Praetorian 2: Electric Boogaloo

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Azmodan412
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Praetorian 2: Electric Boogaloo

Post by Azmodan412 » 14 Apr 2017, 08:36

Summary (a quick, 2-3 sentence summary): Everyone knows the Praetorian and its general stupid-brokenness when it comes to spit speed. Their role as the queen's guardians is compromised by them being slower than the queen. I propose their speed variable be adjusted to slightly higher than the Queen's at a cost to spit speed or plasma capacity or even claw damage. Maybe have an alternating variable right below that monitors the Queen's general health and speeds up the Praetorian like a panic mode at a massive cost to claw damage since they are panicking and racing to protect the queen.

Benefits (How this will benefit the server and game as a whole): This would make Praetorian more appealing and a staple to a xeno hive where the Praetorians can quickly get to the Queen's aid so she doesn't die a horrible boolet death. Marines would have to deal with Praetorians which means less slots for foot-rapists aka Ravagers and those tanks of Crushers.

Details (Description of how you think this would work, the benefits, etc): Wouldn't this already be in Benefits?

Implementation (Optional, if you have an idea how to implement it): Alteration and addition to the movement speed dictating code for Praetorians, with a biosign tracker for the Queen much like the locator, but an additional tracker monitoring the queen's health, only for praetorian.
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Snypehunter007
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Re: Praetorian 2: Electric Boogaloo

Post by Snypehunter007 » 14 Apr 2017, 09:57

Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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