Summary (a quick, 2-3 sentence summary): Spawning in Research with a crowbar makes a survivor impossible to escape xenos because aliens are spawned too close.
Benefits (How this will benefit the server and game as a whole): Literally garbage map has garbage survivor spawns. Needs remake.
Details (Description of how you think this would work, the benefits, etc): While Research is right next to several larvae spawns it is impossible to hide from aliens.
Implementation (Optional, if you have an idea how to implement it): Spawn points system needs a remake.
Big Red map. Remove research spawn point for survivors.
- PewPewDie
- Registered user
- Posts: 19
- Joined: 22 Apr 2017, 08:56
- Byond: PewPewDie
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Big Red map. Remove research spawn point for survivors.
Hey PewPewDie, it'd be great if you chose your words. We understand you had some salt / a bad time, but having yourself so openly discredit the work of the dev and use such harsh words is not a way for you to gain a favorable discussion in an argument.
If I step up and insult you straight up, your first impression and view of me will alter your opinion in a negative way, so doing so would be in my disadvantage and so would it be to yours.
What I suggest is that you rethink your suggestion, offer various alternate methods to counter the dilemma and say less offensive words and more constructive criticism like "Placing this spawn here was most likely not a judicious choice by the dev team."; Which doesn't insult them, but simply remind them they didn't take every variables into account.
Reflect on that, but I'll stay NEUTRAL (A rework or some alternate escapes would be cool)
If I step up and insult you straight up, your first impression and view of me will alter your opinion in a negative way, so doing so would be in my disadvantage and so would it be to yours.
What I suggest is that you rethink your suggestion, offer various alternate methods to counter the dilemma and say less offensive words and more constructive criticism like "Placing this spawn here was most likely not a judicious choice by the dev team."; Which doesn't insult them, but simply remind them they didn't take every variables into account.
Reflect on that, but I'll stay NEUTRAL (A rework or some alternate escapes would be cool)
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Big Red map. Remove research spawn point for survivors.
I'm going to let you remake the topic with a better choice of words. Please don't act like a dick in the future.PewPewDie wrote:Benefits (How this will benefit the server and game as a whole): Literally garbage map has garbage survivor spawns. Needs remake.
The ambivalent giant white baldie in a jungle near you.