Automated Turrets

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UnknownMurder
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Automated Turrets

Post by UnknownMurder » 28 Feb 2015, 14:08

Suggestion Title: Automated Turrets

Summary (a quick, 2-3 sentence summary): Automated turrets will shoot and eliminate the xenomorphs on sight, however their ammo are very scarce and smaller than MG's ammo. It would take a quite awhile to get the MG setted up and ready to eliminate with 3 process. 1. Wrench it. 2. Weld to the floor. 3. Press the button. Or it can be replaced as a normal turret (see AI's Turrets).

Benefits (How this will benefit the server and game as a whole): An update for everyone to be happy awhile (morale).

Details (Description of how you think this would work, the benefits, etc): It will provide protection to the marines however removing the machine gun, and putting itself as the automated machine gun with some cool downs.

Implementation (Optional, if you have an idea how to implement it): Replace the Turret, and have some icon overlays and replace laser/stun and put it as ballistic.

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SecretStamos (Joshuu)
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RE: Automated Turrets

Post by SecretStamos (Joshuu) » 28 Feb 2015, 15:29

http://newedenstation.com/showthread.php?tid=1021

We had a thread about this a couple weeks ago.

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UnknownMurder
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Location: Ascension

RE: Automated Turrets

Post by UnknownMurder » 28 Feb 2015, 17:03

Welp. I'll do the honors.

Already in Progress as said by Apophis

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