Sandbag deconstruction and maintenance.

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Dirty Old Harry
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Sandbag deconstruction and maintenance.

Post by Dirty Old Harry » 01 May 2017, 13:10

Summary (a quick, 2-3 sentence summary): Allow Engineers (Or anyone really) to use an entrenching tool to deconstruct a sandbag wall which after a small time will yield the sandbags so that they can be re-used. Also allow sandbag walls to be repaired using sandbags.

Benefits (How this will benefit the server and game as a whole): After a recent round, i noticed an engineer had built a line of sandbags at the LZ but had built the sandbags to FACE the Marines, we couldn't tear them down to position them correctly and we had to deal with bullets getting caught on the bags and such which then spurred this idea.

Details (Description of how you think this would work, the benefits, etc): Maybe allow folks to deconstruct a wall by hand as well as by tool. Secondly, if a wall is damaged then it can be repaired using filled sandbags, every two or three sandbags in a stack will restore the wall to full integrity.

Implementation (Optional, if you have an idea how to implement it): Bit o' code work.
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Re: Sandbag deconstruction and maintenance.

Post by Imperator_Titan » 01 May 2017, 13:15

These were said sandbag defenses which effectively allowed the FOB to get stomped.

https://gyazo.com/cd5cff9c49eb31c1c99c579ed131d353

https://gyazo.com/cf67c0fab6f2a51a32ed8c4031dc8b97

+1 due to how much this screwed the marines over.

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Dirty Old Harry
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Re: Sandbag deconstruction and maintenance.

Post by Dirty Old Harry » 01 May 2017, 16:28

i'm also a firm believer that if my hands can build something then i should also be able to break it down again, tables and metal barricades for instance.
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David Attenbruv
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Re: Sandbag deconstruction and maintenance.

Post by David Attenbruv » 01 May 2017, 19:50

Dirty Old Harry wrote:Summary (a quick, 2-3 sentence summary): Allow Engineers (Or anyone really) to use an entrenching tool to deconstruct a sandbag wall which after a small time will yield the sandbags so that they can be re-used. Also allow sandbag walls to be repaired using sandbag.
I +1 this on the simple basis that it's just makes sense that if you can construct it then you can deconstruct it, sandbags should be moveable easily. I mean they're heavy af but they're moveable it's not like it's a solid structure.
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Re: Sandbag deconstruction and maintenance.

Post by UnknownMurder » 21 May 2017, 01:20

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This is a barricade in serious of need to arrange and I would hate to have to blow up it with a C4 and then waste another expensive resource to reinforce the barricades. No further word is needed to explain why this is in need of a rework.

+1
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ZDashe
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Re: Sandbag deconstruction and maintenance.

Post by ZDashe » 21 May 2017, 05:50

+1 please. They are just sandbags. I want to click them with an empty hand, and perhaps stand still for a bit in place to slowly deconstruct the sandbag barricade into filled sandbags back into my hands, depending on how damaged the barricades were.
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Re: Sandbag deconstruction and maintenance.

Post by Karmac » 21 May 2017, 21:52

Bump PLEASE LET IT HAPPEN
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Re: Sandbag deconstruction and maintenance.

Post by TheUnicornOfJustice » 21 May 2017, 22:04

This would be great and simple

+1

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Re: Sandbag deconstruction and maintenance.

Post by immaspaceninja » 24 May 2017, 10:49

+1
Please yes
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Re: Sandbag deconstruction and maintenance.

Post by dsezg » 24 May 2017, 10:54

There have been times when I have set up sandbags wrong and then realized I was being an idiot it was already to late and I could never go back. A change like this would be a goddamned blessing

+1
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Re: Sandbag deconstruction and maintenance.

Post by Sarah_U. » 24 May 2017, 22:17

Why isn't it already in? We already established plasteel needed to have the same mechanic and it's literally one of the most basic thing you should remember not to let empty (as a feature) for the future after we spoke of that in that other suggestion!

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Re: Sandbag deconstruction and maintenance.

Post by tuzz » 24 May 2017, 22:48

+1, seems that nearly every round sandbags get placed the wrong way and someone asks how to fix it

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Re: Sandbag deconstruction and maintenance.

Post by Jeser » 31 May 2017, 02:41

This was implemented. This needs to be locked.
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Re: Sandbag deconstruction and maintenance.

Post by Bmc777 » 22 Jul 2017, 23:36

Resolved.

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