Generators

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UnknownMurder
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Generators

Post by UnknownMurder » 28 Feb 2015, 14:20

Suggestion Title: Generators

Summary (a quick, 2-3 sentence summary): Generators providing lights and electricity around itself at no expense (Unless you want one). Self Explanatory. It will only power up one, and I mean, ONE APC. It would take a lot of process to set it up. You would have to connect it to a wire or to the APC, I don't care.

Benefits (How this will benefit the server and game as a whole): Something worth to defend for as a Marine, and something worth to attack for as Aliens. And Engineers are worthy after this, and power always depletes itself as you play into the round.

Details (Description of how you think this would work, the benefits, etc): Marines would die defending the generators, and making the Engineers important in Colonial Marines, basically as of now, Engineers only opens and closes the door for the team, and sets up defenses.

Implementation (Optional, if you have an idea how to implement it): Modify RUST into portable and does not require plasma?

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slayerplayer99
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RE: Generators

Post by slayerplayer99 » 28 Feb 2015, 15:00

What about PACMAN?

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RE: Generators

Post by TopHatPenguin » 28 Feb 2015, 16:31

I have to agree with slayer here... isn't it just the pacman generator but without the plasma...
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RE: Generators

Post by coroneljones » 28 Feb 2015, 17:20

Marines already have thepacman....and they rarely use it....newbay does have breaker boxes
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RE: Generators

Post by LordLoko » 28 Feb 2015, 17:33

We already have the PACMANs, marines are free to take them and the plasma. They just never do.


Modify RUST into portable and does not require plasma?

The RUST is a big unfinished engine that requires more effort to set it than the motafacking supermatter.
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RE: Generators

Post by Dabbster » 28 Feb 2015, 18:22

+1, PACMAN uses too much plasma. or add an infinite source of plasma somewhere.
Except just make it a PACMAN or SUPER PACMAN that doesn't use plasma/uranium respectively.
Last edited by Dabbster on 28 Feb 2015, 18:22, edited 1 time in total.

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RE: Generators

Post by LordeKilly » 02 Mar 2015, 15:16

Maybe the engine could be powered by...acid! Xeno blood is acid, more xeno blood more power. It'd probably reduce the amount of catfishery in engineering and force the marines to scout about and kill or capture an alium or two.
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RE: Generators

Post by TopHatPenguin » 02 Mar 2015, 18:14

LordeKilly wrote: Maybe the engine could be powered by...acid! Xeno blood is acid, more xeno blood more power. It'd probably reduce the amount of catfishery in engineering and force the marines to scout about and kill or capture an alium or two.
How would you extract the blood though as either the syringe breaks or comes up with "No Dna Strand Found". I think i would aagree with you if you had it the same as the monkey recycler in xeno biology.

It could work by wrenching down the recycler next to the generator and then just by feeding bodies in , say about two or three bodies to have power with that generator for a certain amount of time instead of producing a monkey cube like the normal one.
Last edited by TopHatPenguin on 02 Mar 2015, 18:17, edited 1 time in total.
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RE: Generators

Post by apophis775 » 04 Apr 2015, 16:31

this is already a thing, it's called a PACMAN.
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