Summary (Stasis bags will no longer break on use, instead they will open/close repeatedly like a normal body bag):
Benefits (When I found out stasis bags delay infection, I realized how useful it is. However, too many deltards will open any thing they see, from lockers to to the stasis bag that is currently delaying my death. They're few and far between, and non-replenishable on use; some random baldie breaking my stasis bag because he was curious is infuriating. I understand that this makes them more "rare" but do can we really afford the barrage of incompetent marines destroying any stasis bag they see? ):
Details (Simply lowering the amount of stasis bags available would offset the current "destroy on use" program, right? All it takes to ruin a stasis bag, and thus possibly dooming someone out from the current round due to death by bursting, is a new player. These new players wont' know how stasis bags function, nor their infection delaying properties, and thus it will be a common sight to see them destroy them.):
Implementation (I'd imagine the code for how stasis bags stabilize would be simply be kept, and the code where it's destroyed on use is removed, right? It'd basically be a body bag with stasis properties.):
Make Stasis bags re-usable
- Cupcakes_n_Hacksaws
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- shyshadow
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Re: Make Stasis bags re-usable
You can, in med-bay there's a recycle it's in the patch notes fam.
^^^^Certified Neckbeard^^^^
- TheSpoonyCroy
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Re: Make Stasis bags re-usable
To be technical, stasis bags are reusable now with stasis bag recycler in medical now however doesn't solve the issue you talk about here since you can't really use it in the field
- Cupcakes_n_Hacksaws
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Re: Make Stasis bags re-usable
TheSpoonyCroy wrote:To be technical, stasis bags are reusable now with stasis bag recycler in medical now however doesn't solve the issue you talk about here since you can't really use it in the field
Wasn't aware of that, but yeah like you said that doesn't fix the issue I'm referring to. Curiosity gets the better of people quite often, so they'll just open up a stasis bag to see who's in it. Whether it's because they don't know that they're destroyed on use, or simply want to know who's in there, I don't know, but it's damned infuriating.
- Cupcakes_n_Hacksaws
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Re: Make Stasis bags re-usable
Just thought, how about a warning prompt when opening a stasis bag? Like the ones you get when attempting to open a firelock? Stasis bags would still be one-use, but it'd really drop down the number of pre-mature stasis bag openings I think.
- TheSpoonyCroy
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Re: Make Stasis bags re-usable
Already had a suggestion like that, it was denied semi recently (like a month or so ago)Cupcakes_n_Hacksaws wrote:-snip-
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Re: Make Stasis bags re-usable
Theres is a recycle in medbay
now snype do you job.
now snype do you job.
- Snypehunter007
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Re: Make Stasis bags re-usable
Mmm mmm. Delicious suggestions to lock.
I'll lock this because you can save your local Big Red by recycling in Medbay.
I'll lock this because you can save your local Big Red by recycling in Medbay.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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