RP escape pod change

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Jake Banto
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RP escape pod change

Post by Jake Banto » 30 Apr 2017, 21:24

Summary (a quick, 2-3 sentence summary): The escape pods taking 20 minutes "refuel" doesn't make any sense. BUT it is implemented due to the marines just leaving immediately if boarding makes the game less fun. Instead, an administrative lock set forth by Weyland or the USCM so that escape pods cannot be used unless the AI decides the ship is ensured destruction makes sense. Instead, when command starts the escape sequence, it should be set to de-orbit the ship. To reach a terminal velocity it would take 20 minutes and then the escape pods would prepare for 3 minutes.

Benefits (How this will benefit the server and game as a whole): It makes more sense, and would be very easy to implement. It also doesn't make sense currently how if the marines jettison on an escape pod, its somehow different and a minor victory rather then major for the aliens. They still have a ship to go infect other worlds. With it crashing, it would be feasible some aliens to survive but be marooned on the planet.

Details (Description of how you think this would work, the benefits, etc): No real benefit other then immersion

Implementation (Optional, if you have an idea how to implement it): Change the flavor text displayed and button text for command.

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Steelpoint
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Re: RP escape pod change

Post by Steelpoint » 30 Apr 2017, 21:36

Escape pods were reworked along with the new Ship Map that once the escape pods are activated they can be launched at any moment, but after three minutes they begin to launch automatically.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

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Tristan63
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Re: RP escape pod change

Post by Tristan63 » 02 May 2017, 08:42

I think this would be cool, because after all whats the point of staying in orbit if jack shits gonna find you?
Unless you are Ripley of course. +1

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Snypehunter007
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Re: RP escape pod change

Post by Snypehunter007 » 11 May 2017, 10:36

Invalid due to the retirement of the Sulaco.

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