Upping the Armor on Gloves and Boots, Just a Tad bit.

Locked
User avatar
Nightwolf901
Registered user
Posts: 252
Joined: 17 Jun 2016, 10:23

Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by Nightwolf901 » 05 Apr 2017, 22:07

Summary (a quick, 2-3 sentence summary):As the Title asks, Up the Armor slightly on Boots and Gloves.

Benefits (How this will benefit the server and game as a whole): It will give Rhine's the chance to not be utterly fucked up any caste who is able to Insta Decap a Limb, Such as a Ravager.

Details (Description of how you think this would work, the benefits, etc): Prevents any level of Ravager and high levels of Runner and Hunter from Getting only a few hits to decap a limb off. Such as a Ravager at the Young state and higher can Already Insta delimb any limb they choose because the Armor level is low. An add onto that is they have a chance to break your other bones as well. Say for Example Your Right arm just cut off by a Ravager and you need to get away and try and feed your self a Pill. Oh whats that? He broke your left hand as well.

Implementation (Optional, if you have an idea how to implement it): Coding, Coders have Magic fingers
LOOC Nyxia 'Fifty' Cals "I swear to god if I haven't broken a bone to this moment. I need to head back to get my replacement Titanium plates."
LOOC John '???' Baker? "Better get running"


Sometimes, Snowflakes are not needed, but this one keeps pushing the fact.

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by Karmac » 05 Apr 2017, 22:10

I once had my leg cut off and I was still in light yellow, I didn't even notice it till somebody pointed out I was missing a god-damn leg, we could most certainly use a bit more armour. +1.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by MrJJJ » 05 Apr 2017, 22:12

About the Rav

They for some reason, slash multiple times depending on distance, so if they charge you while really close to you, thats probably instant death since they slash you like 7 times, even young ravs can make you dead this quickly.

This seems to also happen when they are on help intent, but not on tackle intent


Still, the amount of how useless armor is wew, i once got my head broken by a young runner within 3 hits.

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by Casany » 05 Apr 2017, 22:54

I once went from full health to missing my left arm and breaking my chest from a young Ravi
+1
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
shyshadow
Registered user
Posts: 491
Joined: 03 Jan 2017, 18:19
Location: In a Toaster
Byond: ShyShadow

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by shyshadow » 05 Apr 2017, 23:15

+1, I don't like my Tin-foil vest.
Image
^^^^Certified Neckbeard^^^^

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by Swagile » 06 Apr 2017, 00:21

Critical hit RNG plus how Baymed works = why armor is shit.

You could be hit by a rav charge point blank and break NOTHING, not even a fracture. But the next time a rav gets close to you and hits you ONCE, they INSTANTLY DELIMB YOU.

Its not armor, its just RNG and the fact that there is a lot of RNG checks against human mobs in baymed. Thats why a Young Runner can rend you viciously with their teeth once and instantly fracture despite wearing full armor.
Image

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by MrJJJ » 06 Apr 2017, 00:53

Swagile wrote:Critical hit RNG plus how Baymed works = why armor is shit.

You could be hit by a rav charge point blank and break NOTHING, not even a fracture. But the next time a rav gets close to you and hits you ONCE, they INSTANTLY DELIMB YOU.

Its not armor, its just RNG and the fact that there is a lot of RNG checks against human mobs in baymed. Thats why a Young Runner can rend you viciously with their teeth once and instantly fracture despite wearing full armor.
>its not armor its just rng

You got it half-right, expect it IS armor, armor has a RNG chance to soften the hit or ignore it...or do nothing against it.

Really most of the game is 95% RNG

Its RNG if a bullet hits your target

Its RNG if your tackle/disarm will fail

Its RNG if you get a tail that will knock you down or will stab you

Its RNG if the spit will miss or not

Its RNG if SADAR will miss a target or will go slightly to the left or right

While its not bad, Its RNG if your gun jams or not (the chances of it jamming is actually around 0.000001%, its like a once in a blue moon thing)

Its RNG if the xeno will do 7 vicious teeth attack and instantly kill you before you get up

Its RNG if additional buckshot will spawn at all

Its RNG if earmuffs will mute anything

Its RNG if you are doing surgery on a non-sleeping person not on a surgery table (can we actually make them unacidable please?)

Its RNG if that boiler cloud will hit you and set you on fire

Its RNG if the said boiler cloud will go straight or move a bit to the left or right

Its RNG when you get organ damage from broken bones, you can walk 50m fine and only get 1 organ damage message, and then suddenly get 6 from moving just a few tiles and pass out into crit

I think you all get the point by now just how RNGey combat is.

User avatar
Nightwolf901
Registered user
Posts: 252
Joined: 17 Jun 2016, 10:23

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by Nightwolf901 » 06 Apr 2017, 08:19

Swagile wrote:snip
Sorry, but Armor actually has RNG of its own to help and also, I don't like my arm to fly off and die instantly after that.
LOOC Nyxia 'Fifty' Cals "I swear to god if I haven't broken a bone to this moment. I need to head back to get my replacement Titanium plates."
LOOC John '???' Baker? "Better get running"


Sometimes, Snowflakes are not needed, but this one keeps pushing the fact.

