Larva get a very small innate heal

User avatar
Cupcakes_n_Hacksaws
Registered user
Posts: 54
Joined: 29 Apr 2015, 06:54

Larva get a very small innate heal

Post by Cupcakes_n_Hacksaws » 23 Apr 2017, 00:21

Summary (The heal would be very minute, enough only to recover enough to eventually evolve without the need of weeds):

Benefits (It's slightly uncommon for a marine to burst on the sulaco, and when they do the larva needs to GTFO and hide, because if they take even a single punch they can't evolve without weeds, which more likely than not, do not exist on the sulaco. This would allow the larva to *eventually* recover enough to evolve into a t1 and cause some minor chaos onboard.):

Details (It'd just be a very, very slight heal over time. There's no warning to the players in dead-chat when they're about to burst, so having their POV being suddenly shifted to say, medbay surrounded by doctors can be disorienting; enough so that they're likely to take some amount of damage before they get their bearings and escape, dooming them to spend the rest of their existance on the sulaco running around the ship and yelling mean names in a tongue foreign to the marines):

Implementation (Should be simple enough, yeah? A very minor innate heal for all larva?):

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Larva get a very small innate heal

Post by MrJJJ » 23 Apr 2017, 10:42

+1, a very small health regen wouldn't hurt a larva, they are LARVA, they can't do much until they evolve, getting away with 100% health required sheer luck and dumbness from marine side.

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Larva get a very small innate heal

Post by Crab_Spider » 23 Apr 2017, 11:08

+1 There are guys that for SOME REASON when a larva pops, attack it and put it in containment so the player can't evolve. There's nothing you can gain from a docile larvae, and it's a dickish thing to do. But I'm not here to complain about Marines being more assholic than xenos when they actually get the chance to, I'm here to support this idea.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
KingKire
Registered user
Posts: 893
Joined: 30 May 2016, 11:53

Re: Larva get a very small innate heal

Post by KingKire » 23 Apr 2017, 16:57

Crab, your gonna sit inside my containment area with a tiny bed and a tiny chair and a food bowl, and you will enjoy being researches trophy worm for all eternity.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Larva get a very small innate heal

Post by Crab_Spider » 23 Apr 2017, 17:01

KingKire wrote:Crab, your gonna sit inside my containment area with a tiny bed and a tiny chair and a food bowl, and you will enjoy being researches trophy worm for all eternity.
But isn't that against the laws of ethics?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Larva get a very small innate heal

Post by Sarah_U. » 23 Apr 2017, 18:42

Ethi- Wha? Anyway, here's a suggestion: Remove the health restriction on larvas to evolve. They shed their skin and remain at the percent of life they evolve with.

+1 etiher way, I like the idea somewhat.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
caleeb101
Registered user
Posts: 539
Joined: 26 Nov 2016, 06:04
Byond: Caleboz45

Re: Larva get a very small innate heal

Post by caleeb101 » 24 Apr 2017, 02:58

-1 nah, screwem. ducking and weaving is completely possible especially when you can hide under just about anything and crawl thru vents too and CRAWL UNDER DOORS
Frank Jensen/Al 'Varez' Suarez

User avatar
Cupcakes_n_Hacksaws
Registered user
Posts: 54
Joined: 29 Apr 2015, 06:54

Re: Larva get a very small innate heal

Post by Cupcakes_n_Hacksaws » 24 Apr 2017, 22:40

caleeb101 wrote:-1 nah, screwem. ducking and weaving is completely possible especially when you can hide under just about anything and crawl thru vents too and CRAWL UNDER DOORS

True, but the damage usually comes from being unprepared to burst; A random ghost is teleported into the new larva's body, possibly crossing Z-Levels. This is likely disorienting enough that the team on standby can easily get in a single hit, as they get warnings that the marine is about to burst ("X is shaking uncontrollably!" As well as the bursting animation that occurs *before* the ghost officially gets control of it). It doesn't take a marine with a gun, a simple punch will prevent a larva from evolving

User avatar
caleeb101
Registered user
Posts: 539
Joined: 26 Nov 2016, 06:04
Byond: Caleboz45

Re: Larva get a very small innate heal

Post by caleeb101 » 25 Apr 2017, 16:16

Cupcakes_n_Hacksaws wrote:True, but the damage usually comes from being unprepared to burst; A random ghost is teleported into the new larva's body, possibly crossing Z-Levels. This is likely disorienting enough that the team on standby can easily get in a single hit, as they get warnings that the marine is about to burst ("X is shaking uncontrollably!" As well as the bursting animation that occurs *before* the ghost officially gets control of it). It doesn't take a marine with a gun, a simple punch will prevent a larva from evolving
They are on marines turf anyways. If they don't escape unscathed then that's their problem. I sort of want to compare this to nesting... you get nested, there is basically no chance of escape. You're on the enemy turf and you should expect the worst.
Frank Jensen/Al 'Varez' Suarez

