Benefits (How this will benefit the server and game as a whole): It'll potentially stop long-delaying rounds, more strategic and chaotic plays, and more excitementif this were to be added. Marines would have to adapt to plays, thus strengthing ties of bonds.
Details (Description of how you think this would work, the benefits, etc.): When Young Crushers either upgrade to Mature/Ancient Crushers, obtaining the ability to move in a direction and not lose their momentum is a good thing. (This is to soften the complaints of the fallen marines of the strategic plays of a Crusher.)
Implementation (Optional, if you have an idea how to implement it): The idea is to remove the momentum stop after turning in any direction, up, down, left or right. But only make it as a upgrade or some sort so it'll be balanced like for Young Crusher but when they evolved towards to either Mature, they'll obtain the special ability of Momentum Re-tensionSince they've lived long to improve their skills. Make sure to add a momentum speed cap so they don't go infinitely fast. I chose this suggestion because I think it'll not time-consuming to implement into the game as well as enriching the game-style.
