On-Character Ammo-Bag Sprites

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Caryl
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On-Character Ammo-Bag Sprites

Post by Caryl » 25 Feb 2015, 00:28

Suggestion Title:

On-Character Ammo Bag Sprites

Summary (a quick, 2-3 sentence summary):
We need sprites for when marines carry the ammo bags in their active hand.

Benefits (How this will benefit the server and game as a whole):
It would give out the feeling of actually having someone to carry a crap-load o' ammo in every squad and giving marines an identity flag for their ammo bearer.

Details (Description of how you think this would work, the benefits, etc):
It could work like how Santa's Rucksack would look like if people wore it. Only, the rucksack changes positions from the left shoulder (left active hand) to the right shoulder (right active hand). But it should be resprited and doesn't have to look like a rucksack...

Implementation (Optional, if you have an idea how to implement it):
Just add the sprites.
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RE: On-Character Ammo-Bag Sprites

Post by Rahlzel » 25 Feb 2015, 00:30

Ok, this isn't a coincidence. Where is this extra formatting coming from?

When I look at the Suggestion Format thread, I see this in the code block:

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Why does your formatting have all that extra stuff in it?

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Caryl
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RE: On-Character Ammo-Bag Sprites

Post by Caryl » 25 Feb 2015, 01:14

Wait, what?
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RE: On-Character Ammo-Bag Sprites

Post by Rahlzel » 25 Feb 2015, 01:35

Your formatting looks like this:

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The Suggestion Format thread's Code block looks like this:

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I'm trying to figure out why. Are you adding in all that extra formatting, or are you seeing the Code block differently than I am?

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RE: On-Character Ammo-Bag Sprites

Post by UnknownMurder » 25 Feb 2015, 12:08

I'm seeing it how people does it weird.

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RE: On-Character Ammo-Bag Sprites

Post by SecretStamos (Joshuu) » 26 Feb 2015, 02:32

Image
How is this for an ammo bag sprite? Hold-sprites are a little tedious, but I could make them if you want.

The shotgun shell box is irrelevant, but I tossed it in there anyway.

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RE: On-Character Ammo-Bag Sprites

Post by Obey_StyleZ » 26 Feb 2015, 06:48

Looks awesome better then the one in the game.
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RE: On-Character Ammo-Bag Sprites

Post by Caryl » 26 Feb 2015, 08:40

SecretStamos(Joshuu) wrote: Image
How is this for an ammo bag sprite? Hold-sprites are a little tedious, but I could make them if you want.

The shotgun shell box is irrelevant, but I tossed it in there anyway.
The one on the left could be the sprite for when the bag has ammo in it (ON the ground sprite). And the right one will be the empty ammo bag sprite. And I was referreing to Hold-sprites by the way. :D
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RE: On-Character Ammo-Bag Sprites

Post by SecretStamos (Joshuu) » 26 Feb 2015, 09:40

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Here's an alternate skin of the ammo bag. It might be cool if you could tell the type of ammo held by the box by the sprite.
Last edited by SecretStamos (Joshuu) on 26 Feb 2015, 10:43, edited 1 time in total.

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RE: On-Character Ammo-Bag Sprites

Post by mdom » 27 Feb 2015, 13:08

SecretStamos(Joshuu) wrote: Image
Here's an alternate skin of the ammo bag. It might be cool if you could tell the type of ammo held by the box by the sprite.
Strong work!

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RE: On-Character Ammo-Bag Sprites

Post by LordLoko » 27 Feb 2015, 19:26

Also, can you make a new backpack too? We could have a "marine rucksack" instead of the generic backpacks
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RE: On-Character Ammo-Bag Sprites

Post by TopHatPenguin » 02 Mar 2015, 18:22

LordLoko wrote: Also, can you make a new backpack too? We could have a "marine rucksack" instead of the generic backpacks
You can change it in character creation to a satchel and such but i do agree with you that we need something more militarized .
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RE: On-Character Ammo-Bag Sprites

Post by Caryl » 06 Mar 2015, 10:39

Haha! HAHAHA! Look what I made for the On-character spriteeesss.

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The model has the Tactical Bag on his right hand. The upper left is the right hand sprite, upper right is the left hand sprite.

Here be the DL link!

https://www.dropbox.com/s/zg1rgj6cg2fva ... g.dmi?dl=0
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RE: On-Character Ammo-Bag Sprites

Post by Mycroft Macarthur » 06 Mar 2015, 10:57

just a minor thought, you may consider renaming it, while the current sprite for the ammo bag is excellent, it looks more like one of those metal ammo cans they typically cram with belts of ammunition, a bag implies that its made of cloth (and this frankly does not look anything like the sort)

just a thought.
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RE: On-Character Ammo-Bag Sprites

Post by MrGabol100 » 06 Mar 2015, 11:06

Please, add the tactical ammo bag as regular backpack/satchel and finally change the other to "Ammo Box"

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RE: On-Character Ammo-Bag Sprites

Post by Caryl » 06 Mar 2015, 12:22

I'll try to work on the Ammo Box...
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RE: On-Character Ammo-Bag Sprites

Post by SecretStamos (Joshuu) » 06 Mar 2015, 12:54

Caryl wrote: I'll try to work on the Ammo Box...
The ammo box already has a hold-sprite.

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RE: On-Character Ammo-Bag Sprites

Post by Mycroft Macarthur » 06 Mar 2015, 12:56

oooooh, making them be backpacks could be pimp, you had a few variations sprited as it is
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RE: On-Character Ammo-Bag Sprites

Post by apophis775 » 04 Apr 2015, 22:15

Already added.
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