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Larva get a very small innate heal

Post by Crab_Spider » 25 Apr 2017, 16:19

caleeb101 wrote:They are on marines turf anyways. If they don't escape unscathed then that's their problem. I sort of want to compare this to nesting... you get nested, there is basically no chance of escape. You're on the enemy turf and you should expect the worst.
That's VERY different. Comparing xenos to humans is a faulty way to argue, as both are mechanically different, and when humans are nested, they usually have tools on them they can use to escape or deal damage, larvae are completely defenseless.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Larva get a very small innate heal

Post by Swagile » 25 Apr 2017, 17:55

Larvae can go under doors rapidly, even doors no one has access to except certain niche roles, and they can vent crawl away easily.

If they get shot once, thats their fault.

And xeno's can camp marines that are nested to make it impossible to do shit; marines can camp other marines about to burst and shoot you to shit.

Same scenario; tough luck if you get shot even once.
Image

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Larva get a very small innate heal

Post by Crab_Spider » 25 Apr 2017, 20:35

Swagile wrote:Larvae can go under doors rapidly, even doors no one has access to except certain niche roles, and they can vent crawl away easily.

If they get shot once, thats their fault.

And xeno's can camp marines that are nested to make it impossible to do shit; marines can camp other marines about to burst and shoot you to shit.

Same scenario; tough luck if you get shot even once.
So because x does one thing, y should be allowed to do it too?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Larva get a very small innate heal

Post by MrJJJ » 25 Apr 2017, 23:51

Swagile wrote:Larvae can go under doors rapidly, even doors no one has access to except certain niche roles, and they can vent crawl away easily.

If they get shot once, thats their fault.

And xeno's can camp marines that are nested to make it impossible to do shit; marines can camp other marines about to burst and shoot you to shit.

Same scenario; tough luck if you get shot even once.
>Tough luck you got hit once, maybe even by RNG as a larva but not tough luck that a marine just get's re-nested again and has 2 more chances to do so, and even more if resist bug is abused


Let me give you a reminder that MARINES have a SMALL HEALTH REGEN, and are usually never teleported while in combat, as a ghost, you will experience atleast a one second lag as you pop out, getting hit EVEN once is super easy, escaping isin't TOO hard, getting not hit is, you are either required to be RNG ultimate or have some seriously dumb marines to escape with no injury, or none at all and only one doctor who is confused as hell.

Vent crawl takes too long, and by the time you climb in, you are either super low health, or are in crit.

It seriously doesn't matter how fast you can go under doors if you are hit.

User avatar
David Attenbruv
Registered user
Posts: 111
Joined: 25 Apr 2017, 14:18
Location: London, UK
Byond: DavidAttenbruv

Re: Larva get a very small innate heal

Post by David Attenbruv » 26 Apr 2017, 00:10

It seriously doesn't matter how fast you can go under doors if you are hit.
You're too slow!
(Yes I did give my self ear-aids by listening to that link)

Joke aside, unfortunately with Larvae you're basically a baby so, realistically it's logical that you're frail af and can't take soak a bullet like a champ. Legend and rumour has it that if you can reach Ancient Larva you might be able to get womped by a bullet and live to tell the tale.
Image "It's almost Harvesting Season." -M&B:Warband2k10 +1 Charisma Point approved by Jroinc1
[1:52 AM] Snypehunter007: 10/10 Snypehunter endorsed.
"I can confidently say that you are not bald."- NoahKirchner

User avatar
caleeb101
Registered user
Posts: 539
Joined: 26 Nov 2016, 06:04
Byond: Caleboz45

Re: Larva get a very small innate heal

Post by caleeb101 » 26 Apr 2017, 18:19

Crab_Spider wrote:So because x does one thing, y should be allowed to do it too?
Well.. in this case yes. Marines camp xenos, xenos camp marines. This is the same as when a biased marine player suggests it being easier to get out of nests. It should be dealt with the same too.
Frank Jensen/Al 'Varez' Suarez

User avatar
Cupcakes_n_Hacksaws
Registered user
Posts: 54
Joined: 29 Apr 2015, 06:54

Re: Larva get a very small innate heal

Post by Cupcakes_n_Hacksaws » 26 Apr 2017, 19:57

Escaping as a larva is easy. Escaping without being hit a single time isn't. What are we supposed to do when we escape, but took a single point of damage in our attempt? Just suicide because we're completely useless, unable to do anything? Someone suggested simply removing the 100% health requirement to evolve as larva, which I agree with.

