Motion tracker for speciasilts.

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xeno366
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Motion tracker for speciasilts.

Post by xeno366 » 23 Apr 2017, 06:54

Summary (a quick, 2-3 sentence summary):

Add a motion tracker in the spec vendor or maybe add a new kit "the tracker" who is going to track life forms and call for air strike or something

OR give the motion tracker for snipers so they are not usless.

Benefits (How this will benefit the server and game as a whole):

will be like in the movies and add more scary rp for example 2 marines are in the caves then their motion tracker beeps with like 20 dots and they are saying in the headset "Oh my god so many life forms what should w-we do ? *Dots get closer and beeping intensifies" "OH GOD SO MANY THEY ARE COMING FAST WHAT SHOULD WE DO?" command says "Run" marines "OH GOD THEY RIPED JOHN APART AH-" (cringe)

Details (Description of how you think this would work, the benefits, etc):

Well this is how it would work since theres no first person and you cant see the dots: When alliens are close it will start beeping faster and faster if aliens are gettin closer it will beep really fast if aliens are running away the beeping will slow down.

Implementation (Optional, if you have an idea how to implement it):

Coding sound and sprite for motion tracker.
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Jaketeaking
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Re: Motion tracker for speciasilts.

Post by Jaketeaking » 23 Apr 2017, 06:56

-1. no point. just get the smartgun and use the M56 sight. removes all darkness on screen.
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Desolane900
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Re: Motion tracker for speciasilts.

Post by Desolane900 » 23 Apr 2017, 07:12

There's a distinct problem in that motion trackers would cause lag because we have no good way of coding them.
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xeno366
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Re: Motion tracker for speciasilts.

Post by xeno366 » 23 Apr 2017, 07:13

maybe like dont add sounds do this this will not cause lag: click the motion tracker and it will say in chat how many life forms are nearby
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Re: Motion tracker for speciasilts.

Post by Snypehunter007 » 19 Jun 2017, 18:43

Squad leaders have motion trackers and we just redid specialist loadouts.

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