Removing Survivor Role

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LordeKilly
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Removing Survivor Role

Post by LordeKilly » 01 Mar 2015, 01:07

Suggestion Title:
Removing the survivor role
Summary (a quick, 2-3 sentence summary):
It's as the title says, removing the survivors. Most people who get picked as survivors find it a burden from what i've found. They don't contribute much to the RP and usually die before the marines even gear up. Instead of supplying the marines with intel, they supply aliens with..more aliens..
Benefits (How this will benefit the server and game as a whole):
I personally dislike survivor, and people are usually upset about how they're the survivor. I've seen one person happy about being a survivor, and that's because they became the priest of the cookie god.
Details (Description of how you think this would work, the benefits, etc):
Just removing the job.
Implementation (Optional, if you have an idea how to implement it):
It wasn't always part of CM, so just the opposite of adding it.
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Dabbster
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RE: Removing Survivor Role

Post by Dabbster » 01 Mar 2015, 01:16

I would counter suggest that maybe only have it choose people that have survivor: yes in their antag preferences get picked, and have 0% chance of being picked if its set to no, not sure if this is possible from a coding standpoint though.

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RE: Removing Survivor Role

Post by SecretStamos (Joshuu) » 01 Mar 2015, 02:43

If you don't want to be a survivor, uncheck it as a preference or wait a second after the round starts.

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Davidchan
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RE: Removing Survivor Role

Post by Davidchan » 01 Mar 2015, 06:34

Survivor role is still incomplete, or at least that is what I'm told.

Being a survivor is a lot like being an antag in any other mode, you should be very familiar with the round type before electing to do it. Survivor is a different breed and challenge. Newbs are going to fuck it up, and certain xeno players will rush common survivor areas once they have huggers (or even before, nesting them.)

Survivors don't need to be removed, but spawning with a weapon effective enough to take on a drone would be nice.

And to an extent, Survivors are supposed to be easy 'kills' for the Xeno players if the Marines are taking too much time entrenching themselves in somewhere instead of searching the station for Xenos/Survivors.

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RE: Removing Survivor Role

Post by HyperPwner » 01 Mar 2015, 07:15

Dabbster wrote: I would counter suggest that maybe only have it choose people that have survivor: yes in their antag preferences get picked, and have 0% chance of being picked if its set to no, not sure if this is possible from a coding standpoint though.
Similar to how you can select No to spawning as a type of antag and you aren't chosen to be them. Have a button saying:

Spawn Options

Alien: Yes/No
Survivor Yes/No

Where the Yes/No is a button that can be clicked to change options.
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RE: Removing Survivor Role

Post by Mycroft Macarthur » 01 Mar 2015, 09:25

the only people i've spoken to about survivor have all had amazing fun with the class, its definitely not BAD by any means but yes, the survivor does have certain issues, it would be nice if we could start with a random weapon but as long as there are a few weapons to be had on the nostromo as is, its not SO bad (its really amusing when the aliens try to jump you only to realise you already broke into the armory, "oh shit, they have sec hardsuits, SMG's and handguns, YOU WERE SUPPOSED TO BE EASY KILLS! RUN! OMGWTFBBQ NERF SURVIVORS!"

survivor has only gotten better now that we dont start nude and we have ID's, it can do alot to inform our roleplay, we arent as desperate looking for gear anymore, i DO wish some halfway decent melee weapons could be had aside from the fire axe but it would be really weird if we could shove metal into the autolathe and crank out medieval longswords and japanese katana's and if we started out with too much pimp gear it could be WAY too easy.

my only real complaint is the search for gear or the things we feel we need to do takes up so much time that we can hardly do any roleplay before the marines show where its usually "hey, come back to the sulaco so we can turn you into marines and ask you all the aliens weaknesses", even if you want to do roleplay afterwards most marines are too busy to chat (and rightfully so), the sulaco is dreadfully dull so it might be more fun if we had more to do overall.

