force somebody to add it to the rules at gunpoint, or knifepoint, whichever you prefer.
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northcote4
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Re: Add the rasputin missile rule into the rules, where it should be

Post by northcote4 » 22 Mar 2017, 23:42

Ye.

+1
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elantzb
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Re: Add the rasputin missile rule into the rules, where it should be

Post by elantzb » 22 Mar 2017, 23:43

+1

And I think that a long-term solution would be to prevent empty dropships from flying up, possibly by requiring the queen to stay at the controls. This could be accomplished by requiring another "button push" by the queen after the dropship has entered bluespace, otherwise <insert failure result>.

EDIT: I don't know which Z-Level you end up on if you jump out of the dropship on its way to the Sulaco, so this solution might not be robust enough.

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Re: Add the rasputin missile rule into the rules, where it should be

Post by Karmac » 22 Mar 2017, 23:50

elantzb wrote:+1

And I think that a long-term solution would be to prevent empty dropships from flying up, possibly by requiring the queen to stay at the controls. This could be accomplished by requiring another "button push" by the queen after the dropship has entered bluespace, otherwise <insert failure result>.

EDIT: I don't know which Z-Level you end up on if you jump out of the dropship on its way to the Sulaco, so this solution might not be robust enough.
the long-term fix is kind of unnecessary as this is something that's pretty easy to moderate.
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Rahlzel
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Re: Add the rasputin missile rule into the rules, where it should be

Post by Rahlzel » 19 Jun 2017, 19:14

We've had a few discussions about this and decided not to add it to the official rules.

Also note that it was never an official rule. Rules in the changelog are not official.

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