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by Crab_Spider » 06 Apr 2017, 08:35

Xenos are established to be powerful, all castes are able to rip into an airlock and pry it open while it's powered on, and the runner in 3 had no trouble carrying a grown man and running away with him.

Also. LIMBS GOT A BUFF TO NO LONGER BE DISMEMBERED AS EASILY A FEW DAYS AFTER THE CLONING REMOVAL. Why don't we also go back to the fact that the gloves are meant to provide resistance to friction and mechanical burn? Having them provide enough protection to the point where you can punch a tank with no problems and dent the metal would mean you'd break your hand.

If you break a limb too often,then replace it with a robo one. -1
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Nightwolf901
Registered user
Posts: 252
Joined: 17 Jun 2016, 10:23

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by Nightwolf901 » 06 Apr 2017, 08:50

Crab_Spider wrote:snip

Yes I get that xenos are suppose to be powerful even being able to pick up and run with a man. Also a buff to limbs? I want to call bull becuase I still get my legs or arms cut off as soon as it was before the cloning removal. Gloves produce next to None armor. I'm not asking them to be riducously upgraded. Just a tad bit so RNG has SOME chance against Attacks to the limb. Also with the ravager bug it doesn't help.
LOOC Nyxia 'Fifty' Cals "I swear to god if I haven't broken a bone to this moment. I need to head back to get my replacement Titanium plates."
LOOC John '???' Baker? "Better get running"


Sometimes, Snowflakes are not needed, but this one keeps pushing the fact.

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by Swagile » 06 Apr 2017, 11:33

If you mean armor actually has RNG to protect you from delimbs, then you mean the one hit or two extra that you can take before you get delimbed, sure.

It doesn't make a difference most of the time though so I dismiss its usefulness.
Image

User avatar
nerocavalier
Registered user
Posts: 368
Joined: 24 Jun 2016, 00:28
Location: Sipping cocoa in a screaming Medbay
Byond: NeroCavalier

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by nerocavalier » 06 Apr 2017, 12:20

-1.

How would gloves stop a three meter tall killing machine from ripping off your arm? This is like complaining that a young hunter can break your head in several hits with a helmet when without one, it'll break your head much faster and have a better chance of removing it. As for the next to none armor, it's better than without it. Have you actually tried wearing latex gloves? Young hunters can remove your hands oh so easily, heck even mature runners can remove your arm in seconds.
Troublesome, as usual.

User avatar
Nightwolf901
Registered user
Posts: 252
Joined: 17 Jun 2016, 10:23

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by Nightwolf901 » 06 Apr 2017, 12:31

nerocavalier wrote:-1.

How would gloves stop a three meter tall killing machine from ripping off your arm? This is like complaining that a young hunter can break your head in several hits with a helmet when without one, it'll break your head much faster and have a better chance of removing it. As for the next to none armor, it's better than without it. Have you actually tried wearing latex gloves? Young hunters can remove your hands oh so easily, heck even mature runners can remove your arm in seconds.
Yes actually I have, Same with Insulated gloves, The squad gloves only provide about 1-3 more hits from your arm being cut off so quickly, and it give marines such a low chance. Half of the trouble is trying to dodge a ravager im the first place. Second is worrying if you're going to instantly die or just bleed out due to their glitch and their level. I don't want the upgrade of the armor to be to much, I don't want to have my left arm fly off and the right one break so I can't stop my bleeding.
LOOC Nyxia 'Fifty' Cals "I swear to god if I haven't broken a bone to this moment. I need to head back to get my replacement Titanium plates."
LOOC John '???' Baker? "Better get running"


Sometimes, Snowflakes are not needed, but this one keeps pushing the fact.

User avatar
nerocavalier
Registered user
Posts: 368
Joined: 24 Jun 2016, 00:28
Location: Sipping cocoa in a screaming Medbay
Byond: NeroCavalier

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by nerocavalier » 06 Apr 2017, 13:00

Nightwolf901 wrote:The squad gloves only provide about 1-3 more hits from your arm being cut off so quickly, and it give marines such a low chance. Half of the trouble is trying to dodge a ravager im the first place. Second is worrying if you're going to instantly die or just bleed out due to their glitch and their level. I don't want the upgrade of the armor to be to much, I don't want to have my left arm fly off and the right one break so I can't stop my bleeding.
Such a low chance. That squad glove is already the difference between losing your arm and limping away with a broken arm.

Again, why would gloves stop a ravager from ripping your arm? As for other breaking your remaining arm, xenos don't have a guaranteed hit on their location of choice. It's entirely possible to aim for a decap and tear someone's arm off.
Troublesome, as usual.

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by MrJJJ » 06 Apr 2017, 13:11

>Using realism as argument

Can we use fun as argument instead? because its not fun having a one-hit, esspecially from not even a elite/ancient thing.

Is there REALLY that much of a problem raising it by 5-10% higher?

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Upping the Armor on Gloves and Boots, Just a Tad bit.

Post by forwardslashN » 06 Apr 2017, 18:19

Gloves and boots have decent enough armor. It's not meant to completely protect you from limb-removal. Denied.
Image
The ambivalent giant white baldie in a jungle near you.

Locked