if there was more content in general, more for us to do or it was easier to arm and defend ourselves, it might be fun to have more then two survivors at a time though.
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RE: Removing Survivor Role

Post by Void00 » 01 Mar 2015, 09:27

HyperPwner wrote: Similar to how you can select No to spawning as a type of antag and you aren't chosen to be them. Have a button saying:

Spawn Options

Alien: Yes/No
Survivor Yes/No

Where the Yes/No is a button that can be clicked to change options.
Theres already a antag-selection for survivor....
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RE: Removing Survivor Role

Post by UnknownMurder » 01 Mar 2015, 11:59

Eh...... EHHH....... I'm on Neutral side here... I've seen some survivors complaining about being survivors, same goes with aliens, aliens complaining they don't want to be aliens, but as far as I can tell you, it's how the game works.

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RE: Removing Survivor Role

Post by Davidchan » 01 Mar 2015, 12:01

Mycroft Macarthur wrote: I DO wish some halfway decent melee weapons could be had aside from the fire axe but it would be really weird if we could shove metal into the autolathe and crank out medieval longswords and japanese katana's and if we started out with too much pimp gear it could be WAY too easy.
Flamethrowers where a thing in the Aliens universe, and maybe if they did a bit more damage (or just usuable in general) vs the Aliens, a Survivor could start with on to scare off aliums. Swords are bad to the setting, imo, but maybe the handmade crossbows I've seen on other stations or something would be cool, improvised weapons that can chase off 1 or 2 drones but are pretty powerless against a sentinel or warrior that has you cornered.
Void00 wrote: Theres already a antag-selection for survivor....
I'm guessing he wants it similar to role selection. Such as New Eden, when you select the doctor, the text is clickable and you can be a Medical Doctor, Surgeon, Emergency Physician, Nurse or Virologist. I believe he (and myself as well) would like to be able to specify what background you had prior to the infestation.

I honestly think Survivor should be moved to the occupation setting with an on/off toggle at the top with on/offs for variuos professions we are allowing the survivor to be. So, you could choose to be a Doctor or Security Guard for starting, and opt out of something like Cargo Tech or Detective if you want.
Last edited by Davidchan on 01 Mar 2015, 12:07, edited 1 time in total.

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RE: Removing Survivor Role

Post by CampinKiller » 01 Mar 2015, 12:06

Then that would result in everyone choosing Warden/Sec to be able to rush the armory and get guns immediately. I like the random role you get currently

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RE: Removing Survivor Role

Post by Dabbster » 01 Mar 2015, 15:11

CampinKiller wrote: Then that would result in everyone choosing Warden/Sec to be able to rush the armory and get guns immediately. I like the random role you get currently
Yeah I think that would be alittle much, I like the random role also.
Also just wondering, are all station jobs eligable to be picked for survivor? Or is it just a select few?
Like is there ANY chance you would spawn as a head or warden?

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RE: Removing Survivor Role

Post by TopHatPenguin » 01 Mar 2015, 18:54

Dabbster wrote: Yeah I think that would be alittle much, I like the random role also.
Also just wondering, are all station jobs eligable to be picked for survivor? Or is it just a select few?
Like is there ANY chance you would spawn as a head or warden?
Well the round I was playing just now had a CE in as a survivor so I guess you can play as a Head.
It is all jobs you are eligible for I think.
Last edited by TopHatPenguin on 01 Mar 2015, 18:55, edited 1 time in total.
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RE: Removing Survivor Role

Post by coroneljones » 02 Mar 2015, 03:45

Survivors are pretty defendable
Tip,use the welder as a weapon

As for the random roles,they balance things
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RE: Removing Survivor Role

Post by Mycroft Macarthur » 02 Mar 2015, 06:48

perhaps there could be a compromise and instead of having a list of jobs we would like to be randomly chosen as for survivor, we would KEEP a random pool but be able to choose a few jobs it WONT pull me from, here is an example.

