Summary (a quick, 2-3 sentence summary): Instead of being an impassible wall for the river, have the fog cover the entire river and north side until 45 minutes, and inhibit vision for Marines? (Xeno heat vision immediately negates any disadvantage from this)
Benefits (How this will benefit the server and game as a whole): More enjoyable fog mechanics
Details (Description of how you think this would work, the benefits, etc): See summary
Implementation (Optional, if you have an idea how to implement it): The mighty science of coding.
Change fog mechanics
- Boltersam
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- Swagile
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Re: Change fog mechanics
Only if it works like smoke from smoke grenades, meaning you can only see your tile and anyone beside you... and thats it.
- Renomaki
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- Joined: 22 Jul 2016, 18:26
Re: Change fog mechanics
Honestly, I haven't played enough games with the fog yet, but I feel I'd rather keep the fog thicc.
I like being able to deploy and go on patrol knowing that a random crusher won't rush us and ruin our arrpee 3 minutes in, if even. It also makes it easier to keep track of my fellow mates, since I know they can't just randomly wander across the river no mores.
I like being able to deploy and go on patrol knowing that a random crusher won't rush us and ruin our arrpee 3 minutes in, if even. It also makes it easier to keep track of my fellow mates, since I know they can't just randomly wander across the river no mores.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- forwardslashN
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Re: Change fog mechanics
Too early for this suggestion. Denied.
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