Squad Surplus Gear Vendor
- McRipfist
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Squad Surplus Gear Vendor
Summary (a quick, 2-3 sentence summary):
Add a vendor to the end of each prep room with squad specific gear like earpieces and gloves.
Benefits (How this will benefit the server and game as a whole):
- Less chance of running out of earpieces and gloves. (Currently 25 per squad)
Details (Description of how you think this would work, the benefits, etc):
Add a vendor to the end of each prep room with squad specific gear like earpieces and gloves.
Implementation (Optional, if you have an idea how to implement it):
Mapping and coding I presume.
Add a vendor to the end of each prep room with squad specific gear like earpieces and gloves.
Benefits (How this will benefit the server and game as a whole):
- Less chance of running out of earpieces and gloves. (Currently 25 per squad)
Details (Description of how you think this would work, the benefits, etc):
Add a vendor to the end of each prep room with squad specific gear like earpieces and gloves.
Implementation (Optional, if you have an idea how to implement it):
Mapping and coding I presume.
- TehSpoderman
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Re: Squad Surplus Gear Vendor
+1 i want this so bad. i hate when squads run out of earpieces
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Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
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Re: Squad Surplus Gear Vendor
I like this idea +1
- Garrison
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Re: Squad Surplus Gear Vendor
This, or add a vendor that gives encryption keys for their respective squad, so Generic head sets can be used. Which ever is the least difficult from the Dev's angle.
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- Renomaki
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Re: Squad Surplus Gear Vendor
this does become a problem later on in matches where a lot of fresh marines wake up and suddenly they are without headsets for their squads.
Gloves aren't as important, though... I think. It isn't uncommon for marines to forgo gloves altogether, really, so they aren't that important compared to gloves. Maybe instead we should program gloves to behave like armor, where they change color depending on the squad.. But then again, that is just me.
Gloves aren't as important, though... I think. It isn't uncommon for marines to forgo gloves altogether, really, so they aren't that important compared to gloves. Maybe instead we should program gloves to behave like armor, where they change color depending on the squad.. But then again, that is just me.
Sometimes, bravery comes from the most unlikely sources.
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An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Crab_Spider
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Re: Squad Surplus Gear Vendor
No no no! When I do MP word, the fibers and ground of gloves matter extensively, without that, I am uselessRenomaki wrote:this does become a problem later on in matches where a lot of fresh marines wake up and suddenly they are without headsets for their squads.
Gloves aren't as important, though... I think. It isn't uncommon for marines to forgo gloves altogether, really, so they aren't that important compared to gloves. Maybe instead we should program gloves to behave like armor, where they change color depending on the squad.. But then again, that is just me.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
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- Karmac
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Re: Squad Surplus Gear Vendor
I'll +1 this, but as an idea, to ensure vendors don't get swarmed, swap out the locker room with these vendors, and keep the lockers in the halls, and possibly widen the entrance to the new vendor room.
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- TehSpoderman
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Re: Squad Surplus Gear Vendor
you mean that one room full of lockers?Karmac wrote:I'll +1 this, but as an idea, to ensure vendors don't get swarmed, swap out the locker room with these vendors, and keep the lockers in the halls, and possibly widen the entrance to the new vendor room.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Karmac
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- forwardslashN
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Re: Squad Surplus Gear Vendor
Something similar is in the works. Resolved.
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