Dedicated Marksman Role

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Steelpoint
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Dedicated Marksman Role

Post by Steelpoint » 05 Apr 2017, 23:26

Summary: I understand this has been suggested in the past, but I feel the issue is still pressing enough to warrant me suggesting my alternative.

Specialists are a role that can make or break a game for Marines, and the Specialist meta is in a place where the best weapons to take are the Smartgun and the SADAR in combination. The Grenade Launcher simply still falls behind in usefulness, the B18 armour is a joke and the Sniper, while a ok weapon, simply pales in comparison to the SADAR/Smartgun in viability.

My suggestion. Remove the M42A Scoped Rifle from the Specialist arsenal, and create a new 'Dedicated Marksman Role' for each squad, where there is one Marksman per squad.

This Marine will use a coin system similar to the Spec, and has four choices.

M42A Scoped Rifle - Marksman
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Comes with the M42A Rifle, and a thermal dampening tarp.

M42A Scoped Rifle - Recon
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Comes with the M42A Rifle and a SMG inside a belt holster

M4RA Battle Rifle - Marksman
Image Image

Comes with the M42A Rifle, and a thermal dampening tarp.


M4RA Battle Rifle - Recon
Image Image

Comes with the M42A Rifle. Maybe also comes with a ammo belt that can hold a few extra magazines.


Benefits: Snipers are very hard to justify in the current game meta, even a year ago Snipers were always outclassed by SADARs and to a extent Smartguns, this divide has only remained consistent from my and many others experiences in game.

In the are instances where I'm a Spec, I feel like I'm disadvantaging myself if I take the Sniper over a SADAR or Smartgun. While disadvantaging yourself is fine in single player games or as a Standard Marine, but in this game Specs can make or break a game for the Marines, and if you hurt yourself your hurting the entire Marine team.

This change would see the Sniper style weapons be seen more prominently in game without disadvantaging the Marine force.

If the Scoped Rifle is seen as too powerful for up to four people to have, it can be slightly tweaked to be less powerful, such as reducing its ammo per mag or making movement with the sniper much harsher.

Thanks for reading.
Last edited by Steelpoint on 06 Apr 2017, 07:10, edited 2 times in total.
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Re: Dedicated Marksman Role

Post by shyshadow » 05 Apr 2017, 23:28

While a okay idea, it'd take a bit of time for Mappers. I like it but just a lot of work to incorporate into the current system. Probably
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Re: Dedicated Marksman Role

Post by Steelpoint » 05 Apr 2017, 23:30

Mapping would be easy, just slightly extend the main hallways to accommodate a very small room, I suggest 2x3 like the engineering rooms.
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Re: Dedicated Marksman Role

Post by Scrat505 » 05 Apr 2017, 23:30

Has been suggested numerous times and denied.

Example:
viewtopic.php?f=86&t=11993

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Re: Dedicated Marksman Role

Post by Steelpoint » 05 Apr 2017, 23:31

Problem with that suggestion is that it also wants to suggest more standard issue of Heavy Pulse Weapons.

I'm just going with the marksman role.
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Re: Dedicated Marksman Role

Post by completelynewguy » 05 Apr 2017, 23:57

Neutral. I love the new sound and design of the Marksman, but I'm conflicted as to how the weapon will be easily distributed among the squads. Maybe hacking Cargo's weapons & gear vendor will unlock the Marksman rifle and then some?

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Re: Dedicated Marksman Role

Post by Swagile » 06 Apr 2017, 00:18

Just make sniper more useful, aka anti-FF or night vision so you can keep hitting xenos. Then it isn't just a anti-boiler weapon, but now its a anti-everything weapon for anything that peaks its body out of weeds / injured xenos retreating from an assault.
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Re: Dedicated Marksman Role

Post by Crab_Spider » 06 Apr 2017, 04:24

Swagile wrote:Just make sniper more useful, aka anti-FF or night vision so you can keep hitting xenos. Then it isn't just a anti-boiler weapon, but now its a anti-everything weapon for anything that peaks its body out of weeds / injured xenos retreating from an assault.
No.
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Re: Dedicated Marksman Role

Post by caleeb101 » 06 Apr 2017, 05:22

Only reason I'm not with this is because it'll be FF galore. I'm sure specs will get an update in the near future that'll make more weapons viable. I swear Apop said he likes seeing the meta change and that there were some cool updates coming around the corner anyways so.
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Re: Dedicated Marksman Role

Post by EXOTICISME » 06 Apr 2017, 07:05

Just tell the RO to order nothing else but W-Y Weapon crate, then you can have a squad full of snipers. I myself will remain neutral especially because *this role* comes with powerfull sidearm, let me tell you that the mod pistol is more powerfull than the sniper itself.

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Re: Dedicated Marksman Role

Post by Steelpoint » 06 Apr 2017, 07:08

W-Y Crates are very unreliable and RNG dependant, a few rounds ago I got nothing but SMGs and Revolvers from them.

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Alternatively the Scoped Rifle Recon variant is issued a SMG with several Armour Piercing Magazines, inside a SMG holster. Whereas the Rifle Recon variant gets no extra sidearm considering their long arm is far more versatile in close combat than the Scoped Rifle, or they get a ammo belt that can hold a few extra magazines.
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Re: Dedicated Marksman Role

Post by Casany » 06 Apr 2017, 07:17

I dunno about this...
Can you clarify this for me? Would the dedicated roles use the marksman rifles or the M41A/M rifle?
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Re: Dedicated Marksman Role

Post by Jembo » 06 Apr 2017, 07:55

Steelpoint wrote:W-Y Crates are very unreliable and RNG dependant, a few rounds ago I got nothing but SMGs and Revolvers from them.

---------------

Alternatively the Scoped Rifle Recon variant is issued a SMG with several Armour Piercing Magazines, inside a SMG holster. Whereas the Rifle Recon variant gets no extra sidearm considering their long arm is far more versatile in close combat than the Scoped Rifle, or they get a ammo belt that can hold a few extra magazines.
That's why you hack the console and order black market crates instead.

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Re: Dedicated Marksman Role

Post by forwardslashN » 06 Apr 2017, 18:13

The sniper rifle is a really powerful weapon when used by any competent specialist, especially so with the recent changes to it. I don't really see a reason to make it a squad position on its own though. We had some other ideas for specialist, and it's unlikely the sniper will ever be a dedicated slot. Denied.
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