suppose im a survivor and it randomly chose me to be the geneticist.

i dont know jack about genetics, the only reason i know how to clone people is because all you do is throw the corpse into a tank, press the button marked scan, then press the button marked clone, the entire machine may as well just be a big shiny red and big shiny green button and nothing else, a child could do it (sure theres the thing where someone shouldn't realize they died but thats more an issue of philosophy, am i dead, what is the soul, etc, and has nothing to do with the machine ITSELF) however if you asked me to make someone a hulk? the best i could do was find you purple underwear and cover you in green paint, i dont know enough about the role to where i could even PRETEND like i know what im doing, it makes no sense why i would be in this given role.

almost every other job onboard however i'd be fine with, botany? chef? why not, i enjoy those kinds of things, cargo? well no one WANTS to be cargo guy as a living but i figure most anyone can figure it out and we ALL need a paycheck, its mostly just moving boxes.

i imagine other people are in similar straits, simple as the engineering tasks are they can be confusing to many, sure hacking doors open is simple enough a five year old could figure it out and save for IC reasoning, setting up the engine itself, as well as most engineering tasks, are fairly routine and easy to learn but it could still baffle a great many roleplayers, especially if this is something you are expected to do with speed or precision, i mean an ENGINEER would know how to tear an R-Wall down and could get it done fast enough they could do it in the midst of combat, a medical doctor? give him the right tools and he might figure it out EVENUALLY but this is still a job he shouldn't be doing.

of course this could be abused if someone just checked to not be ANY job but the good ones (he set it to not be any job but head of security so of COURSE its what the game assigns to him) but perhaps we could have say, up to three jobs that you would not want to be assigned (assistant for example, lets be honest, if you dont want the extra challenge, NO ONE wants to be an assistant, that job sucks)
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RE: Removing Survivor Role

Post by slayerplayer99 » 02 Mar 2015, 10:01

Lol everytime I was a survivor I would just break into cargo and make a kitchen knife through autolathe and make welding and welding helmets since that's about the only protection that satisfies me before survivor update. Now I'm thinkin if I were to be a viroligist, I'd give these aliums a buncha aids and other viruses/diseases if it's possible to stickem with a needle(I'll try this later on)

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RE: Removing Survivor Role

Post by Feweh » 02 Mar 2015, 10:13

I was able to be a survivor for the first time yesterday and it was actually a lot of fun. I was fortunate and was chosen as Chief Engineer and I had a blast role-playing that and barricading up Engineering.

I don't see any reason to remove survivors... the game already suffers from repetition, this at least adds diversity.

That said, I think survivors should only spawn as Head Jobs to make it more fun. Which would give the marines more access to certain things on the station. A engineer/Security officer should always be a guarantee spawn.

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RE: Removing Survivor Role

Post by UnknownMurder » 02 Mar 2015, 10:24

Psst. We're not removing Survivor Roles, however perhaps you can make it interesting or etc.

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RE: Removing Survivor Role

Post by HyperPwner » 02 Mar 2015, 11:14

Void00 wrote: Theres already a antag-selection for survivor....
I don't play CM, so excuse my ignorance. I played one round with a RNG character.
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RE: Removing Survivor Role

Post by Obey_StyleZ » 02 Mar 2015, 19:15

Survivors have an important Role to colonial marines they have a lot to them, if played by the proper person.
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RE: Removing Survivor Role

Post by Raikyh » 03 Mar 2015, 09:01

It would be more fun if all survivors were spawned together, that way they could instantly roleplay with each other and fight off the aliens with more ease.

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RE: Removing Survivor Role

Post by coroneljones » 03 Mar 2015, 12:32

You can solofight a drone if you have a welder..

And it would probably make more sense that people would run and scatter to find their own spot instead of sticking together sometimes.
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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RE: Removing Survivor Role

Post by apophis775 » 04 Apr 2015, 16:30

We are working on the selection issues in the game mode.
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