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Larva get a very small innate heal

Post by MrJJJ » 27 Apr 2017, 00:46

caleeb101 wrote:Well.. in this case yes. Marines camp xenos, xenos camp marines. This is the same as when a biased marine player suggests it being easier to get out of nests. It should be dealt with the same too.
Except marines can't camp xenos in any way, xenos have the time advantage, and you don't know if someone is infected unless you REMEMBER them getting face-hugged, and you SAW them shaking, which is good luck doing, because people can burst with no shaking.

misto
Registered user
Posts: 706
Joined: 28 May 2017, 05:53
Byond: Megamisto

Re: Larva get a very small innate heal

Post by misto » 31 May 2017, 16:48

+1

reviving this thread thanks to the experience i just had!

imagine if youre a larva lucky enough to get away after bursting aboard the almayer, but you took a little damage doing it? youre stuck as a larva, cause theres no weeds to heal with on almayer!

part of the whole thematic purpose of chestbursters since the first movie is that they can be carried aboard invisibly and eventually grow to be a danger to the crew.

scooting around in the pipes making noises to spook the humans got boring.

if marines dont want xenos growing up after popping, confirm the kill!

User avatar
TheMaskedMan2
Registered user
Posts: 821
Joined: 15 Feb 2017, 12:37
Location: United States, Georgia
Byond: TheMaskedMan2

Re: Larva get a very small innate heal

Post by TheMaskedMan2 » 31 May 2017, 18:17

+1 I feel all Xenos should have a veeeerrry small hp regen, so simply punching a hunter stranded from weeds won't completely fuck them forever. Just make it as low as plama regen is off of weeds, if not lower.
Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk

User avatar
caleeb101
Registered user
Posts: 539
Joined: 26 Nov 2016, 06:04
Byond: Caleboz45

Re: Larva get a very small innate heal

Post by caleeb101 » 02 Jun 2017, 04:26

no. just no. you already got the 20 second burst thing. the main complaint was that you didn't have enough time to think about what you were doing. now you have time to look at your surroundings, plan your route of escape and you're still fast as hell boy. this is just stupid.
Frank Jensen/Al 'Varez' Suarez

User avatar
TheDonkified
Registered user
Posts: 581
Joined: 11 Dec 2016, 19:02
Byond: TheDonkified

Re: Larva get a very small innate heal

Post by TheDonkified » 02 Jun 2017, 07:42

+1 To larva only having this regen
lother jomes

User avatar
kazere
Registered user
Posts: 28
Joined: 15 Mar 2017, 03:43
Byond: Kazere

Re: Larva get a very small innate heal

Post by kazere » 03 Jun 2017, 09:35

+1 To larva regen since larvas are slower now compared to anyone else due to the new fps.
Roel Menerdal - Marine, Engineer, Maintenance Technician: A guy that will follow orders silently but incompetently

User avatar
Cupcakes_n_Hacksaws
Registered user
Posts: 54
Joined: 29 Apr 2015, 06:54

Re: Larva get a very small innate heal

Post by Cupcakes_n_Hacksaws » 29 Jun 2017, 21:43

caleeb101 wrote:no. just no. you already got the 20 second burst thing. the main complaint was that you didn't have enough time to think about what you were doing. now you have time to look at your surroundings, plan your route of escape and you're still fast as hell boy. this is just stupid.

This was posted before that was added in, as far as I care I'm fine with it now.

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: Larva get a very small innate heal

Post by Jeser » 01 Jul 2017, 14:10

-1 to regeneration, +1 to remove evolveing health restriction for larvas.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

User avatar
Emeraldblood
Registered user
Posts: 1671
Joined: 19 Aug 2016, 21:04
Location: USA, Florida
Byond: Emerald Blood

Re: Larva get a very small innate heal

Post by Emeraldblood » 01 Jul 2017, 16:03

+1 I think larva should have a slow heal over time. I feel this would be balanced because Larva are really soft anyways, one bullet will almost always put it in crit so this would only help players who take a small amount of damage as a Larva. Being hit as a larva and living means you are forced to either suicide or wait for a Xeno boarding. This would be a small Xeno buff but being most larva either escape or die I think it wouldn't make much of an impact. This is also a fair trade-off as this way a damaged larva would still have to wait to become a Drone, which would give the Marines more time to prepare (if they do).
Ban Appeal Users: If I've lifted your perma ban and you're still unable to log onto the server, send me a forum PM regarding it and I'll work to get it fixed in ~24 hours.

Emerald Blood: CM's mommy and the only head staff who does anything. Even though I hate you all sometimes, I still love you.

Locked